public Emit ( string eventName, Object payload ) : void | ||
eventName | string | |
payload | Object | must be a string or a Json Serializable object |
return | void |
void direct_Example() { var directSocket = new Client("http://127.0.0.1:3000/logger"); // url to the nodejs directSocket.Connect(); directSocket.On("connect", (fn) => { Console.WriteLine("\r\nConnected event...\r\n"); }); directSocket.On("traceEvent", (eventLog) => { // do something with eventLog }); directSocket.Emit("messageAck", new { hello = "papa" }); }
public void ListLobby() { Debug.Log("listlobby"); Dictionary <string, string> args = new Dictionary <string, string>(); _socket.Emit("listlobby", args); }
void Start() { Debug.Log("Attempting to connect to server..."); System.Net.WebRequest.DefaultWebProxy = null; string url = "http://45.56.101.79:80/"; Debug.Log("Server url: " + url); socket = new SocketIOClient.Client(url); socket.On("connect", (fn) => { Debug.Log("connect - socket"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("msg", "what's up?"); socket.Emit("SEND", args); }); socket.On("RECV", (data) => { Debug.Log(data.Json.ToJsonString()); }); socket.Error += (sender, e) => { Debug.Log("socket Error: " + e.Message.ToString()); }; socket.Connect(); }
/* 状態の変更をサーバに通知 */ private void NotifyUpdateState(int state) { // TODO: ユーザ固有の情報を送信 int user_id = 1; websocket.Emit("c2s_update_state", new { user_id = user_id, state = state }); }
public void createConnect() { //socketIO = new Client("http://168.63.151.29:3000"); socketIO = new Client("http://test.twtstudio.com:3000/"); socketIO.Message += socketIO_Message; socketIO.SocketConnectionClosed += socketIO_SocketConnectionClosed; socketIO.Error += socketIO_Error; socketIO.On("connect", (message) => { Debug.WriteLine("on connect called!!!"); JObject jo = new JObject(); jo["username"] = "******"; socketIO.Emit("join", jo); }); socketIO.On("chat", async (message) => { Debug.WriteLine("start listening"); Debug.WriteLine(message.Json.ToJsonString()); await SampleDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { JObject o = (JObject)JsonConvert.DeserializeObject(message.Json.ToJsonString()); JArray jb = (JArray)JsonConvert.DeserializeObject(o["args"].ToString()); JObject ob = (JObject)jb[0]; if (ob["roomNum"].ToString().Equals(Self.roomNum.ToString())) ChangedEventHandler(ob["username"]+":"+ob["chat"]); }); }); socketIO.ConnectAsync(); }
static void Main(string[] args) { Console.WriteLine("Starting TestSocketIOClient Example..."); var socket = new Client("http://192.168.80.1:3000/"); // url to nodejs socket.Opened += (a, b) => { Console.WriteLine("Opened"); }; socket.Message += (a, b) => { Console.WriteLine("Message"); }; socket.SocketConnectionClosed += (a, b) => { Console.WriteLine("SocketConnectionClosed"); }; socket.Error += (a, b) => { Console.WriteLine("Error"); }; // register for 'connect' event with io server socket.On("connect", (fn) => { Console.WriteLine("socket.On(connect)"); // emit Json Serializable object, anonymous types, or strings var msg = new Message() { body = "Hello world!" }; socket.Emit("msg", msg); }); // register for 'update' events - message is a json 'Part' object socket.On("msg", (data) => { //Console.WriteLine("recv [socket].[update] event"); //Console.WriteLine(" raw message: {0}", data.RawMessage); //Console.WriteLine(" string message: {0}", data.MessageText); //Console.WriteLine(" json data string: {0}", data.Json.ToJsonString()); //Console.WriteLine(" json raw: {0}", data.Json.Args[0]); // cast message as Part - use type cast helper var msg = data.Json.GetFirstArgAs<Message>(); Console.WriteLine(">> {0}", msg.body); }); // make the socket.io connection socket.Connect(); while (true) { Console.Write("> "); var txt = Console.ReadLine(); var msg = new Message { body = txt }; socket.Emit("msg", msg); } }
//Awake is always called before any Start functions void Awake() { Debug.Log("start"); sended = 0; // socket = new SocketIOClient.Client ("http://127.0.0.1:3000/"); socket = new SocketIOClient.Client("https://unity-server.herokuapp.com/"); socket.On("connect", (fn) => { Debug.Log("connect - socket"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("scene", "game_start"); socket.Emit("emit", args); }); //socket.Send("nuwaaa"); socket.On("message:receive", (data) => { Debug.Log(data.Json.ToJsonString()); //text = data.Json.ToJsonString() + "\n" + text; }); socket.Connect(); //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); //Assign enemies to a new List of Enemy objects. enemies = new List <Enemy>(); //Get a component reference to the attached BoardManager script boardScript = GetComponent <BoardManager>(); //Call the InitGame function to initialize the first level InitGame(); }
void OnGUI() { if (GUI.Button(new Rect(20, 70, 150, 30), "SEND")) { Debug.Log("Sending"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("msg", "hello!"); socket.Emit("SEND", args); } if (GUI.Button(new Rect(20, 120, 150, 30), "Close Connection")) { Debug.Log("Closing"); socket.Close(); } }
void Start() { socket = new SocketIOClient.Client("http://127.0.0.1:80/"); socket.On("connect", (fn) => { Debug.Log ("connect - socket"); Dictionary<string, string> args = new Dictionary<string, string>(); args.Add("msg", "what's up?"); socket.Emit("SEND", args); }); socket.On("RECV", (data) => { Debug.Log (data.Json.ToJsonString()); }); socket.Connect(); }
public void Execute() { Console.WriteLine("Starting TestSocketIOClient Example..."); socket = new Client("http://127.0.0.1:3000/"); // url to the nodejs / socket.io instance socket.Opened += SocketOpened; socket.Message += SocketMessage; socket.SocketConnectionClosed += SocketConnectionClosed; socket.Error += SocketError; socket.HandShake.Headers.Add("OrganizationId", "1034"); socket.HandShake.Headers.Add("UserId", "TestSample"); // register for 'connect' event with io server socket.On("connect", (fn) => { Console.WriteLine("\r\nConnected event...\r\n"); Console.WriteLine("Emit Part object"); // emit Json Serializable object, anonymous types, or strings //Part newPart = new Part() { X = 1, Y = 2, Z = 3 }; //socket.Emit("JSONSkeleton", newPart); JSONSkeleton newPart = new JSONSkeleton(); socket.Emit("partInfo", newPart.ToJsonString()); }); // register for 'update' events - message is a json 'Part' object socket.On("update", (data) => { Console.WriteLine("recv [socket].[update] event"); //Console.WriteLine(" raw message: {0}", data.RawMessage); //Console.WriteLine(" string message: {0}", data.MessageText); //Console.WriteLine(" json data string: {0}", data.Json.ToJsonString()); //Console.WriteLine(" json raw: {0}", data.Json.Args[0]); // cast message as Part - use type cast helper Part part = data.Json.GetFirstArgAs<Part>(); //Console.WriteLine(" Part Level: {0}\r\n", part.Level); }); // make the socket.io connection socket.Connect(); }
private void connectBt_Click(object sender, RoutedEventArgs e) { socketIO = new Client(serverUrl.Text); socketIO.Message += socketIO_Message; socketIO.SocketConnectionClosed += socketIO_SocketConnectionClosed; socketIO.Error += socketIO_Error; socketIO.On("connect", (message) => { Debug.WriteLine("on connect called!!!"); JObject jo = new JObject(); jo["publisher"] = "username"; jo["password"] = "******"; socketIO.Emit("hConnect", jo); }); socketIO.ConnectAsync(); }
void Start() { socket = new SocketIOClient.Client("http://127.0.0.1:80/"); socket.On("connect", (fn) => { Debug.Log("connect - socket"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("msg", "what's up?"); socket.Emit("SEND", args); }); socket.On("RECV", (data) => { Debug.Log(data.Json.ToJsonString()); }); socket.Error += (sender, e) => { Debug.Log("socket Error: " + e.Message.ToString()); }; socket.Connect(); }
// Use this for initialization void Start() { socket = new SocketIOClient.Client("http://127.0.0.1:3000/"); socket.On("connect", (fn) => { //Debug.Log ("connect - socket"); //Dictionary<string, string> args = new Dictionary<string, string>(); //args.Add("send message", "what's up?"); socket.Emit("send message", "yo new albert socket in town"); //socket.Emit("send message", "yo new socket in town"); socket.Message += SocketMessage; }); socket.Connect(); }
//GameOver is called when the player reaches 0 food points public void GameOver() { //Set levelText to display number of levels passed and game over message levelText.text = "After " + level + " days, you starved."; //Enable black background image gameObject. levelImage.SetActive(true); //Disable this GameManager. enabled = false; if (sended == 0) { Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("scene", "game_over"); args.Add("level", level.ToString()); socket.Emit("emit", args); } ++sended; print("dead"); }
public void Start(string nodeServerUrl) { if (log.IsDebugEnabled) { log.Debug("Start"); } Console.WriteLine("Starting SocketIoProxy..."); socket = new Client(nodeServerUrl); // url to the nodejs / socket.io instance socket.Opened += socket_Opened; socket.Message += socket_OnMessage; socket.SocketConnectionClosed +=socket_SocketConnectionClosed; socket.Error += socket_Error; socket.On("connect", (data) => { if (log.IsDebugEnabled) { log.Debug("Start.Connect.data." + (data == null ? "null" : data.JsonEncodedMessage.ToJsonString())); } Console.WriteLine("\r\nSocketIoProxy.connect: {0}", data.JsonEncodedMessage.ToJsonString()); }); socket.On("clientEventInternal", (data) => { ClientEvent clientEvent = null; if (data != null && data.JsonEncodedMessage != null && data.JsonEncodedMessage.Args != null && data.JsonEncodedMessage.Args.Length > 0) { try { clientEvent = ClientEvent.FromJsonString(data.JsonEncodedMessage.Args[0].ToString()); } catch (Exception ex) { throw ex; } } if (clientEvent != null && clientEvent.ClientData != null) { //if it's a connect event, then create the client if (!string.IsNullOrEmpty(clientEvent.ClientData.EventName) && clientEvent.ClientData.EventName.ToLower() == "connect") { if (log.IsDebugEnabled) { log.Debug("Start.clientEventInternal.connect.clientEvent." + (clientEvent == null ? "null" : clientEvent.ToJsonString())); } Business.Entity.Client.CreateFromClientEvent(clientEvent, Business.Entity.Client.ClientStateEnum.Available); //socket.Emit("clientRequestInternal", new { SessionNodeId = clientEvent.SessionNodeId, Color = "Blue" }); } else { if (log.IsDebugEnabled) { log.Debug("Start.clientEventInternal." + clientEvent.ClientData.EventName + ".clientEvent." + (clientEvent == null ? "null" : clientEvent.ToJsonString())); } } } else { if (log.IsDebugEnabled) { log.Debug("Start.clientEventInternal.UnableToDeserialize.data." + (data == null ? "null" : data.JsonEncodedMessage.ToJsonString())); } Console.WriteLine("\r\nSocketIoProxy.clientEvent (unable to deserialize): {0}", data.JsonEncodedMessage.ToJsonString()); } }); socket.On("clientResponseInternal", (data) => { ClientResponse clientResponse = null; if (data != null && data.JsonEncodedMessage != null && data.JsonEncodedMessage.Args != null && data.JsonEncodedMessage.Args.Length > 0) { try { clientResponse = ClientResponse.FromJsonString(data.JsonEncodedMessage.Args[0].ToString()); } catch (Exception ex) { throw ex; } } if (clientResponse != null && clientResponse.ClientData != null) { if (log.IsDebugEnabled) { log.Debug("Start.clientResponseInternal.HandleResponse.clientResponse." + (clientResponse == null ? "null" : clientResponse.ToJsonString())); } clientResponse.HandleResponse(); //socket.Emit("clientRequestInternal", new { SessionNodeId = clientEvent.SessionNodeId, Color = "Blue" }); } else { if (log.IsDebugEnabled) { log.Debug("Start.clientResponseInternal.UnableToDeserialize.data." + (data == null ? "null" : data.JsonEncodedMessage.ToJsonString())); } Console.WriteLine("\r\nSocketIoProxy.clientResponse (unable to deserialize): {0}", data.JsonEncodedMessage.ToJsonString()); } }); socket.On("serverRequestInternal", (data) => { Console.WriteLine("\r\nSocketIoProxy.serverRequest: {0}", data.JsonEncodedMessage.ToJsonString()); ClientEvent clientEvent = null; if (data != null && data.JsonEncodedMessage != null && data.JsonEncodedMessage.Args != null && data.JsonEncodedMessage.Args.Length > 0) { try { clientEvent = ClientEvent.FromJsonString(data.JsonEncodedMessage.Args[0].ToString()); } catch (Exception ex) { throw ex; } } if (clientEvent != null) { if (log.IsDebugEnabled) { log.Debug("Start.serverRequestInternal.EmitServerRequest.clientEvent." + (clientEvent == null ? "null" : clientEvent.ToJsonString())); } socket.Emit("serverRequest", new { SessionNodeId = clientEvent.SessionNodeId, Color = "Red" }); } else { if (log.IsDebugEnabled) { log.Debug("Start.serverRequestInternal.UnableToDeserialize.data." + (data == null ? "null" : data.JsonEncodedMessage.ToJsonString())); } } }); socket.Connect(); }
static void connectSocket() { try { socket = new Client(ConfigParam.Rows[0]["Host"].ToString()); socket.Error += socket_Error; socket.Opened += socket_Opened; socket.ConnectionRetryAttempt += socket_ConnectionRetryAttempt; socket.SocketConnectionClosed += socket_SocketConnectionClosed; myForm.Socket = socket; socket.On("welcome", (message) => { //MessageBox.Show(data.RawMessage); String msg = message.Json.Args[0].ToString(); dynamic json = JObject.Parse(msg); Console.Write(json.message); myForm.ConsoleWriteLine(json.message.ToString()); dynamic respon = JObject.Parse("{AppID: '" + ConfigParam.Rows[0]["AppID"].ToString() + "'}"); socket.Emit("regAppID", respon); //MessageBox.Show(msg, "Received Data"); }); socket.On("time", (data) => { //MessageBox.Show(data.RawMessage); String msg = data.Json.Args[0].ToString(); dynamic json = JObject.Parse(msg); Console.Write(json.time); myForm.ConsoleWriteLine(json.time.ToString()); socket.Emit("i am client", "{data: '" + msg + "'}"); //MessageBox.Show(msg, "Received Data"); }); socket.On("dMessage", (data) => { //MessageBox.Show(data.RawMessage); String msg = data.Json.Args[0].ToString(); dynamic json = JObject.Parse(msg); myForm.ConsoleWriteLine(json.message.ToString()); //socket.Emit("i am client", "{data: '" + msg + "'}"); //MessageBox.Show(msg, "Received Data"); }); socket.On("request_transaction", (data) => { String msg = data.Json.Args[0].ToString(); dynamic json = JObject.Parse(msg); myForm.ConsoleWriteLine("Get transaction on date : " + json.date.ToString()); ExecuteCommand("", "request_transaction", ""); }); socket.On("fdCommand", (data) => { String msg = data.Json.Args[0].ToString(); dynamic json = JObject.Parse(msg); myForm.ConsoleWriteLine("command : " + json.command.ToString() + " ; parameter : " + json.parameter.ToString()); //dynamic parameter = JObject.Parse(json.parameter.ToString()); //myForm.ConsoleWriteLine("device : " + parameter.device.ToString()); //Store command to command datatable AddCommandLine(json.commandID.ToString(), json.command.ToString(), json.parameter.ToString(), "not_exec"); ExecuteCommand(json.commandID.ToString(), json.command.ToString(), json.parameter.ToString()); /*dynamic responJson = new JObject(); responJson.commandID = ""; responJson.appID = myForm.getAppID(); responJson.respons = json.command.ToString(); socket.Emit("fdCommandRespons", responJson);*/ }); socket.Connect(); } catch (Exception e) { MessageBox.Show(e.ToString(), "Something Went Wrong!!"); Application.Exit(); } if (socket.ReadyState == WebSocket4Net.WebSocketState.None) { socket.Dispose(); socket.Error -= socket_Error; socket.Opened -= socket_Opened; socket.ConnectionRetryAttempt -= socket_ConnectionRetryAttempt; socket.SocketConnectionClosed -= socket_SocketConnectionClosed; myForm.Socket.Dispose(); myForm.Socket = null; socket = null; connectSocket(); } }
public void emit(string channel, string message) { socket.Emit(channel, message); }
private void CreateSocket() { socket = new SocketIOClient.Client("http://127.0.0.1:3000/"); socket.On("connect", (fn) => { Debug.Log("connect - socket"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("pseudo", "toto"); args.Add("password", "tata"); socket.Emit("authentication", args); socket.On("unauthorized", (data) => { Debug.Log("unauthorized"); socket.Close(); }); socket.On("authenticated", (data) => { Debug.Log("authenticated"); socket.On("result", (result) => { Debug.Log("command result = " + result); }); socket.On("lobbylist", (result) => { Debug.Log("lobby list = " + result.Json.ToJsonString()); }); socket.On("lobbycreated", (result) => { Debug.Log("lobby created // " + result.Json.ToJsonString() + "//"); }); socket.On("lobbyjoined", (result) => { Debug.Log("lobby joined // " + result.Json.ToJsonString() + "//"); }); socket.On("lobbyleft", (result) => { Debug.Log("lobby left"); }); socket.On("readyset", (result) => { Debug.Log("readyset"); }); socket.On("goingame", (result) => { Debug.Log("goingame"); }); socket.On("unreadyset", (result) => { Debug.Log("unreadyset"); }); socket.On("cantunready", (result) => { Debug.Log("cantunready"); }); socket.On("countdown", (result) => { Debug.Log("countdown"); }); socket.On("playerjoined", (result) => { Debug.Log("playerjoined"); }); socket.On("playerleft", (result) => { Debug.Log("playerleft"); }); socket.On("opponentreadyup", (result) => { Debug.Log("opponentreadyup"); }); socket.On("opponentunready", (result) => { Debug.Log("opponentunready"); }); socket.On("update", (result) => { Debug.Log("update"); }); socket.On("gameover", (result) => { Debug.Log("gameover"); }); socket.On("result", (result) => { Debug.Log("result"); }); }); }); socket.Error += (sender, e) => { Debug.Log("socket Error: " + e.Message.ToString()); }; }
public void OnGUI() { //label for position GUILayout.Label("position: " + positionData); GUILayout.Label("relx: " + relx); GUILayout.Label("relz: " + relz); GUILayout.Label("myusername: "******"SEND messageer")) { //Debug.Log ("Sending"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("msg", "hello!"); socket.Emit("send message", args); } if (GUI.Button(new Rect(320, 170, 150, 30), "get all users on socket")) { //Debug.Log ("Sending"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("msg", "hello!"); socket.Emit("getallppl", args); } if (GUI.Button(new Rect(520, 170, 150, 30), "sendpos")) { //Debug.Log ("Sending"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("0.22", "0.222"); socket.Emit("sendpos", args); } PlayerUsername = GUI.TextArea(new Rect(20, 20, 200, 50), PlayerUsername, 100); if (GUI.Button(new Rect(120, 70, 150, 30), "SEND adduser name")) { // Dictionary<string, string> args = new Dictionary<string, string>(); socket.Emit("adduser", PlayerUsername); PlayerPrefs.SetString("username", PlayerUsername); } if (GUI.Button(new Rect(120, 120, 150, 30), "Close Connection")) { //Debug.Log ("Closing"); socket.Close(); } //spawn player if (GUI.Button(new Rect(220, 120, 150, 30), "spawnplayer")) { Vector3 pos = new Vector3(20.0f, 0.0f, 20.0f); //Instantiate(prefabPlayer, pos, Quaternion.identity); Instantiate(prefabPlayer, pos, Quaternion.identity); } } //end gui
private void InitSocket() { _socket = new Client(txtServerUrl.Text.Trim()); _socket.Message += (s, a) => { }; _socket.On("player:requestRemotePlay", fn => { var trackId = new Regex(@"^spotify:track:", RegexOptions.IgnoreCase).Replace(fn.Json.Args[0].item.url.ToString(), ""); Spotify.SpotifyHelpers.PlaySong(trackId); _currentId = trackId; Console.WriteLine("player:requestRemotePlay"); _counter = 0; }); _socket.On("player:remoteItemStopped", fn => { Console.WriteLine("player:remoteItemStopped"); if (!String.IsNullOrEmpty(_currentId)) { Spotify.SpotifyHelpers.StopPlayback(); _currentId = null; //this.tmrUpdateStatus.Stop(); } }); Action join = () => { _socket.Emit("stream:join", new { stream = txtStreamID.Text.Trim() }); }; //join(); // _socket.On("reconnect", a => join()); _socket.Opened += (s, e) => join(); _socket.Connect(); }
void OnGUI() { lobbyname = GUI.TextField(new Rect(180, 30, 250, 30), lobbyname, 40); pseudo = GUI.TextField(new Rect(700, 30, 200, 30), pseudo, 40);; pass = GUI.TextField(new Rect(700, 70, 200, 30), pass, 40);; if (GUI.Button(new Rect(20, 70, 150, 30), "listlobby")) { Debug.Log("listlobby"); Dictionary <string, string> args = new Dictionary <string, string>(); socket.Emit("listlobby", args); } if (GUI.Button(new Rect(180, 70, 150, 30), "createlobby")) { Debug.Log("createlobby"); Dictionary <string, string> args = new Dictionary <string, string>(); if (string.IsNullOrEmpty(lobbyname)) { args.Add("lobbyName", "Test"); } else { args.Add("lobbyName", lobbyname); } socket.Emit("createlobby", args); } if (GUI.Button(new Rect(340, 70, 150, 30), "joinlobby")) { Debug.Log("joinlobby"); Dictionary <string, string> args = new Dictionary <string, string>(); if (string.IsNullOrEmpty(lobbyname)) { args.Add("lobbyName", "Test"); } else { args.Add("lobbyName", lobbyname); } socket.Emit("joinlobby", args); } if (GUI.Button(new Rect(20, 120, 150, 30), "Open Connection")) { Debug.Log("Opening"); CreateSocket(); socket.Connect(); } if (GUI.Button(new Rect(180, 120, 150, 30), "Close Connection")) { Debug.Log("Closing"); socket.Close(); } if (GUI.Button(new Rect(340, 120, 150, 30), "leave lobby")) { Debug.Log("leaving"); Dictionary <string, string> args = new Dictionary <string, string>(); socket.Emit("leavelobby", args); } if (GUI.Button(new Rect(700, 120, 150, 30), "Create user")) { StartCoroutine(UserCreationRequest()); } }
private void CreateSocket(string name, string password) { _socket = new SocketIOClient.Client("http://" + _baseAddress + "/ "); _socket.On("connect", (fn) => { Debug.Log("connect - socket"); Dictionary <string, string> args = new Dictionary <string, string>(); args.Add("pseudo", name); args.Add("password", password); _socket.Emit("authentication", args); _socket.On("unauthorized", (data) => { Debug.Log("unauthorized"); if (Unauthorized != null) { Unauthorized(JSON.Parse(data.Encoded)); } _socket.Close(); }); _socket.On("authenticated", (data) => { Debug.Log("authenticated"); if (Authenticated != null) { Authenticated(JSONNode.Parse(data.Encoded)); } _socket.On("lobbylist", (result) => { if (LobbyList != null) { JSONNode resultjson = JSONNode.Parse(result.Encoded); JSONArray arguments = resultjson["args"].AsArray; JSONArray actualresult = arguments[0].AsArray; LobbyList(actualresult); } }); _socket.On("lobbycreated", (result) => { if (LobbyCreated != null) { LobbyCreated(JSONNode.Parse(result.Encoded)); } }); _socket.On("lobbyfull", (result) => { if (LobbyFull != null) { LobbyFull(JSONNode.Parse(result.Encoded)); } }); _socket.On("lobbyjoined", (result) => { if (LobbyJoined != null) { JSONNode resultjson = JSONNode.Parse(result.Encoded)["args"][0]; LobbyJoined(resultjson); } }); _socket.On("lobbyleft", (result) => { if (LobbyLeft != null) { LobbyLeft(JSONNode.Parse(result.Encoded)); } }); _socket.On("readyset", (result) => { if (ReadySet != null) { JSONNode resultjson = JSONNode.Parse(result.Encoded)["args"][0]; ReadySet(resultjson); } }); _socket.On("goingame", (result) => { if (GoInGame != null) { GoInGame(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("unreadyset", (result) => { if (UnReadySet != null) { UnReadySet(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("cantunready", (result) => { if (CantUnready != null) { CantUnready(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("countdown", (result) => { if (Countdown != null) { Countdown(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("playerjoined", (result) => { if (PlayerJoined != null) { PlayerJoined(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("playerleft", (result) => { if (PlayerLeft != null) { PlayerLeft(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("opponentreadyup", (result) => { if (OpponentReadyUp != null) { OpponentReadyUp(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("opponentunready", (result) => { if (OpponentUnready != null) { OpponentUnready(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("update", (result) => { if (Update != null) { Update(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("gameover", (result) => { if (Gameover != null) { Gameover(JSONNode.Parse(result.Encoded)["args"][0]); } }); _socket.On("result", (result) => { if (Result != null) { Result(JSONNode.Parse(result.Encoded)["args"][0]); } }); }); }); _socket.Error += (sender, e) => { Debug.Log("socket Error: " + e.Message.ToString()); if (Error != null) { Error(e.Message.ToString()); } }; }
static void Main(string[] args) { if (args.Length != 2) { Console.WriteLine("Please specify a stream id and base url"); Console.WriteLine(@"e.g. SpotifyLauncher.exe 5089133484bdc27d64000001 ""http://wordpress.rockpool.local:8046"""); return; } string streamId = args[0]; string url = args[1]; var socket = new Client(url); socket.On("player:requestRemotePlay", fn => { Console.WriteLine("player:requestRemotePlay"); if (fn.Json.Args.Length == 0 || fn.Json.Args[0].item == null || fn.Json.Args[0].item.url == null) { return; } string urlParam = fn.Json.Args[0].item.url.ToString(); var trackId = _reTrack.Replace(urlParam, ""); lock (_sync) { Spotify.SpotifyHelpers.PlaySong(trackId); _currentId = trackId; _counter = 0; _timer.Start(); } }); socket.On("player:requestRemoteStop", fn => { Console.WriteLine("player:requestRemoteStop"); lock (_sync) { if (!String.IsNullOrEmpty(_currentId)) { Spotify.SpotifyHelpers.StopPlayback(); _currentId = null; _timer.Stop(); } } }); socket.Opened += (s, e) => socket.Emit("stream:join", new { stream = streamId }); socket.Connect(); _timer = new System.Timers.Timer(200); _timer.Elapsed += (s, e) => { if (_counter++ < 4) { return; } if (_currentId != null) { lock (_sync) { if (_currentId != null) { var status = Spotify.SpotifyHelpers.GetStatus(); // Console.WriteLine("{0},{1},{2}", status.Track, status.TrackID, _currentId); if (String.IsNullOrEmpty(status.TrackID) || !status.TrackID.EndsWith(_currentId)) { //Console.WriteLine("stop detected"); _timer.Stop(); Spotify.SpotifyHelpers.StopPlayback(); socket.Emit("player:remoteItemStopped", new { stream = streamId }); _currentId = null; Console.WriteLine("player:remoteItemStopped"); } } } } }; while (Console.ReadKey().KeyChar != 'q') ; }
public void Execute() { Console.WriteLine("Starting TestSocketIOClient Example..."); //socket = new Client("http://192.168.1.2:8080"); // url to the nodejs / socket.io instance //socket = new Client("http://127.0.0.1:8080"); socket = new Client(Utils.LocalIPAddress()); socket.Opened += SocketOpened; socket.Message += SocketMessage; socket.SocketConnectionClosed += SocketConnectionClosed; socket.Error += SocketError; //MESSAGE _ _ BINDINGS // register for 'connect' event with io server socket.On("connect", (fn) => { Console.WriteLine("\r\nConnected event...\r\n"); //Console.WriteLine("Emit Part object"); // emit Json Serializable object, anonymous types, or strings //Part newPart = new Part() { PartNumber = "K4P2G324EC", Code = "DDR2", Level = 1 }; //socket.Emit("partInfo", newPart); }); socket.On("question", (fn) => { Console.WriteLine("received question"); if (questionCB != null) { questionCB(fn); } }); socket.On("playerMoveAsked", (fn) => { Console.WriteLine("\nreceived playerMoveAsked"); if (playerMoveCB != null) { playerMoveCB(fn); } }); socket.On("battleResult", (fn) => { Console.WriteLine("received battleResult"); if (battleResultCB != null) { battleResultCB(fn); } }); socket.On("questionAnswered", (fn) => { Console.WriteLine("\nreceived answers to question\n"); if (answersReceivedCB != null) { answersReceivedCB(fn); } }); socket.On("requestIdentity", (mes) => { Console.WriteLine("\r\nrequest ID event...\r\n"); socket.Emit("tableIdentity", new { pseudo = "fack yah !" }); }); socket.On("results", (mes) => { Console.WriteLine("\n results received \n"); if (resultCB != null) { resultCB(mes); } }); socket.On("newPlayer", playerConnectCB); socket.On("majPlayerInfo", (data) => { Console.WriteLine("received MajPlayerInfo"); if (majPlayerInfoCB != null) { majPlayerInfoCB(data); } }); socket.On("captureTerritories", (data) => { Console.WriteLine("received captureTerritories"); if (captureZonesCB != null) { captureZonesCB(data); } }); socket.On("placeCommanders", (data) => { Console.WriteLine("received place commanders"); if (placeCommandersCB != null) { placeCommandersCB(data); } }); // register for 'update' events - message is a json 'Part' object socket.On("update", (data) => { Console.WriteLine("recv [socket].[update] event"); //Console.WriteLine(" raw message: {0}", data.RawMessage); //Console.WriteLine(" string message: {0}", data.MessageText); //Console.WriteLine(" json data string: {0}", data.Json.ToJsonString()); //Console.WriteLine(" json raw: {0}", data.Json.Args[0]); // cast message as Part - use type cast helper //Part part = data.Json.GetFirstArgAs<Part>(); //Console.WriteLine(" Part Level: {0}\r\n", part.Level); }); // make the socket.io connection socket.Connect(); }
private static void emit(Client cli, string chan, object obj, string gameServer) { cli.Emit("Gateway.Message", new { channel = chan, content = obj, gameServer=gameServer }); }
//class Part { PartNumber = "K4P2G324EC", Code = "DDR2", Level = 1 }; public void Execute() { Console.WriteLine("Starting TestSocketIOClient Example..."); var headers = new NameValueCollection { { "Cookie", "SID=7fmir6ps5ksdt9fo1dr76c7to7" } }; //socket = new Client("http://prestashop:8081"); // url to nodejs socket = new Client("https://wsbeta.tradernet.ru:443", WebSocket4Net.WebSocketVersion.Rfc6455, headers); // url to nodejs //http://prestashop:8081/ socket.Opened += SocketOpened; socket.Message += SocketMessage; socket.SocketConnectionClosed += SocketConnectionClosed; socket.Error += SocketError; socket.Connect(); // socket.On("q", (data) => // { // Console.WriteLine(">q", data.RawMessage); // Console.WriteLine(">q", data.Json.ToJsonString()); // }); // // socket.On("sup_updateTransactions", (data) => // { // Console.WriteLine(">sup_updateTransactions", data.RawMessage); // Console.WriteLine(">sup_updateTransactions", data.Json.ToJsonString()); // }); // // socket.On("server_message", (data) => // { // Console.WriteLine("server_message", data); // Console.WriteLine(data); // Console.WriteLine(" raw message: {0}", data.RawMessage); // Console.WriteLine(" string message: {0}", data.MessageText); // Console.WriteLine(" json data string: {0}", data.Json.ToJsonString()); // //Part part = data.Json.GetFirstArgAs<Part>(); // //Console.WriteLine(" Part Level: {0}\r\n", part.Level); // // }); // register for 'connect' event with io server // socket.On("connect", (fn) => // { // Console.WriteLine("Connected event..."); // Console.WriteLine("Emit Part object"); // // // emit Json Serializable object, anonymous types, or strings //// Part newPart = new Part() //// { //// PartNumber = "K4P2G324EC", //// Code = "DDR2", //// Level = 1 //// }; // //socket.Emit("partInfo", newPart); // //socket.Emit("message", new int[] { 372134,371014,157050,371012,371033 }); // socket.Emit("sup_subscribeTransactions", new int[] { 372134,371014,157050,371012,371033 }); // socket.Emit("sup_updateSecurities2", new string[] { "RIH4","SIH4","SRH4","EUH4","BRG4","SBER","RTKM","EDH4","GZH4","GAZPM","GDH4","LKOH","GMKN","ROSN","PLZL","BRF4","GUH4","OMC.US","TXN.US","TYC.US","MAR.US","NKE.US","CTSH.US","CHK.US","GD.US","CHRW.US","KMX.US","RU000A0JQC49","RU000A0JQC56","RU000A0JR0A9","RU000A0JSG43","RU000A0JS546","RU000A0JRHL1","RU000A0JREU9","RU000A0JQYZ8","RU000A0JQZ00","RU000A0JTCM6","RU000A0JUBD5","SU25076RMFS9","SU26207RMFS9","RU000A0JRG44","RU000A0JTX33","SU25077RMFS7","RU000A0JS8R5","RU000A0JU179","RU000A0JU963","SU26212RMFS9","GAZPM","SBER","MGNT","LKOH","GMKN","ROSN","VTBR","URKA","SNGSP","SBERP","RIM4","ESM14.US","UXM4" }); // // }); // socket.Emit("message", new int[] { 372134,371014,157050,371012,371033 }); // socket.Emit("sup_subscribeTransactions", new int[] { 372134,371014,157050,371012,371033 }); // socket.Emit("sup_updateSecurities2", new string[] { "RIH4","SIH4","SRH4","EUH4","BRG4","SBER","RTKM","EDH4","GZH4","GAZPM","GDH4","LKOH","GMKN","ROSN","PLZL","BRF4","GUH4","OMC.US","TXN.US","TYC.US","MAR.US","NKE.US","CTSH.US","CHK.US","GD.US","CHRW.US","KMX.US","RU000A0JQC49","RU000A0JQC56","RU000A0JR0A9","RU000A0JSG43","RU000A0JS546","RU000A0JRHL1","RU000A0JREU9","RU000A0JQYZ8","RU000A0JQZ00","RU000A0JTCM6","RU000A0JUBD5","SU25076RMFS9","SU26207RMFS9","RU000A0JRG44","RU000A0JTX33","SU25077RMFS7","RU000A0JS8R5","RU000A0JU179","RU000A0JU963","SU26212RMFS9","GAZPM","SBER","MGNT","LKOH","GMKN","ROSN","VTBR","URKA","SNGSP","SBERP","RIM4","ESM14.US","UXM4" }); // register for 'update' events - message is a json 'Part' object // socket.On("update", (data) => // { // Console.WriteLine("recv [socket].[update] event"); // //Console.WriteLine(" raw message: {0}", data.RawMessage); // //Console.WriteLine(" string message: {0}", data.MessageText); // //Console.WriteLine(" json data string: {0}", data.Json.ToJsonString()); // //Console.WriteLine(" json raw: {0}", data.Json.Args[0]); // // // cast message as Part - use type cast helper // Part part = data.Json.GetFirstArgAs<Part>(); // Console.WriteLine(" Part Level: {0}\r\n", part.Level); // }); // make the socket.io connection var logger = socket.Connect("/sup"); // connect to the logger ns socket.Message += SocketMessage; logger.On("sup_updateTransactions", (data) => { Console.WriteLine("t: {0}", data.RawMessage); //Console.WriteLine(">sup_updateTransactions", data.Json.ToJsonString()); }); logger.On("q", (data) => { QuotesUpdateEvent quotesUpdate = data.Json.GetFirstArgAs<QuotesUpdateEvent>(); //Console.WriteLine("q: {0}", data.MessageText); Console.WriteLine(">q: {0}", quotesUpdate); }); socket.On("connect", (fn) => { Console.WriteLine("\r\nConnected event...\r\n"); Console.WriteLine("Emit Part object"); // emit Json Serializable object, anonymous types, or strings // Part newPart = new Part() // { // PartNumber = "K4P2G324EC", // Code = "DDR2", // Level = 1 // }; //socket.Emit("partInfo", newPart); //socket.Emit("message", new int[] { 372134,371014,157050,371012,371033 }); socket.Emit("sup_subscribeTransactions", new int[] { 372134,371014,157050,371012,371033 }); }); logger.Emit("sup_subscribeTransactions", new int[] { 372134,371014,157050,371012,371033 }); logger.Emit("sup_updateSecurities2", new string[] { "RIH4","SIH4","SRH4","EUH4","BRG4","SBER","RTKM","EDH4","GZH4","GAZPM","GDH4","LKOH","GMKN","ROSN","PLZL","BRF4","GUH4","OMC.US","TXN.US","TYC.US","MAR.US","NKE.US","CTSH.US","CHK.US","GD.US","CHRW.US","KMX.US","RU000A0JQC49","RU000A0JQC56","RU000A0JR0A9","RU000A0JSG43","RU000A0JS546","RU000A0JRHL1","RU000A0JREU9","RU000A0JQYZ8","RU000A0JQZ00","RU000A0JTCM6","RU000A0JUBD5","SU25076RMFS9","SU26207RMFS9","RU000A0JRG44","RU000A0JTX33","SU25077RMFS7","RU000A0JS8R5","RU000A0JU179","RU000A0JU963","SU26212RMFS9","GAZPM","SBER","MGNT","LKOH","GMKN","ROSN","VTBR","URKA","SNGSP","SBERP","RIM4","ESM14.US","UXM4" }); }
private static void Target(object parameters) { var options = (ThreadParams)parameters; Random rand = new Random(options.Seed); if (options.State == ThreadState.CreateGame) { Thread.Sleep(rand.Next(0, 500)); } if (options.State == ThreadState.JoinGame) { Thread.Sleep(rand.Next(1500, 2500)); } Console.WriteLine(string.Format("Begin {0}", options.State)); string ip=null; WebClient client = new WebClient(); ip = client.DownloadString("http://50.116.22.241:8844"); var socket = new Client(ip); // url to nodejs socket.Opened += SocketOpened; socket.Message += SocketMessage; socket.SocketConnectionClosed += SocketConnectionClosed; socket.Error += SocketError; string gameServer=null; string roomID = null; // register for 'connect' event with io server Dictionary<string, Action<dynamic>> dct = new Dictionary<string, Action<dynamic>>(); socket.On("Client.Message", (fn) => { var cn = fn.Json.Args[0].channel.Value; var cnt = fn.Json.Args[0].content; dct[cn](cnt); }); dct.Add("Area.Game.AskQuestion", (fn) => { Thread.Sleep(rand.Next(300, 800)); Console.WriteLine("asked: " + " " + options.UserName); if (socket == null) return; try { emit(socket, "Area.Game.AnswerQuestion", new { answer = 1, roomID }, gameServer); }catch(Exception) { Console.WriteLine("failed for some reason"); } }); dct.Add("Area.Game.UpdateState", (fn) => { }); dct.Add("Area.Game.RoomInfo", (fn) => { roomID = fn.roomID.ToString(); gameServer = fn.gameServer; }); bool gameover = false; dct.Add("Area.Game.GameOver", (fn) => { socket.Close(); socket.Dispose(); gameover = true; }); dct.Add("Area.Game.RoomInfos", (data) => { foreach (var room in data.Children()) { var plys = 0; foreach (var child in room["players"].Children()) { plys++; } if (room["started"].Value) { continue; } gameServer = room["gameServer"].Value; switch (options.State) { case ThreadState.JoinGame: roomID = room["roomID"].Value; emit(socket, "Area.Game.Join", new { user = new { userName = options.UserName }, roomID = room["roomID"].Value }, gameServer); if (plys + 1 >= options.MaxUsers) { Thread.Sleep(rand.Next(750, 1250)); emit(socket, "Area.Game.Start", new { roomID = room["roomID"].Value }, gameServer); return; } return; break; default: throw new ArgumentOutOfRangeException(); } } Thread.Sleep(rand.Next(600, 900)); emit(socket, "Area.Game.GetGames", true, gameServer); }); dct.Add("Area.Game.Started", (fn) => { }); // make the socket.io connection socket.Connect(); socket.Emit("Gateway.Login", new {userName = options.UserName + " " + Guid.NewGuid().ToString()}); switch (options.State) { case ThreadState.JoinGame: emit(socket, "Area.Game.GetGames", true, gameServer); break; case ThreadState.CreateGame: Console.WriteLine( "Created"); emit(socket, "Area.Game.Create", new { gameName = "Sevens", name = "game " + Guid.NewGuid().ToString() , user = new { name = options.UserName } }, gameServer); break; default: throw new ArgumentOutOfRangeException(); } while (!gameover) { Thread.Sleep(1000); } }
void explicit_Example() { var socket = new Client("http://127.0.0.1:3000/"); // url to the nodejs socket.Connect(); socket.Connect("/logger"); // EventMessage by namespace socket.On("traceEvent", "/logger", (eventLog) => { Console.WriteLine("recv #1 [logger].[traceEvent] : {0}\r\n", eventLog.Json.GetFirstArgAs<EventLog>().ToJsonString()); }); socket.Emit("messageAck", new { hello = "papa" }, "/logger"); }
public void SubscribeToRoutes(Client socket) { socket.On("connect", (fn) => { Console.WriteLine("\r\nConnected ...\r\n"); TellServerAboutSensor(); }); socket.On("getFrameFromSensor", (fn) => { Console.WriteLine("GOT A CALIBRATION CALL"); BroadcastCapsule broadcastData; if (kinectSensor != null) { broadcastData = new BroadcastCapsule("setCalibrationFrame", depthRenderer2.frameData); } else { //no Kinect sensor detected? error? broadcastData = new BroadcastCapsule("setCalibrationFrame", ""); } socket.Emit("broadcast", broadcastData); }); socket.On("setTranslateRule", (fn) => { var results = JsonConvert.DeserializeObject<dynamic>(fn.Json.ToJsonString()); Console.WriteLine(results); Console.WriteLine(fn.Json.Args[0].startingLocation); translateRule = new TranslateRule((float)fn.Json.Args[0].degree, (float)fn.Json.Args[0].xDistance, (float)fn.Json.Args[0].zDistance, (float)fn.Json.Args[0].xSpaceTransition, (float)fn.Json.Args[0].zSpaceTransition, JsonConvert.DeserializeObject<Point3D>(fn.Json.Args[0].startingLocation + "")); //update rule display on UI /* lblCalibrationOrientation.Content = "Change in Orientation: " + translateRule.changeInOrientation; lblCalibrationPoint.Content = "dX, dZ: " + translateRule.dX + ", " + translateRule.dZ; lblCalibrationTranslation.Content = "xTran, zTran: " + translateRule.xSpace + ", " + translateRule.zSpace; lblCalibrationStartingLocation.Content = "Starting Location: " + translateRule.startingLocation.X + ", " + translateRule.startingLocation.Y + ", " + translateRule.startingLocation.Z; Console.WriteLine("New calibration rule:"); Console.WriteLine(JObject.FromObject(translateRule).ToString()); */ updateTranslateRuleLabels(); }); socket.On("resetRule", (fn) => { translateRule = new TranslateRule(0, 0, 0, 0, 0, new Point3D(0, 0, 0)); Console.WriteLine("Reset calibration rule:"); Console.WriteLine(JObject.FromObject(translateRule).ToString()); updateTranslateRuleLabels(); }); }
//哭了,貌似socketIO中on事件里会发生这个闹心的问题啊 //他的相当于另起一个线程,然后里边的东西变成了局部变量,不能改变这个class的值啊 疯了!!! //那怎么玩啊、、弄个static试试 //nice啊 静态也不行。哭了哭了 这次真哭了! private void connectBt_Click(object sender, RoutedEventArgs e) { //socketIO = new Client(serverUrl.Text); //socketIO = new Client("http://168.63.151.29:3000"); this.connectBt.IsEnabled = false; socketIO = new Client("http://test.twtstudio.com:3000"); socketIO.Message += socketIO_Message; socketIO.SocketConnectionClosed += socketIO_SocketConnectionClosed; socketIO.Error += socketIO_Error; socketIO.On("connect", (message) => { Debug.WriteLine("on connect called!!!"); JObject jo = new JObject(); jo["username"] = "******"; jo["password"] = "******"; socketIO.Emit("hConnect", jo); }); socketIO.On("a", async (message) => { Debug.WriteLine("start listening"); Debug.WriteLine(message.Json.ToJsonString()); await SampleDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { /*//定义一个JSON字符串 string jsonText = "[{'a':'aaa','b':'bbb','c':'ccc'},{'a':'aaa2','b':'bbb2','c':'ccc2'}]"; //反序列化JSON字符串*/ //JArray ja = (JArray)JsonConvert.DeserializeObject(message.Json.ToJsonString()); // JArray ja = (JArray)JsonConvert.DeserializeObject(jsonText); //将反序列化的JSON字符串转换成对象 JObject o = (JObject)JsonConvert.DeserializeObject(message.Json.ToJsonString()); //读取对象中的各项值 JArray jb = (JArray)JsonConvert.DeserializeObject(o["args"].ToString()); JObject ob = (JObject)jb[0]; JObject oc = (JObject)ob["mes"]; //Console.WriteLine(ja[1]["a"]); // ChangedEventHandler(message.Json.ToJsonString()); if(oc["a"] != null ) ChangedEventHandler(oc["a"].ToString()); //{"name":"a","args":[{"mes":{"username":"******","password":"******"}}]} }); }); socketIO.ConnectAsync(); }