示例#1
0
        // SnakeFood constructor.
        public SnakeFood(List <SnakePart> snakeParts, List <SnakeFood> snakeFoods)
        {
            int          foodSize       = snakeParts[0].ElementSize;
            bool         isAvailable    = false;
            List <Point> occupiedPoints = new List <Point>();

            foreach (SnakePart snakePart in snakeParts)
            {
                occupiedPoints.Add(snakePart.CurrentPosition);
            }
            foreach (SnakeFood snakeFood in snakeFoods)
            {
                occupiedPoints.Add(snakeFood.CurrentPosition);
            }
            // Draw coordinates of a snake food point.
            this.ElementSize = foodSize;
            Random random = new Random();
            int    randomX, randomY;

            // Check if the snake food point is the same as one of the snake parts points.
            // or one of other snake foods points. If yes, draw again
            do
            {
                randomX = random.Next(0, 24) * 20;
                randomY = random.Next(0, 24) * 20;
                this.CurrentPosition = new Point(randomX, randomY);
                isAvailable          = SnakeFood.CheckPointAvailability(occupiedPoints, this.CurrentPosition);
            }while (!isAvailable);
        }
示例#2
0
        // Check if the snake ate food method.
        public bool Check()
        {
            // Assign the first element of the snake parts list
            // which is always the snake's head.
            SnakePart snakeHead = _snakeParts[0];

            foreach (SnakeFood snakeFood in _snakeFoods)
            {
                if (snakeHead.CurrentPosition == snakeFood.CurrentPosition)
                {
                    _eatenSnakeFood = snakeFood;
                    return(true);
                }
            }
            return(false);
        }
示例#3
0
        // Behavior if snake ate food.
        public void Eaten(Canvas gameBoard, int maxSnakeSpeed, ref int score, ref DispatcherTimer timer, string foodImagePath)
        {
            // Increment score.
            score++;

            // Increase a snake speed.
            int timeInterval = Math.Max((10000000 - score * 500000), maxSnakeSpeed);

            timer.Interval = new TimeSpan(timeInterval);


            // Delete the eaten food element.
            gameBoard.Children.Remove(_eatenSnakeFood.ElementRepresentation);
            _snakeFoods.Remove(_eatenSnakeFood);

            // Create a new food element.
            SnakeFood newSnakeFood = new SnakeFood(_snakeParts, _snakeFoods);

            _snakeFoods.Add(newSnakeFood);
            newSnakeFood.Paint(gameBoard, foodImagePath);
        }