public EnemyKnockupWatcher(Enemy xEn, float fKnockupSpeed, float fSpeedModifier) { this.xEn = xEn; this.fKnockupSpeed = fKnockupSpeed; this.fSpeedModifier = fSpeedModifier; this.enWatcherType = Watcher.WatcherType.KnockUp; }
public static byte OtherSeasonKnightAttackDirection(WorldActor xTarget, Enemy xSender) { foreach (Enemy x in Program.GetTheGame().dixEnemyList.Values) { if (x != xSender && !x.bToBeDestroyed && x.xBaseStats.iHP > 0) { if (x.enType == EnemyCodex.EnemyTypes.SeasonKnight_Summer) { if (x.xBehaviour.xPlayerLockedOnto == xTarget) { byte result = (x.xBehaviour as SummerKnightAI).byEngageDir; return result; } } else if (x.enType == EnemyCodex.EnemyTypes.SeasonKnight_Autumn) { if (x.xBehaviour.xPlayerLockedOnto == xTarget) { byte result = (x.xBehaviour as AutumnKnightAI).byEngageDir; return result; } } else { EnemyCodex.EnemyTypes arg_9B_0 = x.enType; } } } return 4; }
public NPC_Halloween_AlchemistQuest(Enemy xEnemy) { this.xOwner = xEnemy; this.xChatBubble = new ChatbubbleRendercomponent(ChatbubbleRendercomponent.ChatTileSet.Regular, xEnemy.xTransform, "Let's go!"); Program.GetTheGame().xRenderMaster.RegisterGUIRenderComponent(this.xChatBubble, true); this.xChatBubble.xBubble.iPopupTimer = 180; }
public BeeAI(Enemy xEnemy) { this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 600f; } }
public PumpkinAI(Enemy xEnemy) { this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fFurthestAllowedDistance = 1000f; } }
public FrostlingBossAI(Enemy xEnemy) { this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 1000f; } }
public NPC_Evergrind_Haddock(Enemy xEnemy, Rectangle recShoutRec) { this.xOwner = xEnemy; this.xChatBubble = new ChatbubbleRendercomponent(ChatbubbleRendercomponent.ChatTileSet.Regular, xEnemy.xTransform, "Let's go!"); Program.GetTheGame().xRenderMaster.RegisterGUIRenderComponent(this.xChatBubble, true); this.xChatBubble.xBubble.iPopupTimer = 180; this.recShoutRec = recShoutRec; }
public FrostlingScoundrelAI(Enemy xEnemy) { this.xOwner = xEnemy; if (CAS.GameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 1000f; } }
public CrystalBeetleAI(Enemy xEnemy) { this.iCounterAtLastSpin = -180; this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 1000f; } }
public MarinoOneAI(Enemy xEnemy) { this.xOwner = xEnemy; this.xOwner.bSyncAnimationWithServer = false; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 1000f; } }
public RedPapaSlime(Enemy xEnemy) { this.xOwner = xEnemy; this.bActive = false; if (CAS.GameMode == StateMaster.GameModes.RogueLike) { this.fNextSpin -= 0.25f; } }
public NPC_Collector_CartDude(Enemy xEnemy) { this.xOwner = xEnemy; this.bRunClientUpdate = true; this.ltxCartItems.Add(ItemCodex.GetItemDescription(ItemCodex.ItemTypes._Misc_ChickenPlushie).txDisplayImage); this.ltxCartItems.Add(ItemCodex.GetItemDescription(ItemCodex.ItemTypes._Misc_Fish_FattyDisplay).txDisplayImage); this.ltxCartItems.Add(ItemCodex.GetItemDescription(ItemCodex.ItemTypes._Misc_PeckoDoll).txDisplayImage); this.ltxCartItems.Add(ItemCodex.GetItemDescription(ItemCodex.ItemTypes._Special_OneArrow).txDisplayImage); }
public LivingPuzzleBlockAI(Enemy xEnemy) { this.enCurrentAction = LivingPuzzleBlockAI.Action.Sleeping; this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 1000f; } }
public GhostyAI(Enemy xEnemy) { this.xOwner = xEnemy; this.bRunClientUpdate = true; this.iLaughCounter = Program.GetTheGame().randomInLogic.Next(300) + 120; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fFurthestAllowedDistance = 1000f; } }
public Effect_Beam(Enemy xSource, Enemy xTarget, float fVirtualHeight, float fBeamHeightOffset = -27f, string sAssetPath = "Sprites/Monster/Temple/Crystal/Beam/") { this.xTarget = xTarget; this.xSource = xSource; for (int i = 0; i < 30; i++) { this.lxBeamParts.Add(new RC_BeamPart(fVirtualHeight, fBeamHeightOffset, sAssetPath)); Program.GetTheGame().xRenderMaster.RegisterSortedRenderComponent(this.lxBeamParts[i]); } }
public WinterMageAI(Enemy xEnemy) { this.fTargetDistance = 110f; this.fFleeDistance = 60f; this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fFurthestAllowedDistance = 1000f; } }
public SummerKnightAI(Enemy xEnemy) { this.xOwner = xEnemy; this.sSubAction = "Wait"; this.iCounter = -60; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 1000f; } }
public MiniBossHPRenderComponent(Enemy p_xEnemy, ContentManager Content, int iWidth = 211) { this.iBarLength = iWidth; this.xEnemy = p_xEnemy; this.txBar = Content.Load<Texture2D>("GUI/HUD/MinibossHP/Bar"); this.txHP1px = Content.Load<Texture2D>("GUI/HUD/HP1px"); this.txNameLeft = Content.Load<Texture2D>("GUI/HUD/MinibossHP/name_left"); this.txNameMid = Content.Load<Texture2D>("GUI/HUD/MinibossHP/name_mid"); this.txNameRight = Content.Load<Texture2D>("GUI/HUD/MinibossHP/name_right"); this.font = FontManager.Reg7; }
public SeasonHydraAI(Enemy xEnemy) { this.bActive = false; this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fAggroDistance = 1000f; } this.xOwner.xCollisionComponent.DeactivateGroup(CollisionComponent.ColliderGroup.Combat); this.xOwner.xBaseStats.bUntargetable = true; }
public AutumnMageAI(Enemy xEnemy) { this.fTargetDistance = 110f; this.fFleeDistance = 60f; this.iLastSpecialAttackAt = -180; this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fFurthestAllowedDistance = 1000f; } }
public SummerMageAI(Enemy xEnemy) { this.fTargetDistance = 110f; this.fFleeDistance = 60f; int iOtherMages = Program.game.GetEnemiesOfType(EnemyCodex.EnemyTypes.SeasonMage_Summer).Count; this.iLastSpecialAttackAt = -450 + 250 * iOtherMages; this.xOwner = xEnemy; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fFurthestAllowedDistance = 1000f; } }
public JackLanternLight(Enemy xEn) { this.xMountObject = xEn; this.xTransform = xEn.xTransform; this.xRenderComponent.xTransform = this.xTransform; this.xEnemy = xEn; this.enDestructionType = DynamicLight.DestructionType.Fade; base.SetScale(0.3f); this.fFlicker = 0.3f; this.iFlickerInterval = 40; this.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Program.GetTheGame().xRenderMaster.dstxLightSources["OmniLightRad100"], new Vector2(100f, 100f), 4, 1, 200, 200, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); }
public TerrorweedAI(Enemy xEnemy) { this.xOwner = xEnemy; this.bRunClientUpdate = true; if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fFurthestAllowedDistance = 1000f; } if (Program.game.xStateMaster.enGameMode == StateMaster.GameModes.RogueLike) { this.fActivationDistance = 200f; } }
public PhasemanAI(Enemy xEnemy) { this.xOwner = xEnemy; this.xTracerRC = new StaticRenderComponent(RenderMaster.txCircleRad25, new TransformComponent(Vector2.Zero)); this.xTracerRC.v2Offset = new Vector2(25f, 25f); this.xTracerRC.fScale = 0.05f; this.llv2ZapTargets.Add(new List<Vector2>()); this.llv2ZapTargets[0].Add(new Vector2(1070f, 300f)); this.llv2ZapTargets[0].Add(new Vector2(1070f, 408f)); this.llv2ZapTargets[0].Add(new Vector2(958f, 408f)); this.llv2ZapTargets[0].Add(new Vector2(958f, 300f)); this.llv2ZapTargets[0].Add(new Vector2(1014f, 295f)); this.llv2ZapTargets[0].Add(new Vector2(1073f, 354f)); this.llv2ZapTargets[0].Add(new Vector2(1014f, 412f)); this.llv2ZapTargets[0].Add(new Vector2(955f, 354f)); this.llv2ZapTargets.Add(new List<Vector2>()); this.llv2ZapTargets[1].Add(new Vector2(921f, 353f)); this.llv2ZapTargets[1].Add(new Vector2(984f, 322f)); this.llv2ZapTargets[1].Add(new Vector2(1014f, 267f)); this.llv2ZapTargets[1].Add(new Vector2(1044f, 323f)); this.llv2ZapTargets[1].Add(new Vector2(1106f, 354f)); this.llv2ZapTargets[1].Add(new Vector2(1044f, 382f)); this.llv2ZapTargets[1].Add(new Vector2(1014f, 438f)); this.llv2ZapTargets[1].Add(new Vector2(985f, 382f)); this.llv2ZapTargets.Add(new List<Vector2>()); this.llv2ZapTargets[2].Add(new Vector2(880f, 337f)); this.llv2ZapTargets[2].Add(new Vector2(880f, 375f)); this.llv2ZapTargets[2].Add(new Vector2(1148f, 337f)); this.llv2ZapTargets[2].Add(new Vector2(1148f, 375f)); this.llv2ZapTargets[2].Add(new Vector2(880f, 337f)); this.llv2ZapTargets[2].Add(new Vector2(880f, 375f)); this.llv2ZapTargets[2].Add(new Vector2(1148f, 337f)); this.llv2ZapTargets[2].Add(new Vector2(1148f, 375f)); this.llv2ZapTargets.Add(new List<Vector2>()); this.llv2ZapTargets[3].Add(new Vector2(920f, 296f)); this.llv2ZapTargets[3].Add(new Vector2(1125f, 300f)); this.llv2ZapTargets[3].Add(new Vector2(909f, 435f)); this.llv2ZapTargets[3].Add(new Vector2(1019f, 252f)); this.llv2ZapTargets[3].Add(new Vector2(1087f, 420f)); this.llv2ZapTargets[3].Add(new Vector2(919f, 296f)); this.llv2ZapTargets[3].Add(new Vector2(1014f, 296f)); this.llv2ZapTargets.Add(new List<Vector2>()); this.llv2ZapTargets[4].Add(new Vector2(834f, 323f)); this.llv2ZapTargets[4].Add(new Vector2(1206f, 307f)); this.llv2ZapTargets[4].Add(new Vector2(831f, 284f)); this.llv2ZapTargets[4].Add(new Vector2(1207f, 267f)); this.llv2ZapTargets[4].Add(new Vector2(822f, 247f)); this.llv2ZapTargets[4].Add(new Vector2(1015f, 234f)); }
public override void InstructionsFromServer(byte byInstructionID, params float[] afParams) { if (byInstructionID == 0) { ushort iID = (ushort)afParams[0]; if (Program.game.dixEnemyList.ContainsKey(iID)) { this.xOwnerEnemy = Program.game.dixEnemyList[iID]; if (this.xOwnerEnemy.enType == EnemyCodex.EnemyTypes.SeasonKnight_Autumn) { (this.xOwnerEnemy.xBehaviour as AutumnKnightAI).xOccupiedTornado = this; } } } }
public void Set(string p_sName, Enemy xEnemy) { if (this.xEnemy != xEnemy) { this.fHPPercent = (float)xEnemy.xBaseStats.iHP / (float)xEnemy.xBaseStats.iMaxHP; } this.sName = p_sName; if (this.iDisplayCycle == 0) { this.iDisplayCycle = 1; } else if (this.iDisplayCycle > 10) { this.iDisplayCycle = 10; } this.xEnemy = xEnemy; }
public void AddMonsterToDefeatOrder(Enemy x) { base.AttachEnemy(x); this.lxDefeatOrder.Add(x); if (this.lxDefeatOrder.Count > 1) { x.xBaseStats.bUltimateGuard = true; SortedAnimated xEffe = Program.game._EffectMaster_AddEffect(new SortedAnimated(x.xTransform.v2Pos, SortedAnimated.SortedAnimatedEffects._EnemyEffects_Crystal_ShieldEffect)) as SortedAnimated; xEffe.xRenderComponent.fVirtualHeight += x.xRenderComponent.fVirtualHeight; xEffe.xRenderComponent.xTransform = x.xTransform; xEffe.xTransform = x.xTransform; xEffe.xRenderComponent.v2OffsetRenderPos = x.xEnemyDescription.v2ApproximateOffsetToMid; RenderComponent expr_B0_cp_0 = xEffe.xRenderComponent; expr_B0_cp_0.v2OffsetRenderPos.Y = expr_B0_cp_0.v2OffsetRenderPos.Y + 16f; this.dxxEffectWatchers[x] = (Program.game._EntityMaster_AddWatcher(new EnemyAttachedEffectWatcher(x, xEffe)) as EnemyAttachedEffectWatcher); } }
public NPC_Naniva(Enemy xEnemy) { this.xOwner = xEnemy; this.xOwner.bSyncAnimationWithServer = false; this.xOwner.bSynchNetworkPosition = false; this.xOwner.bInstantiateInNetwork = false; Program.game.OnEnemyKilledEvent += new Game1.GenericEnemyEvent(this.OnEnemyDestroyed); Program.game.OnLevelUnloadEvent += new Game1.GenericEmptyEvent(this.OnLevelUnload); Program.game.OnEnemyDamagedEvent += new Game1.EnemyDamageRecall(this.OnEnemyHurt); Program.game.lxCallOnPlayerDamage.Add(new Game1.PlayerDamageRecall(this.OnPlayerHurt)); this.xChatBubble = new ChatbubbleRendercomponent(ChatbubbleRendercomponent.ChatTileSet.Regular, this.xOwner.xTransform, "Let's go!"); Program.GetTheGame().xRenderMaster.RegisterGUIRenderComponent(this.xChatBubble, true); this.xChatBubble.xBubble.iPopupTimer = 180; this.xChatBubble.xBubble.iDisplayTimer = 0; this.xCombatBubble = new ChatbubbleRendercomponent(ChatbubbleRendercomponent.ChatTileSet.Regular, this.xOwner.xTransform, "Let's go!"); Program.GetTheGame().xRenderMaster.RegisterGUIRenderComponent(this.xCombatBubble, true); this.xCombatBubble.xBubble.iPopupTimer = 60; this.xCombatBubble.xBubble.iDisplayTimer = 0; this.xCombatBubble.fAlpha = 0.7f; }
public Enemy AddEnemyToPlayerList(int iList, Enemy xEnemy) { if (iList == 1) { this.lxPlayer1Chickens.Add(xEnemy); } if (iList == 2) { this.lxPlayer2Chickens.Add(xEnemy); } if (iList == 3) { this.lxPlayer3Chickens.Add(xEnemy); } if (iList == 4) { this.lxPlayer4Chickens.Add(xEnemy); } return xEnemy; }
public FreddyFirst_MK2(Enemy xEnemy) { this.xOwner = xEnemy; this.bActive = false; }