示例#1
0
        public mg_ss_EItemTypes GetNextFruitToQueue(mg_ss_OrderSystem p_orderSystem)
        {
            mg_ss_EItemTypes result = mg_ss_EItemTypes.NULL;
            mg_ss_OrderStep  firstIncompleteStep = FirstIncompleteStep;

            if (p_orderSystem.IsItemSpawnedOnConveyor(firstIncompleteStep.FruitType))
            {
                LastStepQueued++;
                mg_ss_OrderStep mg_ss_OrderStep2 = null;
                if (LastStepQueued < Steps.Count && LastStepQueued < Steps.Count)
                {
                    mg_ss_OrderStep2 = Steps[LastStepQueued];
                }
                if (mg_ss_OrderStep2 != null && mg_ss_OrderStep2.State == mg_ss_EOrderStepState.INCOMPLETE)
                {
                    result = mg_ss_OrderStep2.FruitType;
                }
            }
            else
            {
                LastStepQueued = Steps.IndexOf(firstIncompleteStep);
                result         = firstIncompleteStep.FruitType;
            }
            return(result);
        }
示例#2
0
 public override void Initialize(mg_ss_GameLogic p_gameLogic, mg_ss_GameScreen p_screen)
 {
     base.Initialize(p_gameLogic, p_screen);
     m_orderSystem = new mg_ss_OrderSystem();
     m_orderSystem.Initialize(this, (p_screen as mg_ss_GameNormalScreen).OrderSystem);
 }