public SnackSimThreadPool()
        {
            jobList                 = new List <SimSnacks>();
            mutex                   = new Mutex();
            snackThreads            = new List <SnackSimThread>();
            vesselResourceDurations = new Dictionary <Vessel, Dictionary <string, double> >();
            convertersAssumedActive = new Dictionary <Vessel, bool>();

            maxThreads = SnacksScenario.Instance.maxThreads;

            SnackSimThread snackThread;;

            for (int index = 0; index < maxThreads; index++)
            {
                snackThread = new SnackSimThread(mutex, jobList);
                snackThread.OnSimulationComplete     = OnThreadSimulationComplete;
                snackThread.OnSimulatorCycleComplete = OnThreadSimulatorCycleComplete;
                snackThread.Start();
            }
        }
示例#2
0
        public override void SetVisible(bool newValue)
        {
            base.SetVisible(newValue);

            if (newValue)
            {
                partCount         = 0;
                crewCapacity      = 0;
                previousCrewCount = 0;
                currentCrewCount  = -1;
                selectedBody      = -1;

                if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedScene == GameScenes.SPACECENTER)
                {
                    SnacksScenario.Instance.UpdateSnapshots();
                    SnacksScenario.onSnackTime.Add(onSnackTime);
                }
                else if (HighLogic.LoadedSceneIsEditor)
                {
                    snackshots = new List <Snackshot>();

                    GameEvents.onEditorPartEvent.Add(onEditorPartEvent);
                    GameEvents.onPartResourceListChange.Add(onPartResourceListChange);
                    GameEvents.onEditorShipModified.Add(onEditorShipModified);

                    snackThread = new SnackSimThread(new Mutex(), new List <SimSnacks>());
                    snackThread.OnSimulationComplete = OnSimulationComplete;
                    snackThread.Start();
                }

                exemptKerbals = SnacksScenario.Instance.exemptKerbals;
                SnacksScenario.Instance.SetExemptCrew(exemptKerbals);
            }

            else
            {
                if (snackThread != null)
                {
                    snackThread.Stop();
                }

                if (SnacksScenario.Instance == null)
                {
                    return;
                }
                SnacksScenario.Instance.exemptKerbals = exemptKerbals;
                if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedScene == GameScenes.SPACECENTER)
                {
                    SnacksScenario.onSnackTime.Remove(onSnackTime);

                    if (SnacksScenario.Instance != null && SnacksScenario.Instance.threadPool != null)
                    {
                        SnacksScenario.Instance.threadPool.StopAllJobs();
                    }
                }
                else if (HighLogic.LoadedSceneIsEditor)
                {
                    GameEvents.onEditorPartEvent.Remove(onEditorPartEvent);
                    GameEvents.onPartResourceListChange.Remove(onPartResourceListChange);
                    GameEvents.onEditorShipModified.Remove(onEditorShipModified);
                }
            }
        }