//GameManager gameManager; void Start() { //Makes this object stay throughout the entire scene if (dontDestroyOnLoad) { DontDestroyOnLoad (transform.gameObject); } network = FindObjectOfType<NetworkManager> (); //Find the Socket Component in the Game Scene GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); //Register what kind of messages the client receives socket.On ("ConnectionTest", NetTest); socket.On ("JoinRoom", NetLogin); //socket.On ("Response", NetResponse); socket.Connect (); //Start Connection Test if (socket.IsConnected) { //Debug.Log ("Connected to Server!"); StartCoroutine("ConnectionTest"); } else { Debug.Log ("Not Connected..."); } }
public void Initialize() { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); socket.Connect(); // Register callbacks socket.On("message", OnMessage); // Send first contact to server socket.Emit("connection"); // Log in Dictionary<string,string> login = new Dictionary<string,string>(); login["username"] = "******"; socket.Emit("login", new JSONObject(login)); /* client = new Client(url); client.Opened += OnSocketOpened; client.Message += SocketMessage; client.SocketConnectionClosed += SocketConnectionClosed; client.Error +=SocketError; client.Connect(); */ }
public void eee(string aaa) { print("submit"); io.url = input.text; io.Awake(); io.Connect(); test_script.enabled = true; input.text = ""; }
public void Connect() { SocketIO.SocketIOComponent io = GetComponent <SocketIO.SocketIOComponent>(); /*Text iptext = GameObject.Find("IPText").GetComponent<Text>(); * string url = "wss://"+ iptext.text + "/socket.io/?EIO=4&transport=websocket"; * io.Init(url);*/ io.Connect(); }
// Use this for initialization void Start () { GameObject go = GameObject.Find("SocketIO"); socket = go.GetComponent<SocketIOComponent>(); Debug.Log ("Adding callbacks"); socket.On("connect", Connect); socket.On("updateBlob", UpdateUser); socket.On("newBlob", AddUser); socket.On ("removeBlob", DeleteUser); socket.Connect (); }
private void Awake() { if (networkManager == null) { networkManager = this; } else { Destroy(this); } if (socket.IsConnected) { socket.Close(); } socket.serverIp = GameManager.ip; socket.serverPort = GameManager.port; socket.enabled = true; socket.Connect(); }