public void InvokeDrawingZone(DrawingZone abs, DrawingMattStates currentState) { var safteyNet = DrawingStateChange; if (safteyNet != null) { safteyNet(abs, new DrawingZoneEventArgs(currentState)); } }
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e) { MouseLocation = e.GetPosition(CanvasArea);//Left corner of mouse // Have members created so that when the mouse is over them that the master control locks down if (e.LeftButton == MouseButtonState.Pressed && CurrentState.Equals(DrawingMattStates.PendingCreation)) { CurrentState = DrawingMattStates.DrawZoneCreation; var drawingArea = new DrawingZone(); Canvas.SetLeft(drawingArea, MouseLocation.X); Canvas.SetTop(drawingArea, MouseLocation.Y); CanvasArea.Children.Add(drawingArea); drawingArea.ZoneNumber = CanvasArea.Children.Count; SubToDrawingZoneInvoker(drawingArea); // Need to select it Selected = drawingArea; } }
/// <summary> /// This method is invoked when a drawing area comes in contact with the mouse /// </summary> void OnDrawingStateChange(object sender, JF_CustomEventHandlers.DrawingRectangles.DrawingZoneEventArgs e) { if (sender is DrawingZone) { if (CurrentState != DrawingMattStates.DrawZoneCreation) { CurrentState = e.CurrentStateChange; if (CurrentState.Equals(DrawingMattStates.DrawZonePanning)) { Selected.IsSelected = false; Selected = sender as DrawingZone; Selected.IsSelected = true; } } } }