void OnEnable() { ft = (FlyThroughPath)target; canvas = serializedObject.FindProperty("canvas"); nextPath = serializedObject.FindProperty("nextPath"); cam = serializedObject.FindProperty("cam"); trigger = serializedObject.FindProperty("trigger"); door = serializedObject.FindProperty("door"); influencers = serializedObject.FindProperty("inf"); enemies = serializedObject.FindProperty("enemies"); }
public void Init(FlyThroughPath path, GameObject reference) { this.path = path; targetReference = reference; }