示例#1
0
        public static ObjectInstance RawKill(this CharacterInstance ch, CharacterInstance victim)
        {
            var victimPc = (PlayerInstance)victim;

            if (victim.IsNotAuthorized())
            {
                LogManager.Instance.Bug("Killing unauthorized");
                return(null);
            }

            victim.StopFighting(true);

            if (victim.CurrentMorph != null)
            {
                UnmorphChar.do_unmorph_char(victim, string.Empty);
                return(ch.RawKill(victim));
            }

            MudProgHandler.ExecuteMobileProg(MudProgTypes.Death, ch, victim);
            if (victim.CharDied())
            {
                return(null);
            }

            MudProgHandler.ExecuteRoomProg(MudProgTypes.Death, victim);
            if (victim.CharDied())
            {
                return(null);
            }

            var corpse = ObjectFactory.CreateCorpse(victim, ch);

            switch (victim.CurrentRoom.SectorType)
            {
            case SectorTypes.OceanFloor:
            case SectorTypes.Underwater:
            case SectorTypes.ShallowWater:
            case SectorTypes.DeepWater:
                comm.act(ATTypes.AT_BLOOD, "$n's blood slowly clouds the surrounding water.", victim, null, null, ToTypes.Room);
                break;

            case SectorTypes.Air:
                comm.act(ATTypes.AT_BLOOD, "$n's blood sprays wildly through the air.", victim, null, null, ToTypes.Room);
                break;

            default:
                ObjectFactory.CreateBlood(victim);
                break;
            }

            if (victim.IsNpc())
            {
                ((MobileInstance)victim).MobIndex.TimesKilled++;
                victim.Extract(true);
                victim = null;
                return(corpse);
            }

            victim.SetColor(ATTypes.AT_DIEMSG);
            Help.do_help(victim,
                         ((PlayerInstance)victim).PlayerData.PvEDeaths + ((PlayerInstance)victim).PlayerData.PvPDeaths < 3 ? "new_death" : "_DIEMSG_");

            victim.Extract(false);

            while (victim.Affects.Count > 0)
            {
                victim.RemoveAffect(victim.Affects.First());
            }

            var victimRace = RepositoryManager.Instance.GetRace(victim.CurrentRace);

            victim.AffectedBy       = victimRace.AffectedBy;
            victim.Resistance       = 0;
            victim.Susceptibility   = 0;
            victim.Immunity         = 0;
            victim.CarryWeight      = 0;
            victim.ArmorClass       = 100 + victimRace.ArmorClassBonus;
            victim.Attacks          = victimRace.Attacks;
            victim.Defenses         = victimRace.Defenses;
            victim.ModStrength      = 0;
            victim.ModDexterity     = 0;
            victim.ModWisdom        = 0;
            victim.ModIntelligence  = 0;
            victim.ModConstitution  = 0;
            victim.ModCharisma      = 0;
            victim.ModLuck          = 0;
            victim.DamageRoll       = new DiceData();
            victim.HitRoll          = new DiceData();
            victim.MentalState      = -10;
            victim.CurrentAlignment = Macros.URANGE(-1000, victim.CurrentAlignment, 1000);
            victim.SavingThrows     = victimRace.SavingThrows;
            victim.CurrentPosition  = PositionTypes.Resting;
            victim.CurrentHealth    = Macros.UMAX(1, victim.CurrentHealth);
            victim.CurrentMana      = victim.Level < GetLevelAvatar() ? Macros.UMAX(1, victim.CurrentMana) : 1;
            victim.CurrentMovement  = Macros.UMAX(1, victim.CurrentMovement);

            if (victim.Act.IsSet((int)PlayerFlags.Killer))
            {
                victim.Act.RemoveBit((int)PlayerFlags.Killer);
                victim.SendTo("The gods have pardoned you for your murderous acts.");
            }

            if (victim.Act.IsSet((int)PlayerFlags.Thief))
            {
                victim.Act.RemoveBit((int)PlayerFlags.Thief);
                victim.SendTo("The gods have pardoned you for your thievery.");
            }

            victimPc.PlayerData.SetConditionValue(ConditionTypes.Full, 12);
            victimPc.PlayerData.SetConditionValue(ConditionTypes.Thirsty, 12);

            if (victimPc.IsVampire())
            {
                victimPc.PlayerData.SetConditionValue(ConditionTypes.Bloodthirsty, victim.Level / 2);
            }

            // TODO if (IS_SET(sysdata.save_flags, SV_DEATH))
            //      save_char_obj(victim);

            return(corpse);
        }
示例#2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="gch"></param>
        /// <param name="victim"></param>
        /// <returns></returns>
        public static int CalculateXP(this CharacterInstance gch, CharacterInstance victim)
        {
            int xp    = victim.GetExperienceWorth() * Macros.URANGE(0, victim.Level - gch.Level + 10, 13) / 10;
            int align = gch.CurrentAlignment - victim.CurrentAlignment;

            // Bonus for opposite alignment
            if (align > 990 || align < -990)
            {
                xp = (xp * 5) >> 2;
            }
            else
            {
                // Penalty for good attacking same alignment
                if (gch.CurrentAlignment > 300 && align < 250)
                {
                    xp = (xp * 3) >> 2;
                }
            }

            xp = SmaugRandom.Between((xp * 3) >> 2, (xp * 5) >> 2);

            // 1/4 XP for players
            if (!victim.IsNpc())
            {
                xp /= 4;
            }
            else
            {
                // Reduce XP for killing the same mob repeatedly
                if (!gch.IsNpc())
                {
                    int times = handler.times_killed(gch, victim);
                    if (times >= 20)
                    {
                        xp = 0;
                    }
                    else if (times > 0)
                    {
                        xp = (xp * (20 - times)) / 20;
                        if (times > 15)
                        {
                            xp /= 3;
                        }
                        else if (times > 10)
                        {
                            xp >>= 1;
                        }
                    }
                }
            }

            // Semi-intelligent experienced player vs notice player
            if (!gch.IsNpc() && gch.Level > 5)
            {
                var xp_ratio = (int)((PlayerInstance)gch).TotalPlayedTime / gch.Level;
                if (xp_ratio > 20000)
                {
                    xp = (xp * 5) >> 2;
                }
                else if (xp_ratio > 16000)
                {
                    xp = (xp * 3) >> 2;
                }
                else if (xp_ratio > 10000)
                {
                    xp >>= 1;
                }
                else if (xp_ratio > 5000)
                {
                    xp >>= 2;
                }
                else if (xp_ratio > 3500)
                {
                    xp >>= 3;
                }
                else if (xp_ratio > 2000)
                {
                    xp >>= 4;
                }
            }

            // Level based xp gain cap
            return(Macros.URANGE(0, xp, handler.exp_level(gch, gch.Level + 1) - handler.exp_level(gch, gch.Level)));
        }
示例#3
0
        public static void ShowToCharacter(this CharacterInstance victim, PlayerInstance ch)
        {
            var buffer = string.Empty;

            ch.SetColor(ATTypes.AT_PERSON);
            if (!victim.IsNpc())
            {
                if (victim.Switched == null)
                {
                    ch.SendTo("&P[(Link Dead)]");
                }
                else if (!victim.IsAffected(AffectedByTypes.Possess))
                {
                    buffer += "(Switched) ";
                }
            }

            if (victim.IsNpc() &&
                victim.IsAffected(AffectedByTypes.Possess) &&
                ch.IsImmortal() && ch.Switched != null)
            {
                buffer += "(" + victim.Switched.Name + ")";
            }

            if (!victim.IsNpc() && victim.Act.IsSet((int)PlayerFlags.AwayFromKeyboard))
            {
                buffer += PlayerFlags.AwayFromKeyboard.GetAttribute <DescriptorAttribute>().Messages.ToList()[0];
            }

            if ((!victim.IsNpc() && victim.Act.IsSet((int)PlayerFlags.WizardInvisibility)) ||
                (victim.IsNpc() && victim.Act.IsSet((int)ActFlags.MobInvisibility)))
            {
                if (!victim.IsNpc())
                {
                    buffer += $"(Invis {((PlayerInstance)victim).PlayerData.WizardInvisible}) ";
                }
                else
                {
                    buffer += $"(MobInvis {victim.MobInvisible}) ";
                }
            }

            if (!victim.IsNpc())
            {
                var vict = (PlayerInstance)victim;
                if (vict.IsImmortal() && vict.Level > LevelConstants.GetLevel(ImmortalTypes.Avatar))
                {
                    ch.SendTo("&P(&WImmortal&P) ");
                }
                if (vict.PlayerData.Clan != null &&
                    vict.PlayerData.Flags.IsSet(PCFlags.Deadly) &&
                    !string.IsNullOrEmpty(vict.PlayerData.Clan.Badge) &&
                    (vict.PlayerData.Clan.ClanType != ClanTypes.Order ||
                     vict.PlayerData.Clan.ClanType != ClanTypes.Guild))
                {
                    ch.PrintfColor("%s ", vict.PlayerData.Clan.Badge);
                }
                else if (vict.CanPKill() && vict.Level < LevelConstants.ImmortalLevel)
                {
                    ch.SendTo("&P(&wUnclanned&P) ");
                }
            }

            ch.SetColor(ATTypes.AT_PERSON);

            buffer += GenerateBufferForAffectedBy(victim, ch);

            ch.SetColor(ATTypes.AT_PERSON);
            if ((victim.CurrentPosition == victim.CurrentDefensivePosition && !string.IsNullOrEmpty(victim.LongDescription)) ||
                (victim.CurrentMorph?.Morph != null && victim.CurrentMorph.Morph.Position == (int)victim.CurrentPosition))
            {
                if (victim.CurrentMorph != null)
                {
                    if (!ch.IsImmortal())
                    {
                        if (victim.CurrentMorph.Morph != null)
                        {
                            buffer += victim.CurrentMorph.Morph.LongDescription;
                        }
                        else
                        {
                            buffer += victim.LongDescription;
                        }
                    }
                    else
                    {
                        buffer += Macros.PERS(victim, ch);
                        if (!victim.IsNpc() && !ch.Act.IsSet((int)PlayerFlags.Brief))
                        {
                            buffer += ((PlayerInstance)victim).PlayerData.Title;
                        }
                        buffer += ".\r\n";
                    }
                }
                else
                {
                    buffer += victim.LongDescription;
                }
                ch.SendTo(buffer);
                ch.ShowVisibleAffectsOn(victim);
                return;
            }

            if (victim.CurrentMorph?.Morph != null && !ch.IsImmortal())
            {
                buffer += Macros.MORPHERS(victim, ch);
            }
            else
            {
                buffer += Macros.PERS(victim, ch);
            }

            if (!victim.IsNpc() && !ch.Act.IsSet((int)PlayerFlags.Brief))
            {
                buffer += ((PlayerInstance)victim).PlayerData.Title;
            }

            var timer = ch.GetTimer(TimerTypes.DoFunction);

            if (timer != null)
            {
                var attributes = timer.Action.Value.Method.GetCustomAttributes(typeof(DescriptorAttribute), false);
                var attrib     =
                    (DescriptorAttribute)attributes.FirstOrDefault(x => x is DescriptorAttribute);
                buffer += attrib == null ? " is looking rather lost." : attrib.Messages.First();
            }
            else
            {
                buffer += GenerateBufferDescriptorFromVictimPosition(victim, ch);
            }

            buffer += "\r\n";
            buffer  = buffer.CapitalizeFirst();
            ch.SendTo(buffer);
            ch.ShowVisibleAffectsOn(victim);
        }
示例#4
0
        private static int CheckDamageForResistances(CharacterInstance victim, int dam, int dt)
        {
            var modDmg = dam;

            if (Macros.IS_FIRE(dt))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Fire);
            }
            else if (Macros.IS_COLD(dt))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Cold);
            }
            else if (Macros.IS_ACID(dt))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Acid);
            }
            else if (Macros.IS_ELECTRICITY(dt))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Electricity);
            }
            else if (Macros.IS_ENERGY(dt))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Energy);
            }
            else if (Macros.IS_DRAIN(dt))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Drain);
            }
            else if (Macros.IS_POISON(dt))
            {
                var skill = RepositoryManager.Instance.GetEntity <SkillData>("poison");
                if (skill != null)
                {
                    modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Poison);
                }
            }
            else if ((dt == GetDamageHitType(DamageTypes.Pound)) ||
                     (dt == GetDamageHitType(DamageTypes.Stone)) ||
                     (dt == GetDamageHitType(DamageTypes.Pea)) ||
                     (dt == GetDamageHitType(DamageTypes.Crush)))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Blunt);
            }
            else if ((dt == GetDamageHitType(DamageTypes.Stab)) ||
                     (dt == GetDamageHitType(DamageTypes.Bite)) ||
                     (dt == GetDamageHitType(DamageTypes.Dart)) ||
                     (dt == GetDamageHitType(DamageTypes.Pierce)) ||
                     (dt == GetDamageHitType(DamageTypes.Bolt)) ||
                     (dt == GetDamageHitType(DamageTypes.Arrow)))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Pierce);
            }
            else if ((dt == GetDamageHitType(DamageTypes.Slice)) ||
                     (dt == GetDamageHitType(DamageTypes.Whip)) ||
                     (dt == GetDamageHitType(DamageTypes.Slash)) ||
                     (dt == GetDamageHitType(DamageTypes.Claw)))
            {
                modDmg = victim.ModifyDamageWithResistance(modDmg, ResistanceTypes.Slash);
            }

            return(modDmg);
        }