public void Process(ConsoleKeyInfo pressedButton) { switch (pressedButton.Key) { case ConsoleKey.UpArrow: worm.Clear(); worm.DX = 0; worm.DY = -1; worm.Draw(); wall.Draw(); break; case ConsoleKey.DownArrow: worm.Clear(); worm.DX = 0; worm.DY = 1; worm.Draw(); wall.Draw(); break; case ConsoleKey.LeftArrow: worm.Clear(); worm.DX = -1; worm.DY = 0; worm.Draw(); wall.Draw(); break; case ConsoleKey.RightArrow: worm.Clear(); worm.DX = 1; worm.DY = 0; worm.Draw(); wall.Draw(); break; case ConsoleKey.Escape: Environment.Exit(0); break; case ConsoleKey.F2: worm.Save(); food.Save(); break; case ConsoleKey.F1: worm = worm.Load() as Worm; food = food.Load() as Food; break; } }
public void Draw() { if (!gameOver) { worm.Draw(); food.Draw(); wall.Draw(); } }