public mg_ss_GameLogic() { Minigame = MinigameManager.GetActive <mg_SmoothieSmash>(); ItemManager = new mg_ss_ItemManager(); m_player = new mg_ss_PlayerLogic(); m_conveyor = new mg_ss_ConveyorLogic(); ChaosManager = new mg_ss_ChaosManager(); }
protected void Start() { m_chaosManager = MinigameManager.GetActive <mg_SmoothieSmash>().GameLogic.ChaosManager; m_applesDisplayed = m_chaosManager.ApplesCollected; UpdateText(m_applesDisplayed); }