public KeyFrame[] GetFrame(float frame) { if (Keys.Count == 0) { return(null); } KeyFrame k1 = (KeyFrame)Keys[0], k2 = (KeyFrame)Keys[0]; foreach (KeyFrame k in Keys) { if (k.Frame < frame) { k1 = k; } else { k2 = k; break; } } return(new KeyFrame[] { k1, k2 }); }
public void addKeyframe(KeyFrame k) { frames.Add(k); }
public float GetValue(float frame) { KeyFrame k1 = (KeyFrame)Keys[0], k2 = (KeyFrame)Keys[0]; int i = 0; if (frame < LastFrame) { LastFound = 0; } for (i = LastFound; i < Keys.Count; i++) { LastFound = i % (Keys.Count); KeyFrame k = Keys[LastFound]; if (k.Frame < frame) { k1 = k; } else { k2 = k; break; } } LastFound -= 1; if (LastFound < 0) { LastFound = 0; } if (LastFound >= Keys.Count - 2) { LastFound = 0; } LastFrame = frame; if (k1.InterType == InterpolationType.COSTANT) { return(k1.Value); } if (k1.InterType == InterpolationType.STEP) { return(k1.Value); } if (k1.InterType == InterpolationType.LINEAR) { return(Lerp(k1.Value, k2.Value, k1.Frame, k2.Frame, frame)); } if (k1.InterType == InterpolationType.HERMITE) { float val = Hermite(frame, k1.Frame, k2.Frame, k1.In, k1.Out != -1 ? k1.Out : k2.In, k1.Value, k2.Value) * (k1.Degrees ? (float)Math.PI / 180 : 1); if (Parent != null && Text.Equals("XROT")) { Console.WriteLine(Text + " " + k1.Value + " " + k2.Value + " " + k1.Frame + " " + k2.Frame + " " + (val * 180 / (float)Math.PI)); } if (float.IsNaN(val)) { val = k1._value; } return(val);//k1.Out != -1 ? k1.Out : } return(k1.Value); }
public void nextFrame(VBN vbn) { if (frame >= frames.Count) { return; } if (frame == 0 && Main) { vbn.reset(); foreach (ModelContainer con in Runtime.ModelContainers) { if (con.nud != null && con.mta != null) { con.nud.applyMTA(con.mta, 0); } } } if (children.Count > 0) { Main = true; } foreach (object child in children) { if (child is SkelAnimation) { ((SkelAnimation)child).setFrame(frame); ((SkelAnimation)child).nextFrame(vbn); } if (child is MTA) { foreach (ModelContainer con in Runtime.ModelContainers) { if (con.nud != null) { con.nud.applyMTA(((MTA)child), frame); } } } } KeyFrame key = frames[frame]; foreach (KeyNode n in key.nodes) { //if (n.id == -1) // continue; //if (n.hash == 0) { //continue; //n.hash = vbn.bones [n.id].boneId; //} int id = -1; foreach (Bone bo in vbn.bones) { if (bo.boneId == n.hash) { id = vbn.bones.IndexOf(bo); n.id = id; break; } } if (id == -1) { continue; } Bone b = vbn.bones[id]; if (n.t_type != -1) { b.pos = n.t; } if (n.r_type != -1) { //if(new string(b.boneName).Equals("HeadN")) // Console.WriteLine(n.r.ToString() + (n.r.X + n.r.Y + n.r.X + n.r.W)); //Console.WriteLine(new string(b.boneName) + " " + b.rot.ToString() + " " + n.r.ToString() + "\n" + (n.r.X + n.r.Y + n.r.X + n.r.W)); b.rot = n.r; } if (n.s_type != -1) { b.sca = n.s; } else { b.sca = new Vector3(b.scale[0], b.scale[1], b.scale[2]); } } frame++; if (frame >= frames.Count) { frame = 0; } vbn.update(); }
/* * TODO: Fix this * the key frame needs to check if it occurs within a time frame AND * it has the node it is looking for */ public void bakeFramesLinear() { List <int> nodeids = getNodes(false); List <KeyFrame> base_frames = frames; frames = new List <KeyFrame>(); int fCount = 0; foreach (KeyFrame k in base_frames) { if (k.frame > fCount) { fCount = k.frame; } } for (int i = 0; i < fCount; i++) { KeyFrame k = new KeyFrame(); k.frame = i; frames.Add(k); // add all the nodes at this frame foreach (int id in nodeids) { KeyFrame f1 = base_frames[0], f2 = base_frames[0]; if (base_frames.Count > 1) { for (int j = 0; j < base_frames.Count - 1; j++) { if (base_frames[j].frame <= i && base_frames[j + 1].frame >= i && base_frames[j].contains(id) && base_frames[j + 1].contains(id)) { f1 = base_frames[j]; f2 = base_frames[j + 1]; break; } } } // interpolate the values KeyNode n = new KeyNode(); n.id = id; KeyNode k1 = f1.getNodeid(id), k2 = f2.getNodeid(id); n.hash = k1.hash; n.t_type = k1.t_type; n.r_type = k1.r_type; n.s_type = k1.s_type; n.t.X = lerp(k1.t.X, k2.t.X, f1.frame, f2.frame, i); n.t.Y = lerp(k1.t.Y, k2.t.Y, f1.frame, f2.frame, i); n.t.Z = lerp(k1.t.Z, k2.t.Z, f1.frame, f2.frame, i); n.r.X = lerp(k1.r.X, k2.r.X, f1.frame, f2.frame, i); n.r.Y = lerp(k1.r.Y, k2.r.Y, f1.frame, f2.frame, i); n.r.Z = lerp(k1.r.Z, k2.r.Z, f1.frame, f2.frame, i); n.r.W = lerp(k1.r.W, k2.r.W, f1.frame, f2.frame, i); //n.s.X = lerp (k1.s.X, k2.s.X, f1.frame, f2.frame, i); //n.s.Y = lerp (k1.s.Y, k2.s.Y, f1.frame, f2.frame, i); //n.s.Z = lerp (k1.s.Z, k2.s.Z, f1.frame, f2.frame, i); k.addNode(n); } } }
public static SkelAnimation read(FileData d) { d.Endian = Endianness.Big; d.skip(4); // header OMO d.skip(4); // two shorts, idk d.skip(4); //flags? d.skip(2); int numOfBones = d.readShort(); int frameSize = d.readShort(); int frameStart = d.readShort(); int offset1 = d.readInt(); int offset2 = d.readInt(); int offset3 = d.readInt(); SkelAnimation anim = new SkelAnimation(); anim.Tag = d; //anim.setModel(m); // base frames // These are linked to bones somehow, hash?? d.seek(offset1); // int[] framekey = new int[numOfBones]; KeyNode[] baseNode = new KeyNode[numOfBones]; for (int i = 0; i < numOfBones; i++) { int flags = d.readByte(); int tFlag = d.readByte(); int rFlag = d.readByte(); int sFlag = d.readByte(); int hash = d.readInt(); // used to find the identifying bone int off1 = d.readInt() + offset2; framekey[i] = d.readInt(); bool hasTrans = (flags & 0x01) == 0x01; bool hasScale = (flags & 0x04) == 0x04; bool hasRot = (flags & 0x02) == 0x02; KeyNode node = new KeyNode(); baseNode[i] = node; node.hash = (uint)hash; int temp = d.pos(); d.seek(off1); if (hasTrans) { if (tFlag == 0x8) { // interpolated node.t_type = KeyNode.INTERPOLATED; node.t = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); node.t2 = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); } else if (tFlag == 0x20) { node.t_type = KeyNode.CONSTANT; node.t = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); } } if (hasRot) { if ((rFlag & 0xF) != 0x50 && (rFlag & 0xF0) != 0x70 && (rFlag & 0xF0) != 0x60 && (rFlag & 0xF0) != 0xA0) { //Console.WriteLine(rFlag); } if ((rFlag & 0xF0) == 0xA0) { node.r_type = 3; } if ((rFlag & 0xF0) == 0x50) { // interpolated node.r_type = KeyNode.INTERPOLATED; node.rv = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); node.rv2 = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); } if ((rFlag & 0xF0) == 0x70 || (rFlag & 0xF0) == 0x60) { // constant node.r_type = KeyNode.CONSTANT; node.rv = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); if ((rFlag & 0xF0) == 0x60) { d.skip(4); } } } if (hasScale) { if ((sFlag & 0xF0) == 0x80) { // interpolated node.s_type = KeyNode.INTERPOLATED; node.s = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); node.s2 = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); } if ((rFlag & 0x0F) == 0x02 || (rFlag & 0x0F) == 0x03) { // constant node.s_type = KeyNode.CONSTANT; node.s = new Vector3(d.readFloat(), d.readFloat(), d.readFloat()); } } d.seek(temp); } d.seek(offset3); for (int i = 0; i < frameSize; i++) { KeyFrame key = new KeyFrame(); key.frame = i; int off = d.pos(); for (int j = 0; j < numOfBones; j++) { KeyNode node = new KeyNode(); node.t_type = baseNode[j].t_type; node.r_type = baseNode[j].r_type; node.s_type = baseNode[j].s_type; node.id = baseNode[j].id; node.hash = baseNode[j].hash; d.seek(off + framekey[j]); if (baseNode[j].t_type == KeyNode.INTERPOLATED) { float i1 = ((float)d.readShort() / 0xffff); float i2 = ((float)d.readShort() / 0xffff); float i3 = ((float)d.readShort() / 0xffff); float x = baseNode[j].t.X + (baseNode[j].t2.X * (i1)); float y = baseNode[j].t.Y + (baseNode[j].t2.Y * (i2)); float z = baseNode[j].t.Z + (baseNode[j].t2.Z * (i3)); node.t = new Vector3(x, y, z); } else { node.t = baseNode[j].t; } if (baseNode[j].r_type == 3) { float i1 = ((float)d.readShort() / (0xffff)); float i2 = ((float)d.readShort() / (0xffff)); float i3 = ((float)d.readShort() / (0xffff)); float i4 = ((float)d.readShort() / (0xffff)); node.r = new Quaternion(new Vector3(i1, i2, i3), i4); //Console.WriteLine(node.r.ToString()); //node.r = VBN.FromEulerAngles(i4 * i1, i4 * i2, i4 * i3); node.r_type = KeyNode.INTERPOLATED; //node.r.Normalize(); } else if (baseNode[j].r_type == KeyNode.INTERPOLATED) { float i1 = ((float)d.readShort() / (0xffff)); float i2 = ((float)d.readShort() / (0xffff)); float i3 = ((float)d.readShort() / (0xffff)); float x = baseNode[j].rv.X + (baseNode[j].rv2.X * (i1)); float y = baseNode[j].rv.Y + (baseNode[j].rv2.Y * (i2)); float z = baseNode[j].rv.Z + (baseNode[j].rv2.Z * (i3)); float w = (float)Math.Sqrt(Math.Abs(1 - (x * x + y * y + z * z))); node.r = new Quaternion(new Vector3(x, y, z), w); node.r.Normalize(); } else { float x = baseNode[j].rv.X; float y = baseNode[j].rv.Y; float z = baseNode[j].rv.Z; float w = (float)Math.Sqrt(1 - (x * x + y * y + z * z)); node.r = new Quaternion(baseNode[j].rv, w); } if (baseNode[j].s_type == KeyNode.INTERPOLATED) { float i1 = ((float)d.readShort() / (0xffff)); float i2 = ((float)d.readShort() / (0xffff)); float i3 = ((float)d.readShort() / (0xffff)); float x = baseNode[j].s.X + (baseNode[j].s2.X * (i1)); float y = baseNode[j].s.Y + (baseNode[j].s2.Y * (i2)); float z = baseNode[j].s.Z + (baseNode[j].s2.Z * (i3)); node.s = new Vector3(x, y, z); } else { node.s = baseNode[j].s; } key.addNode(node); } d.seek(off + frameStart); anim.addKeyframe(key); } return(anim); }
public static void read(string fname, Animation a, VBN v) { StreamReader reader = File.OpenText(fname); string line; string current = ""; bool readBones = false; int frame = 0, prevframe = 0; KeyFrame k = new KeyFrame(); VBN vbn = v; if (v != null && v.bones.Count == 0) { readBones = true; } else { vbn = new VBN(); } while ((line = reader.ReadLine()) != null) { line = Regex.Replace(line, @"\s+", " "); string[] args = line.Replace(";", "").TrimStart().Split(' '); if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time")) { current = args[0]; if (args.Length > 1) { prevframe = frame; frame = int.Parse(args[1]); /*if (frame != prevframe + 1) { * Console.WriteLine ("Needs interpolation " + frame); * }*/ k = new KeyFrame(); k.frame = frame; //a.addKeyframe(k); } continue; } if (current.Equals("nodes")) { Bone b = new Bone(vbn); b.Text = args[1].Replace("\"", ""); b.parentIndex = int.Parse(args[2]); //b.children = new System.Collections.Generic.List<int> (); vbn.totalBoneCount++; vbn.bones.Add(b); Animation.KeyNode node = new Animation.KeyNode(b.Text); a.Bones.Add(node); } if (current.Equals("time")) { //Animation.KeyFrame n = new Animation.KeyFrame(); /*n.id = v.boneIndex(vbn.bones[int.Parse(args[0])].Text); * if (n.id == -1) * { * continue; * } * else * n.hash = v.bones[n.id].boneId;*/ // only if it finds the node //k.addNode(n); // reading the skeleton if this isn't an animation if (readBones && frame == 0) { Bone b = vbn.bones[int.Parse(args[0])]; b.position = new float[3]; b.rotation = new float[3]; b.scale = new float[3]; b.position[0] = float.Parse(args[1]); b.position[1] = float.Parse(args[2]); b.position[2] = float.Parse(args[3]); b.rotation[0] = float.Parse(args[4]); b.rotation[1] = float.Parse(args[5]); b.rotation[2] = float.Parse(args[6]); b.scale[0] = 1f; b.scale[1] = 1f; b.scale[2] = 1f; b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3])); b.rot = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4])); if (b.parentIndex != -1) { vbn.bones [b.parentIndex].Nodes.Add(b); } } Animation.KeyNode bone = a.GetBone(vbn.bones[int.Parse(args[0])].Text); bone.RotType = Animation.RotationType.EULER; Animation.KeyFrame n = new Animation.KeyFrame(); n.Value = float.Parse(args[1]); n.Frame = frame; bone.XPOS.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[2]); n.Frame = frame; bone.YPOS.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[3]); n.Frame = frame; bone.ZPOS.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[4]); n.Frame = frame; bone.XROT.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[5]); n.Frame = frame; bone.YROT.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[6]); n.Frame = frame; bone.ZROT.Keys.Add(n); if (args.Length > 7) { n = new Animation.KeyFrame(); n.Value = float.Parse(args[7]); n.Frame = frame; bone.XSCA.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[8]); n.Frame = frame; bone.YSCA.Keys.Add(n); n = new Animation.KeyFrame(); n.Value = float.Parse(args[9]); n.Frame = frame; bone.ZSCA.Keys.Add(n); } } } a.FrameCount = frame; vbn.boneCountPerType[0] = (uint)vbn.bones.Count; vbn.update(); }
public void nextFrame(VBN vbn, bool isChild = false) { if (frame >= frames.Count) { return; } if (frame == 0 && (!isChild || children.Count > 0)) { vbn.reset(); foreach (ModelContainer con in Runtime.ModelContainers) { if (con.nud != null && con.mta != null) { con.nud.applyMTA(con.mta, 0); } } } foreach (object child in children) { if (child is SkelAnimation) { ((SkelAnimation)child).setFrame(frame); ((SkelAnimation)child).nextFrame(vbn, isChild: true); } if (child is MTA) { foreach (ModelContainer con in Runtime.ModelContainers) { if (con.nud != null) { con.nud.applyMTA(((MTA)child), frame); } } } } KeyFrame key = frames[frame]; foreach (KeyNode n in key.nodes) { //if (n.id == -1) // continue; //if (n.hash == 0) { //continue; //n.hash = vbn.bones [n.id].boneId; //} int id = -1; foreach (Bone bo in vbn.bones) { if (bo.boneId == n.hash) { id = vbn.bones.IndexOf(bo); n.id = id; break; } } if (id == -1) { continue; } Bone b = vbn.bones[id]; if (n.t_type != -1)// !b.isSwingBone) { b.pos = n.t; } // We don't do the same swingBone check on rotation because as of yet // I have not seen an example of the rotation data being garbage, and it's // actually used properly in the animations - Struz if (n.r_type != -1) { if (b.Text.Equals("HeadN")) { //Console.WriteLine(b.transform.ExtractRotation().ToString()); //Console.WriteLine(VBN.FromEulerAngles(b.rotation[0], b.rotation[1], b.rotation[2]).ToString()); //Console.WriteLine(n.r.ToString() + " " + Math.Sqrt(n.r.X* n.r.X + n.r.Y* n.r.Y + n.r.Z* n.r.Z + n.r.W*n.r.W) + " " + n.r.Normalized().ToString()); } //Console.WriteLine(new string(b.boneName) + " " + b.rot.ToString() + " " + n.r.ToString() + "\n" + (n.r.X + n.r.Y + n.r.X + n.r.W)); b.rot = n.r; } if (n.s_type != -1) { b.sca = n.s; } else { b.sca = new Vector3(b.scale[0], b.scale[1], b.scale[2]); } } frame++; if (frame >= frames.Count) { frame = 0; } vbn.update(); }
public static SkelAnimation read(string filename, VBN vbn) { StreamReader reader = File.OpenText(filename); string line; bool isHeader = true; string angularUnit, linearUnit, timeUnit; int startTime = 0; int endTime = 0; List <AnimBone> bones = new List <AnimBone>(); AnimBone current; AnimData att = new AnimData(); bool inKeys = false; while ((line = reader.ReadLine()) != null) { string[] args = line.Replace(";", "").TrimStart().Split(' '); if (isHeader) { if (args [0].Equals("anim")) { isHeader = false; } else if (args [0].Equals("angularUnit")) { angularUnit = args [1]; } else if (args [0].Equals("endTime")) { endTime = (int)Math.Ceiling(float.Parse(args [1])); } else if (args [0].Equals("startTime")) { startTime = (int)Math.Ceiling(float.Parse(args [1])); } } if (!isHeader) { if (inKeys) { if (args[0].Equals("}")) { inKeys = false; continue; } AnimKey k = new AnimKey(); att.keys.Add(k); k.input = float.Parse(args [0]); k.output = float.Parse(args [1]); k.intan = (args [2]); k.outtan = (args [3]); if (args.Length > 7 && att.weighted) { k.t1 = float.Parse(args[7]) * (float)(Math.PI / 180f); k.w1 = float.Parse(args[8]); } } if (args [0].Equals("anim")) { inKeys = false; if (args.Length == 5) { //TODO: finish this type // can be name of attribute } if (args.Length == 7) { // see of the bone of this attribute exists current = null; foreach (AnimBone b in bones) { if (b.name.Equals(args [3])) { current = b; break; } } if (current == null) { current = new AnimBone(); bones.Add(current); } current.name = args [3]; att = new AnimData(); att.type = args [2]; current.atts.Add(att); // row child attribute aren't needed here } } if (args [0].Equals("input")) { att.input = args [1]; } if (args [0].Equals("output")) { att.output = args [1]; } if (args [0].Equals("weighted")) { att.weighted = args [1].Equals("1"); } if (args [0].Equals("preInfinity")) { att.preInfinity = args [1]; } if (args [0].Equals("postInfinity")) { att.postInfinity = args [1]; } // begining keys section if (args [0].Contains("keys")) { inKeys = true; } } } SkelAnimation a = new SkelAnimation(); for (int i = 0; i < endTime - startTime + 1; i++) { KeyFrame key = new KeyFrame(); a.addKeyframe(key); foreach (AnimBone b in bones) { KeyNode n = new KeyNode(); n.id = vbn.boneIndex(b.name); if (n.id == -1) { continue; } else { n.hash = vbn.bones[n.id].boneId; } foreach (AnimData d in b.atts) { if (d.type.Contains("translate")) { n.t_type = KeyNode.INTERPOLATED; if (d.type.Contains("X")) { n.t.X = d.getValue(i); } if (d.type.Contains("Y")) { n.t.Y = d.getValue(i); } if (d.type.Contains("Z")) { n.t.Z = d.getValue(i); } } if (d.type.Contains("rotate")) { n.r_type = KeyNode.INTERPOLATED; if (d.type.Contains("X")) { n.r.X = d.getValue(i) * (float)(Math.PI / 180f); } if (d.type.Contains("Y")) { n.r.Y = d.getValue(i) * (float)(Math.PI / 180f); } if (d.type.Contains("Z")) { n.r.Z = d.getValue(i) * (float)(Math.PI / 180f); } } if (d.type.Contains("scale")) { n.s_type = KeyNode.INTERPOLATED; if (d.type.Contains("X")) { n.s.X = d.getValue(i); } if (d.type.Contains("Y")) { n.s.Y = d.getValue(i); } if (d.type.Contains("Z")) { n.s.Z = d.getValue(i); } } } key.addNode(n); } } // keynode rotations need caluclation foreach (KeyFrame f in a.frames) { foreach (KeyNode n in f.nodes) { n.r = VBN.FromEulerAngles(n.r.Z, n.r.Y, n.r.X); } } reader.Close(); return(a); }
public static void read(string fname, SkelAnimation a, VBN v) { StreamReader reader = File.OpenText(fname); string line; string current = ""; bool readBones = false; int frame = 0, prevframe = 0; KeyFrame k = new KeyFrame(); VBN vbn = v; if (v.bones.Count == 0) { readBones = true; } else { vbn = new VBN(); } while ((line = reader.ReadLine()) != null) { line = Regex.Replace(line, @"\s+", " "); string[] args = line.Replace(";", "").TrimStart().Split(' '); if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time")) { current = args[0]; if (args.Length > 1) { prevframe = frame; frame = int.Parse(args[1]); /*if (frame != prevframe + 1) { * Console.WriteLine ("Needs interpolation " + frame); * }*/ k = new KeyFrame(); k.frame = frame; a.addKeyframe(k); } continue; } if (current.Equals("nodes")) { Bone b = new Bone(vbn); b.Text = args[1].Replace("\"", ""); b.parentIndex = int.Parse(args[2]); //b.children = new System.Collections.Generic.List<int> (); vbn.totalBoneCount++; vbn.bones.Add(b); } if (current.Equals("time")) { KeyNode n = new KeyNode(); n.id = v.boneIndex(vbn.bones[int.Parse(args[0])].Text); if (n.id == -1) { continue; } else { n.hash = v.bones[n.id].boneId; } // only if it finds the node k.addNode(n); // reading the skeleton if this isn't an animation if (readBones && frame == 0) { Bone b = vbn.bones[n.id]; b.position = new float[3]; b.rotation = new float[3]; b.scale = new float[3]; b.position[0] = float.Parse(args[1]); b.position[1] = float.Parse(args[2]); b.position[2] = float.Parse(args[3]); b.rotation[0] = float.Parse(args[4]); b.rotation[1] = float.Parse(args[5]); b.rotation[2] = float.Parse(args[6]); b.scale[0] = 1f; b.scale[1] = 1f; b.scale[2] = 1f; b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3])); b.rot = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4])); //if(b.parentIndex!=-1) // vbn.bones [b.parentIndex].children.Add (int.Parse(args[0])); } n.t_type = KeyNode.INTERPOLATED; n.t = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3])); n.r_type = KeyNode.INTERPOLATED; n.r = VBN.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4])); } } v.boneCountPerType[0] = (uint)vbn.bones.Count; v.update(); a.bakeFramesLinear(); }