/*type 1 - collisions * type 2 - spawns * type 3 - respawns * type 4 - camera bounds * type 5 - death boundaries * type 6 - ??? * type 7 - ITEMPT_transform * type 8 - enemyGenerator * type 9 - ITEMPT * type 10 - fsAreaCam (and other fsArea's ? ) * type 11 - fsCamLimit * type 12 - damageShapes (damage sphere and damage capsule are the only ones I've seen, type 2 and 3 respectively) * type 13 - item spawners * type 14 - general shapes (general rect, general path, etc.) * type 15 - general points * type 16 - ??? * type 17 - FsStartPoint * type 18 - ??? * type 19 - ???*/ public override void Read(string filename) { FileData f = new FileData(filename); f.skip(0xA);//It's magic f.skip(1); int collisionCount = f.readInt(); for (int i = 0; i < collisionCount; i++) { Collision temp = new Collision(); temp.read(f); collisions.Add(temp); } f.skip(1); int spawnCount = f.readInt(); for (int i = 0; i < spawnCount; i++) { Spawn temp = new Spawn(); temp.read(f); spawns.Add(temp); } f.skip(1); int respawnCount = f.readInt(); for (int i = 0; i < respawnCount; i++) { Spawn temp = new Spawn(); temp.read(f); respawns.Add(temp); } f.skip(1); int cameraCount = f.readInt(); for (int i = 0; i < cameraCount; i++) { Bounds temp = new Bounds(); temp.read(f); cameraBounds.Add(temp); } f.skip(1); int blastzoneCount = f.readInt(); for (int i = 0; i < blastzoneCount; i++) { Bounds temp = new Bounds(); temp.read(f); blastzones.Add(temp); } f.skip(1); if (f.readInt() != 0) //6 { return; } f.skip(1); if (f.readInt() != 0) //7 { return; } f.skip(1); int enemyGeneratorCount = f.readInt(); if (enemyGeneratorCount != 0) //Can these be read in the same way as item spawners? { return; } f.skip(1); if (f.readInt() != 0) //9 { return; } f.skip(1); int fsAreaCamCount = f.readInt(); if (fsAreaCamCount != 0) { return; } f.skip(1); int fsCamLimitCount = f.readInt(); if (fsCamLimitCount != 0) { return; } f.skip(1); int damageShapeCount = f.readInt(); for (int i = 0; i < damageShapeCount; i++) { DamageShape temp = new DamageShape(); temp.read(f); damageShapes.Add(temp); } f.skip(1); int itemCount = f.readInt(); for (int i = 0; i < itemCount; i++) { ItemSpawner temp = new ItemSpawner(); temp.read(f); items.Add(temp); } f.skip(1); int generalShapeCount = f.readInt(); for (int i = 0; i < generalShapeCount; i++) { GeneralShape temp = new GeneralShape(); temp.read(f); generalShapes.Add(temp); } f.skip(1); int generalPointCount = f.readInt(); for (int i = 0; i < generalPointCount; i++) { GeneralPoint temp = new GeneralPoint(); temp.read(f); generalPoints.Add(temp); } f.skip(1); if (f.readInt() != 0) //16 { return; //no clue how to be consistent in reading these so... } f.skip(1); if (f.readInt() != 0) //17 { return; //no clue how to be consistent in reading these so... } f.skip(1); if (f.readInt() != 0) //18 { return; //no clue how to be consistent in reading these so... } f.skip(1); if (f.readInt() != 0) //19 { return; //no clue how to be consistent in reading these so... } //LVD doesn't end here and neither does my confusion, will update this part later }