public void ClearMap() { Obstacles.Clear(); PowerUps = new PowerUpCollection(); Scores.Clear(); Snakes.Clear(); }
private void CreateWalls() { ObstacleModel obstacle1 = new ObstacleModel(100, 100, new Point(200, 100)); ObstacleModel obstacle2 = new ObstacleModel(100, 100, new Point(200, 300)); Obstacles.Add(obstacle1); Obstacles.Add(obstacle2); }