private void playButton_Click(object sender, EventArgs e) { MapChoose mc = new MapChoose(false); mc.ShowDialog(); if (mc.DialogResult == DialogResult.OK) { Game g = new Snakii.Game(mc.ChosenMap, mc.SkipObjectives); g.ShowDialog(); } }
private void mapeditorButton_Click(object sender, EventArgs e) { MapChoose mc = new MapChoose(true); mc.ShowDialog(); if (mc.DialogResult == DialogResult.OK) { MapEditor s = new MapEditor(mc.ChosenMap); s.ShowDialog(); } }