示例#1
0
        public void SpawnChoasFruit(float p_delay)
        {
            mg_ss_EItemTypes mg_ss_EItemTypes2 = CalculateRandomFruit();

            if (mg_ss_EItemTypes2 != mg_ss_EItemTypes.NULL)
            {
                mg_ss_ItemMovement_Bounce p_movement = new mg_ss_ItemMovement_Bounce(mg_ss_ItemObject.CalculateRandomBounceVelocity());
                m_gameLogic.ItemManager.SpawnItem(mg_ss_EItemTypes2, p_movement, p_delay, p_chaosItem: true);
            }
        }
示例#2
0
        private void SpawnItem_Bounce(mg_ss_EItemTypes p_itemType, float p_delay, float p_velocity)
        {
            mg_ss_ItemMovement_Bounce p_movement = new mg_ss_ItemMovement_Bounce(p_velocity);

            m_gameLogic.ItemManager.SpawnItem(p_itemType, p_movement, p_delay);
        }