/// <summary> /// Calculates visibility coefficient of the two edges. /// </summary> /// /// <param name="ed1"> /// First edge to be used in calculation /// </param> /// /// <param name="ed2"> /// Second edge to be used in calculation /// </param> /// /// <returns> /// Compatibility coefficient ranging from 0 to 1 /// </returns> private float VisibilityCoefficient(EdgeGroupData ed1, EdgeGroupData ed2) { float c; PointF p1 = ed1.v1; PointF p2 = ed1.v2; PointF q1 = ed2.v1; PointF q2 = ed2.v2; PointF pn = new PointF(); pn.X = p1.Y - p2.Y; pn.Y = p2.X - p1.X; PointF pn1 = pn + new SizeF(p1); PointF pn2 = pn + new SizeF(p2); PointF i1 = new PointF(); PointF i2 = new PointF(); float r1 = 0, r2 = 0; if (!Intersects(q1, q2, p1, pn1, ref i1, ref r1)) { return(0); } Intersects(q1, q2, p2, pn2, ref i2, ref r2); if ((r1 < 0 && r2 < 0) || (r1 > 1 && r2 > 1)) { return(0); } PointF im = VectorTools.MidPoint(i1, i2); PointF qm = ed2.middle; float i = VectorTools.Distance(i1, i2); float m = VectorTools.Distance(qm, im); if (i == 0) { return(0); } c = 1f - 2f * m / i; if (c < 0) { return(0); } else { return(c); } }
/// <summary> /// Calculates position compatibility of the two edges /// </summary> /// /// <param name="ed1"> /// First edge to be used in calculation /// </param> /// /// <param name="ed2"> /// Second edge to be used in calculation /// </param> /// /// <returns> /// Position compatibility coefficient ranging from 0 to 1 /// </returns> private float PositionCompatibility(EdgeGroupData ed1, EdgeGroupData ed2) { float avg = (ed1.length + ed2.length) / 2; float dis = VectorTools.Distance(ed1.middle, ed2.middle); if ((avg + dis) == 0) { return(0); } return(avg / (avg + dis)); }
/// <summary> /// Calculates directedness of the two edges. /// </summary> /// /// <param name="ed1"> /// First edge to be used in calculation /// </param> /// /// <param name="ed2"> /// Second edge to be used in calculation /// </param> /// /// <returns> /// True if edges have roughly the same direction, false otherwise /// </returns> private bool CalculateDirectedness(EdgeGroupData ed1, EdgeGroupData ed2) { if ((VectorTools.Distance(ed1.v1, ed2.v1) + VectorTools.Distance(ed1.v2, ed2.v2)) < (VectorTools.Distance(ed1.v1, ed2.v2) + VectorTools.Distance(ed1.v2, ed2.v1))) { return(true); } else { return(false); } }
/// <summary> /// Straightens the edges using internal data sturctures /// </summary> /// /// <param name="groupsToStraighten"> /// Groups of edges that should be straightened /// </param> /// /// <param name="s"> /// Specifies the amount of straightening, from 0 to 1 /// </param> private void StraightenEdgesInternally(Dictionary <KeyPair, EdgeGroupData> groupsToStraighten, float s) { foreach (EdgeGroupData ed in groupsToStraighten.Values) { for (int i = 0; i < subdivisionPoints; i++) { PointF p = ed.controlPoints[i]; p = VectorTools.Multiply(p, 1 - s) + new SizeF(VectorTools.Multiply(ed.v1 + new SizeF(VectorTools.Multiply(ed.v2 - new SizeF(ed.v1), 1.0f * (i + 1) / (subdivisionPoints + 1))), s)); ed.controlPoints[i].X = p.X; ed.controlPoints[i].Y = p.Y; } } }
/// <summary> /// Finds an intersection point of the two lines /// </summary> /// /// <param name="p1"> /// First point of the first line /// </param> /// /// <param name="p2"> /// Second point of the first line /// </param> /// /// <param name="q1"> /// First point of the second line /// </param> /// /// <param name="q2"> /// Second point of the second line /// </param> /// /// <param name="intersection"> /// Point of intersection /// </param> /// /// <param name="rp"> /// Parameter used for determining on which segment the intersection point lies /// </param> /// /// <returns> /// True if lines are not parallel, false otherwise /// </returns> private bool Intersects(PointF p1, PointF p2, PointF q1, PointF q2, ref PointF intersection, ref float rp) { float q = (p1.Y - q1.Y) * (q2.X - q1.X) - (p1.X - q1.X) * (q2.Y - q1.Y); float d = (p2.X - p1.X) * (q2.Y - q1.Y) - (p2.Y - p1.Y) * (q2.X - q1.X); if (d == 0) // parallel lines { return(false); } float r = q / d; q = (p1.Y - q1.Y) * (p2.X - p1.X) - (p1.X - q1.X) * (p2.Y - p1.Y); float s = q / d; intersection = p1 + new SizeF(VectorTools.Multiply(p2 - new SizeF(p1), r)); return(true); }
/// <summary> /// Doubles subdivision points for an edge by adding one new subdivision point between each two /// </summary> /// /// <param name="ed"> /// Edge data that contains subdivision points to be doubled /// </param> private void DoubleSubdivisionPoints(EdgeGroupData ed) { if (subdivisionPoints == 0) //make one subdivision point { ed.k = springConstant * 2 / ed.length; if (ed.k > 0.5f) { ed.k = 0.5f; } ed.controlPoints = new PointF[1]; ed.newControlPoints = new PointF[1]; ed.controlPoints[0] = ed.middle; return; } PointF[] sPoints = ed.controlPoints; PointF[] sPointsDoubled = new PointF[subdivisionPoints * 2 + 1]; ed.newControlPoints = new PointF[subdivisionPoints * 2 + 1]; for (int i = 0; i < subdivisionPoints; i++) { sPointsDoubled[i * 2 + 1] = sPoints[i]; } for (int i = 0; i < subdivisionPoints - 1; i++) { sPointsDoubled[i * 2 + 2] = VectorTools.MidPoint(sPoints[i], sPoints[i + 1]); } sPointsDoubled[0] = VectorTools.MidPoint(ed.v1, sPoints[0]); sPointsDoubled[subdivisionPoints * 2] = VectorTools.MidPoint(sPoints[subdivisionPoints - 1], ed.v2); //ed.K = springConstant * (subdivisionPoints * 2 + 2) / ed.Length; ed.k *= 2f; if (ed.k > 0.5f) { ed.k = 0.5f; } ed.controlPoints = sPointsDoubled; }
/// <summary> /// Collects data from the specified edge. /// Used for edges that already have control points metadata. /// </summary> /// /// <param name="e"> /// Edge to collect data from /// </param> private void AddExistingData(IEdge e) { EdgeGroupData ed; KeyPair key = new KeyPair(e.Vertices[0].ID, e.Vertices[1].ID); edgeGroupData.TryGetValue(key, out ed); if (ed == null) { PointF p1 = e.Vertices[0].Location; PointF p2 = e.Vertices[1].Location; ed = new EdgeGroupData(); ed.v1 = p1; ed.v2 = p2; ed.id = key; PointF mid = VectorTools.MidPoint(p1, p2); ed.middle = mid; ed.length = VectorTools.Distance(p1, p2); ed.controlPoints = (PointF[])e.GetValue(ReservedMetadataKeys.PerEdgeIntermediateCurvePoints); if (subdivisionPoints == 0) { subdivisionPoints = ed.controlPoints.Length; } ed.newControlPoints = new PointF[subdivisionPoints]; ed.k = springConstant * (subdivisionPoints + 1) / ed.length; if (ed.k > 0.5f) { ed.k = 0.5f; } //ed.edges = new HashSet<int>(); ed.edgeCount = 0; ed.compatibleGroups = new Dictionary <KeyPair, GroupPairData>(); edgeGroupData.Add(key, ed); } //ed.edges.Add(e.ID); ed.edgeCount++; }
/// <summary> /// Moves the control points of all the edges of the graph closer to their original position on the straight edge /// </summary> /// /// <param name="graph"> /// Graph whose edges should be straightened /// </param> /// /// <param name="s"> /// Specifies the amount of straightening, from 0 to 1 /// </param> public void StraightenEdges(IGraph graph, float s) { foreach (IEdge e in graph.Edges) { if (e.IsSelfLoop) { continue; } PointF[] controlPoints = (PointF[])e.GetValue(ReservedMetadataKeys.PerEdgeIntermediateCurvePoints); PointF[] newControlPoints = new PointF[controlPoints.Length]; for (int i = 0; i < controlPoints.Length; i++) { PointF p = controlPoints[i]; p = VectorTools.Multiply(p, 1 - s) + new SizeF(VectorTools.Multiply(e.Vertices[0].Location + new SizeF(VectorTools.Multiply(e.Vertices[1].Location - new SizeF(e.Vertices[0].Location), 1.0f * (i + 1) / (controlPoints.Length + 1))), s)); newControlPoints[i].X = p.X; newControlPoints[i].Y = p.Y; } e.SetValue(ReservedMetadataKeys.PerEdgeIntermediateCurvePoints, newControlPoints); } }
/// <summary> /// Calculates new positions for the control points of an edge by applying elastic and electrostatic forces to them /// </summary> /// /// <param name="o"> /// Edge data that contains subdivision points to be moved /// </param> private void CalculateNewControlPoints(Object o) { EdgeGroupData ed = (EdgeGroupData)o; for (int i = 0; i < subdivisionPoints; i++) { PointF p = ed.controlPoints[i]; PointF p1, p2; if (i == 0) { p1 = ed.v1; } else { p1 = ed.controlPoints[i - 1]; } if (i == (subdivisionPoints - 1)) { p2 = ed.v2; } else { p2 = ed.controlPoints[i + 1]; } SizeF sp = new SizeF(p); PointF f = VectorTools.Multiply((p1 - sp) + new SizeF((p2 - sp)), ed.k); PointF r = new PointF(0, 0); foreach (GroupPairData epd in ed.compatibleGroups.Values) { PointF q; float j = 1f; EdgeGroupData ed2; if ((epd.ed1.id.k1 == ed.id.k1) && (epd.ed1.id.k2 == ed.id.k2)) { ed2 = epd.ed2; } else { ed2 = epd.ed1; } if (epd.d) { q = ed2.controlPoints[i]; } else { q = ed2.controlPoints[subdivisionPoints - i - 1]; if (directed && repulseOpposite) { j = repulsionCoefficient; } } PointF fs = q - sp; //PointF fs = new PointF(q.X - p.X, q.Y - p.Y); float l = VectorTools.Length(fs); if (l > 0)//??? { fs = VectorTools.Multiply(fs, epd.c / (l)); //fs = VectorTools.Multiply(fs, VectorTools.Length(fs) * ed2.edges.Count); fs = VectorTools.Multiply(fs, VectorTools.Length(fs) * ed2.edgeCount); r.X += (j * fs.X); r.Y += (j * fs.Y); } } float rl = VectorTools.Length(r); if (rl > 0) { r = VectorTools.Multiply(r, (float)(1.0 / Math.Sqrt(rl))); } PointF move = new PointF(f.X + r.X, f.Y + r.Y); float moveL = VectorTools.Length(move); //float len = ed.Length / (subdivisionPoints + 1); //if (moveL > (len)) move = VectorTools.Multiply(move, len*cooldown / moveL); //if (moveL != 0) move = VectorTools.Multiply(move, cooldown / moveL); move = VectorTools.Multiply(move, cooldown * 0.5f); ed.newControlPoints[i] = move + sp; if (ed.newControlPoints[i].X < rectangle.Left) { ed.newControlPoints[i].X = rectangle.Left; } else if (ed.newControlPoints[i].X > rectangle.Right) { ed.newControlPoints[i].X = rectangle.Right; } if (ed.newControlPoints[i].Y < rectangle.Top) { ed.newControlPoints[i].Y = rectangle.Top; } else if (ed.newControlPoints[i].Y > rectangle.Bottom) { ed.newControlPoints[i].Y = rectangle.Bottom; } } if (useThreading) { sem.Release(); } }
/// <summary> /// Calculates angle compatibility of the two edges /// </summary> /// /// <param name="ed1"> /// First edge to be used in calculation /// </param> /// /// <param name="ed2"> /// Second edge to be used in calculation /// </param> /// /// <returns> /// Angle compatibility coefficient ranging from 0 to 1 /// </returns> private float AngleCompatibility(EdgeGroupData ed1, EdgeGroupData ed2) { float a = VectorTools.Angle(ed1.v1, ed1.v2, ed2.v1, ed2.v2); return((float)Math.Abs(Math.Cos(a))); }