示例#1
0
文件: Form1.cs 项目: jzawieja/Project
        private void UpdateScreen(object sender, EventArgs e)
        {
            if (Settings.GameOver == true)
            {
                if (Press.KeyPressed(Keys.Enter))
                {
                    StartGame();
                }
            }
            else
            {
                if (Press.KeyPressed(Keys.Right) && Settings.direction != Direction.left)
                {
                    Settings.direction = Direction.right;
                }
                else if (Press.KeyPressed(Keys.Left) && Settings.direction != Direction.right)
                {
                    Settings.direction = Direction.left;
                }
                else if (Press.KeyPressed(Keys.Up) && Settings.direction != Direction.down)
                {
                    Settings.direction = Direction.up;
                }
                else if (Press.KeyPressed(Keys.Down) && Settings.direction != Direction.up)
                {
                    Settings.direction = Direction.down;
                }

                MovePlayer();
            }
            playingfield.Invalidate();
        }
示例#2
0
文件: Form1.cs 项目: jzawieja/Project
 private void Form1_KeyUp(object sender, KeyEventArgs e)
 {
     Press.ChangeState(e.KeyCode, false);
 }
示例#3
0
文件: Form1.cs 项目: jzawieja/Project
 private void Form1_KeyDown(object sender, KeyEventArgs e)
 {
     Press.ChangeState(e.KeyCode, true);
 }