public NUDMaterialEditor(NUD.Polygon p) { InitializeComponent(); currentPolygon = p; currentMaterialList = p.materials; Init(); FillForm(); matsComboBox.SelectedIndex = 0; // The dummy textures will be used later. RenderTools.SetupOpenTkRendering(); }
public NUDMaterialEditor() { InitializeComponent(); RenderTools.SetupOpenTkRendering(); }