public void CreateFlyingIcon(Sprite sprite, Vector3 startPosition, Transform destination, float scale = 1f) { FlyingIcon flyingIcon = new FlyingIcon(); flyingIcon.GameObject = new GameObject("Flying Icon", typeof(SpriteRenderer)); flyingIcon.Destination = destination; Vector3 position = startPosition; position.y = 1; flyingIcon.GameObject.transform.position = position; var euler = flyingIcon.GameObject.transform.eulerAngles; euler.x = 90; flyingIcon.GameObject.transform.eulerAngles = euler; flyingIcon.GameObject.transform.localScale = Vector3.one * scale; var spriteRenderer = flyingIcon.GameObject.GetComponent <SpriteRenderer>(); spriteRenderer.sprite = sprite; spriteRenderer.sortingLayerName = "Flying Icon"; FlyingIconAdded.Invoke(flyingIcon); }
private void AddFlyingIconToList(FlyingIcon flyingIcon) => _flyingIcons.Add(flyingIcon);