public void Execute(ModificationContext context, object args) { var currentLevel = (double)args; var levels = new List <double>(); levels.Add(currentLevel); int i = 0; for (; ; ++i) { var level = context.GetValue(this.EffectiveDomains[0], $"__level{i}"); if (level == null) { break; } levels.Add(level.Value); } context.SetValue(this.EffectiveDomains[0], $"__level{i}", currentLevel); double actualValue; switch (this.DuplicatedCrewSkillPolicy) { case DuplicatedCrewSkillPolicy.Average: actualValue = levels.Average(); break; case DuplicatedCrewSkillPolicy.Highest: actualValue = levels.Max(); break; case DuplicatedCrewSkillPolicy.Lowest: actualValue = levels.Min(); break; default: throw new NotSupportedException(); } if (this.Type == CrewSkillType.Skill || (this.Type == CrewSkillType.Perk && actualValue >= 100)) { this.Execute(context, actualValue); } else { this.Clear(context); } }
public override void Execute(ModificationContext context, object args) { context.SetValue(this.EffectiveDomains[0], "enginePowerFactor", _enginePowerFactor); context.SetValue(this.EffectiveDomains[0], "engineHpLossPerSecond", _engineHpLossPerSecond); }
public override void Execute(ModificationContext sandbox, object args) { sandbox.SetValue(this.EffectiveDomains[0], "activateWhenStillSec", _activateWhenStillSec); }
public override void Execute(ModificationContext sandbox, object args) { sandbox.SetValue(this.EffectiveDomains[0], "softGroundResistanceFactor", _softGroundResistanceFactor); sandbox.SetValue(this.EffectiveDomains[0], "mediumGroundResistanceFactor", _mediumGroundResistanceFactor); }
public override void Execute(ModificationContext context, object args) { context.SetValue(this.EffectiveDomains[0], "crewLevelIncrease", _crewLevelIncrease); }
public override void Execute(ModificationContext context, object args) { context.SetValue(this.EffectiveDomains[0], "bonusValue", _bonusValue); context.SetValue(this.EffectiveDomains[0], "repairAll", _repairAll ? 1.0 : 0.0); }
public override void Execute(ModificationContext context, object args) { context.SetValue(this.EffectiveDomains[0], "fireStartingChanceFactor", _fireStartingChanceFactor); context.SetValue(this.EffectiveDomains[0], "autoactivate", _autoactivate ? 1.0 : 0.0); }
public override void Execute(ModificationContext sandbox, object args) { sandbox.SetValue(this.EffectiveDomains[0], "activateWhenStillSec", _activateWhenStillSec); sandbox.SetValue(this.EffectiveDomains[0], "circularVisionRadiusFactor", _circularVisionRadiusFactor); }
public override void Execute(ModificationContext sandbox, object args) { sandbox.SetValue(this.EffectiveDomains[0], "chassisMaxLoadFactor", _chassisMaxLoadFactor); sandbox.SetValue(this.EffectiveDomains[0], "chassisHealthFactor", _chassisHealthFactor); sandbox.SetValue(this.EffectiveDomains[0], "vehicleByChassisDamageFactor", _vehicleByChassisDamageFactor); }
public override void Execute(ModificationContext sandbox, object args) { sandbox.SetValue(this.EffectiveDomains[0], "antifragmentationLiningFactor", _antifragmentationLiningFactor); sandbox.SetValue(this.EffectiveDomains[0], "increaseCrewChanceToEvadeHit", _increaseCrewChanceToEvadeHit); }
public override void Execute(ModificationContext sandbox, object args) { sandbox.SetValue(this.EffectiveDomains[0], _attributeName, _value); }
public override void Execute(ModificationContext context, object args) { context.SetValue(this.EffectiveDomains[0], "enginePowerFactor", _enginePowerFactor); context.SetValue(this.EffectiveDomains[0], "turretRotationSpeedFactor", _turretRotationSpeedFactor); }