/// <summary>
 /// Deprecated Method for adding a new object to the Status EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToStatus(Status status)
 {
     base.AddObject("Status", status);
 }
 /// <summary>
 /// Create a new Status object.
 /// </summary>
 /// <param name="id">Initial value of the ID property.</param>
 /// <param name="statusID">Initial value of the StatusID property.</param>
 /// <param name="userID">Initial value of the UserID property.</param>
 /// <param name="statusMessage">Initial value of the StatusMessage property.</param>
 /// <param name="setTime">Initial value of the SetTime property.</param>
 /// <param name="isSet">Initial value of the IsSet property.</param>
 /// <param name="isDeleted">Initial value of the IsDeleted property.</param>
 public static Status CreateStatus(global::System.Guid id, global::System.Int32 statusID, global::System.Guid userID, global::System.String statusMessage, global::System.DateTime setTime, global::System.Boolean isSet, global::System.Boolean isDeleted)
 {
     Status status = new Status();
     status.ID = id;
     status.StatusID = statusID;
     status.UserID = userID;
     status.StatusMessage = statusMessage;
     status.SetTime = setTime;
     status.IsSet = isSet;
     status.IsDeleted = isDeleted;
     return status;
 }