private void MainTimer_Tick(object sender, EventArgs e) { if (snake.snakeIntersected()) { GameOver(); } snake.SnakeMove(); SnakeFoodCollision(); if (snake.BorderCollision(area)) { GameOver(); } snake.HeadAnimate(); snake.TailAnimate(); snake.BodyAnimate(); snake.TurnAnimate(); snake.Render(this); snake.turningJointsShifting(); }