public GlowTrailRenderComponent(Texture2D p_txTextre, TransformComponent p_xMountTransform, float p_fTrailLength = 0.05f) { this.txTexture = p_txTextre; this.enType = RenderComponent.ComponentType.StaticRenderComponent; this.xTransform = p_xMountTransform; this.fLength = p_fTrailLength; }
public StaticRenderComponent(Texture2D p_txTextre, TransformComponent p_xMountTransform) { this.txTexture = p_txTextre; this.enType = RenderComponent.ComponentType.StaticRenderComponent; this.xTransform = p_xMountTransform; this.v2Offset = Utility.PointToVector2(p_txTextre.Bounds.Center); }
public SphereCollider(float p_fRadius, Vector2 p_v2LocalPosition, TransformComponent p_xMount, float p_fWeight, IEntity p_xOwner) { this.enColliderType = Collider.ColliderType.Sphere; this.fRadius = p_fRadius; this.xMountTransform = p_xMount; this.bFollowMount = true; this.xLocalTransform = new TransformComponent(p_v2LocalPosition); this.fWeight = p_fWeight; this.xOwnerObject = p_xOwner; if (p_xOwner != null) { if (p_xOwner.enEntityType == IEntity.EntityType.Player) { this.xAttackPhase = ((PlayerEntity)p_xOwner).xAttackPhase; this.xBaseStats = ((PlayerEntity)p_xOwner).xBaseStats; return; } if (p_xOwner.enEntityType == IEntity.EntityType.Enemy) { this.xAttackPhase = ((Enemy)p_xOwner).xAttackPhase; this.xBaseStats = ((Enemy)p_xOwner).xBaseStats; return; } if (p_xOwner.enEntityType == IEntity.EntityType.NPC) { this.xAttackPhase = ((Enemy)p_xOwner).xAttackPhase; this.xBaseStats = ((Enemy)p_xOwner).xBaseStats; return; } if (p_xOwner.enEntityType == IEntity.EntityType.DynamicEnvironment) { this.xBaseStats = ((DynamicEnvironment)p_xOwner).xBaseStats; } } }
public ProximityBasedAlpha(RenderComponent rcComponent, TransformComponent xTransformA, TransformComponent xTransformB, float fFullAlphaDistance, float fNoAlphaDistance, float fAlphaMultiplier = 1f) { this.rc = rcComponent; this.xTransformA = xTransformA; this.xTransformB = xTransformB; this.fFullAlphaDistance = fFullAlphaDistance; this.fNoAlphaDistance = fNoAlphaDistance; this.fAlphaMultiplier = fAlphaMultiplier; }
public GlowTrailConPostRenderComponent(Texture2D p_txTextre, TransformComponent p_xMountTransform, float fMin, float fAdd, float p_fTrailLength = 0.05f) { this.txTexture = p_txTextre; this.enType = RenderComponent.ComponentType.StaticRenderComponent; this.xTransform = p_xMountTransform; this.fLength = p_fTrailLength; this.fMin = fMin; this.fAdd = fAdd; }
public override void Init(NetIncomingMessage msg, params float[] p_afInitFloats) { this.bSendNetworkUpdates = false; this.iRotDir = (int)p_afInitFloats[0]; this.fCurRot = p_afInitFloats[1]; this.fRotSpeed = p_afInitFloats[2]; this.fCurDistance = p_afInitFloats[3]; this.fDistanceSpeed = p_afInitFloats[4]; this.xOrbitTransform = new TransformComponent(new Vector2(p_afInitFloats[5], p_afInitFloats[6])); }
public void ConveyorMove(TransformComponent x) { for (int i = 0; i < this.lxConveyorMos.Count; i++) { if (this.lxConveyorMos[i].recEffectArea.Contains(Utility.Vector2ToPoint(x.v2Pos))) { x.v2Pos += this.lxConveyorMos[i].v2Move; x.v2ServerPos += this.lxConveyorMos[i].v2Move; } } }
public override void OnEnter() { base.OnEnter(); if (this.xEntity == null) { this.bToBeDestroyed = true; return; } this.bToBeDestroyed = true; this.xTransformToSet = this.xEntity.xTransform; this.xTransformToSet.v2Pos = (this.xTransformToSet.v2ServerPos = this.v2PositionToSet); }
public Effect_Reassemble(TransformComponent xSource, TransformComponent xTarget, float fVirtualHeight, SortedAnimated.SortedAnimatedEffects enEffect) { this.xTarget = xTarget; this.xSource = xSource; (xTarget.v2Pos - xSource.v2Pos).Normalize(); float fPart = 0.7853982f; for (int i = 0; i < 8; i++) { this.lxBeamParts.Add(Program.GetTheGame()._EffectMaster_AddEffect(new SortedAnimated(xSource.v2Pos, enEffect)) as SortedAnimated); this.v2DirLol.Add(Utility.RadiansToVector2(fPart * (float)i) * 10f); } }
public BoxCollider(int p_iWidth, int p_iHeight, float p_fRotation, Vector2 p_v2LocalPosition, TransformComponent p_xMount, float p_fWeight, IEntity p_xOwner) { this.enColliderType = Collider.ColliderType.Box; this.fRotation = p_fRotation; if (p_xMount != null) { this.xMountTransform = p_xMount; this.bFollowMount = true; } this.xLocalTransform = new TransformComponent(p_v2LocalPosition); this.fWeight = p_fWeight; this.xOwnerObject = p_xOwner; this.iWidth = p_iWidth; this.iHeight = p_iHeight; if (p_xOwner != null) { if (p_xOwner.enEntityType == IEntity.EntityType.Player) { this.xAttackPhase = ((PlayerEntity)p_xOwner).xAttackPhase; this.xBaseStats = ((PlayerEntity)p_xOwner).xBaseStats; return; } if (p_xOwner.enEntityType == IEntity.EntityType.DynamicEnvironment) { this.xBaseStats = ((DynamicEnvironment)p_xOwner).xBaseStats; return; } if (p_xOwner.enEntityType == IEntity.EntityType.NPC) { this.xAttackPhase = ((Enemy)p_xOwner).xAttackPhase; this.xBaseStats = ((Enemy)p_xOwner).xBaseStats; return; } if (p_xOwner.enEntityType == IEntity.EntityType.Enemy) { this.xAttackPhase = ((Enemy)p_xOwner).xAttackPhase; this.xBaseStats = ((Enemy)p_xOwner).xBaseStats; } } }
public virtual Collider EmptyInit(TransformComponent p_xMount, IEntity p_xOwner) { return null; }
public virtual Collider Clone(TransformComponent p_xMount) { return null; }
public static Collider CreateEmptyShell(Vector2 p_v2LocalPos, TransformComponent p_xMountTransform, IEntity p_xOwner) { return new Collider { xLocalTransform = new TransformComponent(p_v2LocalPos), xMountTransform = p_xMountTransform, xOwnerObject = p_xOwner }; }
public override Collider Clone(TransformComponent p_xMount) { BoxCollider xLol = new BoxCollider(this.iWidth, this.iHeight, this.fRotation, this.xLocalTransform.v2Pos, p_xMount, this.fWeight, this.xOwnerObject); base.CopyDetails(xLol); return xLol; }
public override void OnUpdate() { if (!this.bInited) { this.bInited = true; this.iMeriGoRound = 0; this.iSubMeri = 0; this.xOwner.xRenderComponent.SwitchAnimation(2, Animation.CancelOptions.IgnoreIfPlaying); } this.iCounter++; this.iMoveLol++; this.iSpawnCooldown--; if (this.bSpawnSuckEffect) { int iModOs = 6 - this.iCounter / 8; if (iModOs < 1) { iModOs = 1; } if (this.iCounter % iModOs == 0) { float fDistance = (float)CAS.RandomInVisual.NextDouble() * 20f + 20f; float fRadian = (float)CAS.RandomInVisual.Next(1000) / 1000f; fRadian *= 6.28318548f; Vector2 v2Dir = Utility.RadiansToVector2(fRadian); Vector2 v2Pos = this.xOwner.xTransform.v2Pos + v2Dir * fDistance; Program.GetTheGame()._EffectMaster_AddEffect(new _Effect_MovingAnimated(v2Pos, SortedAnimated.SortedAnimatedEffects._EnemyEffects_Crystal_SlowEffectAppearParticle, -v2Dir * (fDistance / 24f), 30)); } } if (this.v2SuperJumpDirection != Vector2.Zero) { if (this.iJumpAirCounter > 0) { this.xOwner.xTransform.v2Pos += this.v2SuperJumpDirection * this.fJumpSpeed; } if (this.iJumpAirCounter == 8) { this.xOwner.xRenderComponent.SwitchAnimation((ushort)(this.xOwner.byAnimationDirection + 28)); } this.iJumpAirCounter--; if (this.xShadowRC != null) { this.fJumpYVelocity += 0.14f; if (this.fJumpYVelocity > -1f && this.fJumpYVelocity < 0.1f) { this.fJumpYVelocity -= 0.06f; } else if (this.fJumpYVelocity >= 0.2f) { this.fJumpYVelocity += 0.15f; } AnimatedRenderComponent expr_205_cp_0 = this.xOwner.xRenderComponent; expr_205_cp_0.v2OffsetRenderPos.Y = expr_205_cp_0.v2OffsetRenderPos.Y + this.fJumpYVelocity; if (this.xOwner.xRenderComponent.v2OffsetRenderPos.Y > 0f) { this.xOwner.xRenderComponent.v2OffsetRenderPos.Y = 0f; } } else { this.xOwner.xRenderComponent.v2OffsetRenderPos.Y = 0f; } if (this.iJumpAirCounter == 0) { this.xOwner.xRenderComponent.v2OffsetRenderPos.Y = 0f; this.v2SuperJumpDirection = Vector2.Zero; this.xOwner.xCollisionComponent.ActivateGroup(CollisionComponent.ColliderGroup.All); this.xOwner.xRenderComponent.SwitchAnimation((ushort)(this.xOwner.byAnimationDirection + 36)); } return; } if (this.v2RandMoveDir != Vector2.Zero && this.iNextHardUpdate > 0 && this.xOwner.xRenderComponent.GetCurrentAnimation().bIsMoveCancellable) { this.Move(this.v2RandMoveDir); } else if (this.xOwner.xRenderComponent.GetCurrentAnimation().bIsMoveCancellable) { if (this.xPlayerLockedOnto != null && Vector2.Distance(this.xPlayerLockedOnto.xTransform.v2Pos, this.xOwner.xTransform.v2Pos) > 120f && this.iCounter > this.iCounterAtLastJump + 300) { this.xOwner.xRenderComponent.SwitchAnimation((ushort)(this.xOwner.byAnimationDirection + 20)); this.xTransformToJumpTo = this.xPlayerLockedOnto.xTransform; return; } if (this.iNextHardUpdate <= 0) { Game1 Lord = Program.GetTheGame(); Random arg_3BA_0 = Program.GetTheGame().randomInLogic; Rectangle arg_3CF_0 = Program.GetTheGame().xLevelMaster.xCurrentLevel.recCurrentBounds; float fClosest = 50000f; WorldActor xClosestPlayer = null; if (this.iMeriGoRound == 0) { List<WorldActor> lx = Lord._Enemy_GetTargetList(this, true); foreach (WorldActor xActor in lx) { float fDist = Vector2.Distance(xActor.xTransform.v2Pos, this.xOwner.xTransform.v2Pos); if (fDist < this.fAggroDistance && fDist < fClosest) { xClosestPlayer = xActor; fClosest = fDist; } } this.xPlayerLockedOnto = xClosestPlayer; if (this.xPlayerLockedOnto != null) { this.iNextHardUpdate = 32; Vector2 v2LolDir = this.xPlayerLockedOnto.xTransform.v2Pos - this.xOwner.xTransform.v2Pos; v2LolDir.Normalize(); this.v2RandMoveDir = v2LolDir; this.iMeriGoRound = 1; this.iCurrentAggroJumps = 1; } } else if (this.iMeriGoRound == 1) { if (this.xPlayerLockedOnto == null || Vector2.Distance(this.xPlayerLockedOnto.xTransform.v2Pos, this.xOwner.xTransform.v2Pos) > this.fAggroDistance) { this.iMeriGoRound = 0; this.iNextHardUpdate = 0; this.xOwner.xRenderComponent.SwitchAnimation((ushort)Utility.ConvertV2DirectionToClosestByteDirection(this.v2RandMoveDir), Animation.CancelOptions.RestartIfPlaying); return; } float fHPPcnt = (float)this.xOwner.xBaseStats.iHP / (float)this.xOwner.xBaseStats.iMaxHP; bool bSummonBirds = (this.iBirdFlocks == 0 && fHPPcnt < 0.9f) || (this.iBirdFlocks == 1 && fHPPcnt < 0.6f) || (this.iBirdFlocks == 2 && fHPPcnt < 0.3f); if (bSummonBirds) { this.xOwner.xRenderComponent.SwitchAnimation((ushort)(this.xOwner.byAnimationDirection + 16)); return; } float fDistance2 = Utility.Vector2ManhattanLength(this.xPlayerLockedOnto.xTransform.v2Pos - this.xOwner.xTransform.v2Pos); if (fDistance2 < this.fAttackDistance && Utility.FindClosestStraightLine(this.xOwner.xTransform.v2Pos, this.xPlayerLockedOnto.xTransform.v2Pos).Length() < 20f) { this.iMeriGoRound = 2; this.iSubMeri = 0; byte byDir = Utility.ConvertV2DirectionToClosestByteDirection(Vector2.Normalize(this.xPlayerLockedOnto.xTransform.v2Pos - this.xOwner.xTransform.v2Pos)); Program.GetTheGame()._Enemy_EnterAttackAnimation(this.xOwner, (ushort)(byDir + 8)); } else { Vector2 v2LolDir2 = this.xPlayerLockedOnto.xTransform.v2Pos - this.xOwner.xTransform.v2Pos; v2LolDir2.Normalize(); byte byDirAsByte = Utility.ConvertV2DirectionToClosestByteDirection(v2LolDir2); Vector2 v2AniDir = Utility.AnimationDirectionToVector2((int)byDirAsByte); Vector2 v2ModPos = this.xPlayerLockedOnto.xTransform.v2Pos + v2AniDir * this.fAttackDistance; this.iNextHardUpdate = 32; this.v2RandMoveDir = Vector2.Normalize(v2ModPos - this.xOwner.xTransform.v2Pos); this.xOwner.xRenderComponent.SwitchAnimation((ushort)(Utility.ConvertV2DirectionToClosestByteDirection(this.v2RandMoveDir) + 4), Animation.CancelOptions.RestartIfPlaying); } } else if (this.iMeriGoRound == 2) { if (this.iSubMeri < 3 - Program.GetTheGame()._Enemy_GetDifficultyModifier()) { this.iSubMeri++; this.iNextHardUpdate = 4; } else { this.iMeriGoRound = 0; this.iNextHardUpdate = 0; } } else if (this.iMeriGoRound == 100) { if (this.iSubMeri == 0) { this.xOwner.xRenderComponent.SwitchAnimation(2, Animation.CancelOptions.IgnoreIfPlaying); this.iSubMeri++; this.iNextHardUpdate = 10; } else { this.iSubMeri++; this.iNextHardUpdate = 10; if (this.iSubMeri % 2 == 0) { this.xOwner.xRenderComponent.SwitchAnimation(3, Animation.CancelOptions.IgnoreIfPlaying); this.iNextHardUpdate = 11; if (this.iSubMeri > 6) { this.iSubMeri = 1; } } else { this.xOwner.xRenderComponent.SwitchAnimation(15, Animation.CancelOptions.IgnoreIfPlaying); } } } } } this.xOwner.xTransform.v2ServerPos = this.xOwner.xTransform.v2Pos; }
public SnatchRenderComponent(RenderComponent p_xParentComponent, TransformComponent p_xTransform) { this.xParentComponent = p_xParentComponent; this.xTransform = p_xTransform; Program.GetTheGame().xRenderMaster.lxTextureSnatchers.Add(this); }
public override Collider Clone(TransformComponent p_xMount) { SphereCollider xRet; if (p_xMount == null) { xRet = new SphereCollider(this.fRadius, this.xLocalTransform.v2Pos, this.fWeight, this.xOwnerObject); } else { xRet = new SphereCollider(this.fRadius, this.xLocalTransform.v2Pos, p_xMount, this.fWeight, this.xOwnerObject); } xRet.bCollideWithFlat = this.bCollideWithFlat; xRet.ibitLayers = this.ibitLayers; base.CopyDetails(xRet); return xRet; }
public ItemRenderComponent(Texture2D p_txTextre, TransformComponent p_xMountTransform) { this.txTexture = p_txTextre; this.enType = RenderComponent.ComponentType.StaticRenderComponent; this.xTransform = p_xMountTransform; }
public void SetNewMount(TransformComponent p_xMountTransform) { this.xMountTransform = p_xMountTransform; }
public override Collider EmptyInit(TransformComponent p_xMount, IEntity p_xOwner) { SphereCollider sc; if (p_xMount == null) { sc = new SphereCollider(0f, Vector2.Zero, 0f, p_xOwner); } else { sc = new SphereCollider(0f, Vector2.Zero, p_xMount, 0f, p_xOwner); } return sc; }
public void LoadGraphics(ToyFactoryTrainStuffBagman.Train.GraphicType enType) { ContentManager Content = CAS.RegionContent; this.xRenderComponent = new AnimatedRenderComponent(this); this.xRenderComponent.xTransform = this.xTransform; bool bIsEngine = true; string sCartMos = "Train"; if (enType == ToyFactoryTrainStuffBagman.Train.GraphicType.Cart01) { sCartMos = "Cart"; bIsEngine = false; } if (bIsEngine) { this.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Up"), new Vector2(11f, 16f), 4, 4, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/UpRight"), new Vector2(13f, 15f), 4, 1, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Right"), new Vector2(12f, 17f), 4, 4, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/DownRight"), new Vector2(10f, 16f), 4, 1, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Down"), new Vector2(11f, 16f), 4, 4, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/DownRight"), new Vector2(10f, 16f), 4, 1, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations[5].enSpriteEffect = SpriteEffects.FlipHorizontally; this.xRenderComponent.dixAnimations.Add(6, new Animation(6, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Right"), new Vector2(10f, 17f), 4, 4, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations[6].enSpriteEffect = SpriteEffects.FlipHorizontally; this.xRenderComponent.dixAnimations.Add(7, new Animation(7, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/UpRight"), new Vector2(9f, 15f), 4, 1, 23, 30, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations[7].enSpriteEffect = SpriteEffects.FlipHorizontally; } else { this.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Down"), new Vector2(9f, 12f), 4, 4, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/UpRight"), new Vector2(10f, 12f), 4, 1, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Right"), new Vector2(9f, 12f), 4, 4, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/DownRight"), new Vector2(10f, 12f), 4, 1, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Down"), new Vector2(9f, 12f), 4, 4, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/DownRight"), new Vector2(10f, 12f), 4, 1, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations[5].enSpriteEffect = SpriteEffects.FlipHorizontally; this.xRenderComponent.dixAnimations.Add(6, new Animation(6, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/Right"), new Vector2(9f, 12f), 4, 4, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations[6].enSpriteEffect = SpriteEffects.FlipHorizontally; this.xRenderComponent.dixAnimations.Add(7, new Animation(7, 0, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/" + sCartMos + "/Idle/UpRight"), new Vector2(10f, 12f), 4, 1, 19, 23, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); this.xRenderComponent.dixAnimations[7].enSpriteEffect = SpriteEffects.FlipHorizontally; } Program.game.xRenderMaster.RegisterSortedRenderComponent(this.xRenderComponent); }
public Train(Vector2 v2Position, Vector2 v2Direction, float fSpeed, ToyFactoryTrainStuffBagman.Train.GraphicType enType) { this.xTransform = new TransformComponent(v2Position); this.v2Direction = v2Direction; this.fSpeed = fSpeed; this.enGraphicType = enType; this.LoadGraphics(enType); this.xRenderComponent.SwitchAnimation((ushort)(Utility.ConvertV2DirectionToClosestByteDirection(v2Direction) * 2)); this.xAttackPhase = new AttackPhase(this); SphereCollider col = new SphereCollider(10f, Vector2.Zero, this.xTransform, 0f, this); col.xAttackPhase = this.xAttackPhase; this.xAttackPhase.lxCurrentColliders.Add(col); this.xAttackPhase.RegisterCurrent(); this.xAttackPhase.lenLayers.Add(Collider.ColliderLayers.Players); this.xAttackPhase.lenLayers.Add(Collider.ColliderLayers.Neutrals); this.xAttackPhase.xStats.iBaseDamage = 50; this.xAttackPhase.xStats.fKnockBack = 25f; }
public DuplicateRC(RenderComponent p_xParentComponent, TransformComponent xOverrideTransform) { this.xParentComponent = p_xParentComponent; this.xTransform = xOverrideTransform; }
public SoundSystem.CueWrapper PlayCue(string sCueName, TransformComponent xTransform) { if (!this.bSystemActive) { return null; } SoundSystem.CueWrapper xCue = new SoundSystem.PositionedAmbientCueWrapper(this.effectSoundBank.GetCue(sCueName), sCueName, this.xAudioListener, xTransform); this.lxCueWrappers.Add(xCue); this.lxCuesInLevel.Add(xCue); xCue.Play(); return xCue; }
public override void Enter(PlayerView xOwnerView) { bool bIsLocal = Program.GetTheGame().xLocalPlayer == xOwnerView; this.xTargetEffect = (Program.GetTheGame()._EffectMaster_AddEffect(new SortedAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects.ChargeTarget_Small)) as SortedAnimated); Program.GetTheGame().xWeaponAssetLibrary.SetPRCWeapon(xOwnerView.xEntity.xRenderComponent, xOwnerView.xEquipment.xBufferWeapon.enItemType); xOwnerView.xEquipment.xWeapon = xOwnerView.xEquipment.xBufferWeapon; this.enTrueWeapon = xOwnerView.xEquipment.xWeapon.enItemType; base.Enter(xOwnerView); xOwnerView.xEntity.xRenderComponent.SwitchAnimation((ushort)(650 + (int)xOwnerView.xEntity.byAnimationDirection), Animation.CancelOptions.IgnoreIfPlaying, 1f + (1f - this.fChargeSpeedModifier)); this.xefPowerBalls = (Program.GetTheGame()._EffectMaster_AddEffect(new SortedAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects.ChargeEffect_Balls_Weapon)) as SortedAnimated); this.xefPowerBalls.xRenderComponent.xTransform = xOwnerView.xEntity.xTransform; this.xefPowerBalls.xRenderComponent.fVirtualHeight = xOwnerView.xEntity.xRenderComponent.fVirtualHeight + 1f; this.lxAttachedEffects.Add(this.xefPowerBalls); if (!bIsLocal) { Program.GetTheGame().xRenderMaster.UnregisterRenderComponenent(this.xTargetEffect.xRenderComponent); } this.xTargetEffect.xTransform = new TransformComponent(xOwnerView.xEntity.xTransform.v2Pos + Utility.AnimationDirectionToVector2((int)xOwnerView.xEntity.byAnimationDirection) * 20f); this.xTargetEffect.xRenderComponent.xTransform = this.xTargetEffect.xTransform; this.colCheckCollider = new SphereCollider(12f, new Vector2(0f, 0f), this.xTargetEffect.xTransform, 0f, this.xTargetEffect); this.colCheckCollider.ibitLayers = Utility.CreateIntMask(new int[] { 30 }); Program.GetTheGame().xCollisionMaster.RegisterGhostCollider(this.colCheckCollider); if (Program.GetTheGame()._CollisionMaster_CheckVsStatic(this.colCheckCollider)) { this.xTargetEffect.xTransform.SetBoth(xOwnerView.xEntity.xTransform.v2Pos); } TransformComponent xTransLol = new TransformComponent(this.xTargetEffect.xTransform.v2Pos); this.colCheckColliderAdjusted = new SphereCollider(6f, new Vector2(0f, 0f), xTransLol, 0f, new IEntity()); this.colCheckColliderAdjusted.ibitLayers = Utility.CreateIntMask(new int[] { 30, 31 }); Program.GetTheGame().xCollisionMaster.RegisterGhostCollider(this.colCheckColliderAdjusted); this.colHeightMan = new SphereCollider(12f, new Vector2(0f, 0f), this.xTargetEffect.xTransform, 0f, this.xTargetEffect); this.colHeightMan.ibitLayers = xOwnerView.xEntity.xCollisionComponent.ibitCurrentColliderLayer; Program.GetTheGame().xCollisionMaster.RegisterHitboxCollider(this.colHeightMan, Collider.ColliderLayers.HeighDifferenceIntercept); this.rcTroll = new StaticRenderComponent(RenderMaster.txNullTex); this.rcTroll.xTransform = this.xTargetEffect.xTransform; this.rcTroll.fVirtualHeight = xOwnerView.xEntity.xRenderComponent.fVirtualHeight; this.rcTroll.bReSortHeight = true; Program.GetTheGame().xRenderMaster.RegisterSortedRenderComponent(this.rcTroll); }
public PositionedAmbientCueWrapper(Cue p_xCue, string sName, AudioListener p_xListener, TransformComponent p_xTransform) : base(p_xCue, sName) { this.xListener = p_xListener; this.xSoundTransform = p_xTransform; this.xEmit = new AudioEmitter(); if (!float.IsNaN(this.xSoundTransform.v2Pos.X)) { this.xEmit.Position = new Vector3(this.xSoundTransform.v2Pos.X, this.xSoundTransform.v2Pos.Y, -320f); } else { this.xEmit.Position = Vector3.Zero; } this.xCue.Apply3D(this.xListener, this.xEmit); }
public void FireDelayedHomingBullet(float fMaxVelocity, float fAfterAimVelocity, Vector2 v2StartMove, TransformComponent xAimTowards) { Vector2 v2Pos = this.v2Source; _EnemySpells_DelayedHomingBullet xInst = (_EnemySpells_DelayedHomingBullet)Program.GetTheGame()._EntityMaster_AddSpellInstance(SpellCodex.SpellTypes._EnemySkill_DelayedHomingBullet, this, v2Pos, false, new float[0]); xInst.xOwner = this; xInst.fVelocityAfterAim = fAfterAimVelocity; xInst.fVelocityAtStart = fMaxVelocity; xInst.v2MoveDir = v2StartMove; xInst.xAimTowards = xAimTowards; xInst.iFreezeTime = 10; xInst.iAimTime = 50; ((SphereCollider)xInst.xAttackPhasePlayer.lxCurrentColliders[0]).fRadius = 3f; xInst.xAttackPhasePlayer.lxCurrentColliders[0].ibitLayers = 1; xInst.xAttackPhasePlayer.lenLayers.Add(Collider.ColliderLayers.Players); xInst.xAttackPhasePlayer.lenLayers.Add(Collider.ColliderLayers.Neutrals); xInst.xAttackPhasePlayer.xStats.fKnockBack = 10f; xInst.xAttackPhasePlayer.xStats.iBaseDamage = 10; xInst.xAttackPhasePlayer.xStats.enShieldCrush = AttackStats.ShieldCrush.AllButPerfectGuard; xInst.xAttackPhasePlayer.xStats.enAttackElement = AttackStats.Element.Neutral; xInst.xAttackPhasePlayer.xStats.enAttackType = AttackStats.Type.Physical; xInst.xRenderComponent.SwitchAnimation(0, Animation.CancelOptions.IgnoreIfPlaying); }
public GundamScreenNumbersRC(ContentManager Content, TransformComponent xTransform) { this.xTransform = xTransform; this.txNumbers = Content.Load<Texture2D>("Bkg/Zone009_FlyingTemple/Inside/BossRoom/Screen/Numbers"); }