示例#1
0
        public void ReadNTWU(FileData d)
        {
            d.seek(0x4);

            Version = d.readUShort();
            ushort count = d.readUShort();

            d.skip(0x8);
            int headerPtr = 0x10;

            for (ushort i = 0; i < count; ++i)
            {
                d.seek(headerPtr);

                NutTexture tex = new NutTexture();
                tex.pixelInternalFormat = PixelInternalFormat.Rgba32ui;

                int totalSize = d.readInt();
                d.skip(4);
                int dataSize   = d.readInt();
                int headerSize = d.readUShort();
                d.skip(2);

                d.skip(1);
                byte mipmapCount = d.readByte();
                d.skip(1);
                tex.setPixelFormatFromNutFormat(d.readByte());
                tex.Width  = d.readUShort();
                tex.Height = d.readUShort();
                d.readInt(); //Always 1?
                uint caps2 = d.readUInt();

                bool isCubemap    = false;
                byte surfaceCount = 1;
                if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP) == (uint)DDS.DDSCAPS2.CUBEMAP)
                {
                    //Only supporting all six faces
                    if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) == (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES)
                    {
                        isCubemap    = true;
                        surfaceCount = 6;
                    }
                    else
                    {
                        throw new NotImplementedException($"Unsupported cubemap face amount for texture {i} with hash 0x{tex.HashId:X}. Six faces are required.");
                    }
                }

                int dataOffset      = d.readInt() + headerPtr;
                int mipDataOffset   = d.readInt() + headerPtr;
                int gtxHeaderOffset = d.readInt() + headerPtr;
                d.readInt();

                int cmapSize1 = 0;
                int cmapSize2 = 0;
                if (isCubemap)
                {
                    cmapSize1 = d.readInt();
                    cmapSize2 = d.readInt();
                    d.skip(8);
                }

                int imageSize = 0; //Total size of first mipmap of every surface
                int mipSize   = 0; //Total size of mipmaps other than the first of every surface
                if (mipmapCount == 1)
                {
                    if (isCubemap)
                    {
                        imageSize = cmapSize1;
                    }
                    else
                    {
                        imageSize = dataSize;
                    }
                }
                else
                {
                    imageSize = d.readInt();
                    mipSize   = d.readInt();
                    d.skip((mipmapCount - 2) * 4);
                    d.align(0x10);
                }

                d.skip(0x10); //eXt data - always the same

                d.skip(4);    //GIDX
                d.readInt();  //Always 0x10
                tex.HashId = d.readInt();
                d.skip(4);    // padding align 8

                d.seek(gtxHeaderOffset);
                GTX.GX2Surface gtxHeader = new GTX.GX2Surface();

                gtxHeader.dim       = d.readInt();
                gtxHeader.width     = d.readInt();
                gtxHeader.height    = d.readInt();
                gtxHeader.depth     = d.readInt();
                gtxHeader.numMips   = d.readInt();
                gtxHeader.format    = d.readInt();
                gtxHeader.aa        = d.readInt();
                gtxHeader.use       = d.readInt();
                gtxHeader.imageSize = d.readInt();
                gtxHeader.imagePtr  = d.readInt();
                gtxHeader.mipSize   = d.readInt();
                gtxHeader.mipPtr    = d.readInt();
                gtxHeader.tileMode  = d.readInt();
                gtxHeader.swizzle   = d.readInt();
                gtxHeader.alignment = d.readInt();
                gtxHeader.pitch     = d.readInt();

                //mipOffsets[0] is not in this list and is simply the start of the data (dataOffset)
                //mipOffsets[1] is relative to the start of the data (dataOffset + mipOffsets[1])
                //Other mipOffsets are relative to mipOffset[1] (dataOffset + mipOffsets[1] + mipOffsets[i])
                int[] mipOffsets = new int[mipmapCount];
                mipOffsets[0] = 0;
                for (byte mipLevel = 1; mipLevel < mipmapCount; ++mipLevel)
                {
                    mipOffsets[mipLevel] = 0;
                    mipOffsets[mipLevel] = mipOffsets[1] + d.readInt();
                }

                for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel)
                {
                    tex.surfaces.Add(new TextureSurface());
                }

                int w = tex.Width, h = tex.Height;
                for (byte mipLevel = 0; mipLevel < mipmapCount; ++mipLevel)
                {
                    int p = gtxHeader.pitch / (gtxHeader.width / w);

                    int size;
                    if (mipmapCount == 1)
                    {
                        size = imageSize;
                    }
                    else if (mipLevel + 1 == mipmapCount)
                    {
                        size = (mipSize + mipOffsets[1]) - mipOffsets[mipLevel];
                    }
                    else
                    {
                        size = mipOffsets[mipLevel + 1] - mipOffsets[mipLevel];
                    }

                    size /= surfaceCount;

                    for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel)
                    {
                        gtxHeader.data = d.getSection(dataOffset + mipOffsets[mipLevel] + (size * surfaceLevel), size);

                        //Real size
                        //Leave the below line commented for now because it breaks RGBA textures
                        //size = ((w + 3) >> 2) * ((h + 3) >> 2) * (GTX.getBPP(gtxHeader.format) / 8);
                        if (size < (GTX.getBPP(gtxHeader.format) / 8))
                        {
                            size = (GTX.getBPP(gtxHeader.format) / 8);
                        }

                        byte[] deswiz = GTX.swizzleBC(
                            gtxHeader.data,
                            w,
                            h,
                            gtxHeader.format,
                            gtxHeader.tileMode,
                            p,
                            gtxHeader.swizzle
                            );
                        tex.surfaces[surfaceLevel].mipmaps.Add(new FileData(deswiz).getSection(0, size));
                    }

                    w /= 2;
                    h /= 2;

                    if (w < 1)
                    {
                        w = 1;
                    }
                    if (h < 1)
                    {
                        h = 1;
                    }
                }

                headerPtr += headerSize;

                Nodes.Add(tex);
            }
        }
示例#2
0
        public void ReadNTWU(FileData d)
        {
            d.seek(0x4);

            Version = d.readUShort();
            ushort count = d.readUShort();

            d.skip(0x8);
            int headerPtr = 0x10;

            for (ushort i = 0; i < count; ++i)
            {
                d.seek(headerPtr);

                NutTexture tex = new NutTexture();
                tex.type = PixelInternalFormat.Rgba32ui;

                int totalSize = d.readInt();
                d.skip(4);
                int dataSize   = d.readInt();
                int headerSize = d.readUShort();
                d.skip(2);

                d.skip(1);
                byte mipMapCount = d.readByte();
                d.skip(1);
                tex.setPixelFormatFromNutFormat(d.readByte());
                tex.Width  = d.readUShort();
                tex.Height = d.readUShort();
                d.readInt(); //Always 1?
                uint caps2 = d.readUInt();

                bool isCubemap    = false;
                byte surfaceCount = 1;
                if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP) == (uint)DDS.DDSCAPS2.CUBEMAP)
                {
                    //Only supporting all six faces
                    if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) == (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES)
                    {
                        isCubemap    = true;
                        surfaceCount = 6;
                    }
                    else
                    {
                        throw new NotImplementedException($"Unsupported cubemap face amount for texture {i} with hash 0x{tex.HASHID:X}. Six faces are required.");
                    }
                }

                int dataOffset      = d.readInt() + headerPtr;
                int mipDataOffset   = d.readInt() + headerPtr;
                int gtxHeaderOffset = d.readInt() + headerPtr;
                d.readInt();

                int cmapSize1 = 0;
                int cmapSize2 = 0;
                if (isCubemap)
                {
                    cmapSize1 = d.readInt();
                    cmapSize2 = d.readInt();
                    d.skip(8);
                }

                int imageSize = 0; //Total size of first mipmap of every surface
                int mipSize   = 0; //Total size of mipmaps other than the first of every surface
                if (mipMapCount == 1)
                {
                    if (isCubemap)
                    {
                        imageSize = cmapSize1;
                    }
                    else
                    {
                        imageSize = dataSize;
                    }
                }
                else
                {
                    imageSize = d.readInt();
                    mipSize   = d.readInt();
                    d.skip((mipMapCount - 2) * 4);
                    d.align(0x10);
                }

                d.skip(0x10); //eXt data - always the same

                d.skip(4);    //GIDX
                d.readInt();  //Always 0x10
                tex.HASHID = d.readInt();
                d.skip(4);    // padding align 8

                d.seek(gtxHeaderOffset);
                GTX.GX2Surface gtxHeader = new GTX.GX2Surface();

                gtxHeader.dim       = d.readInt();
                gtxHeader.width     = d.readInt();
                gtxHeader.height    = d.readInt();
                gtxHeader.depth     = d.readInt();
                gtxHeader.numMips   = d.readInt();
                gtxHeader.format    = d.readInt();
                gtxHeader.aa        = d.readInt();
                gtxHeader.use       = d.readInt();
                gtxHeader.imageSize = d.readInt();
                gtxHeader.imagePtr  = d.readInt();
                gtxHeader.mipSize   = d.readInt();
                gtxHeader.mipPtr    = d.readInt();
                gtxHeader.tileMode  = d.readInt();
                gtxHeader.swizzle   = d.readInt();
                gtxHeader.alignment = d.readInt();
                gtxHeader.pitch     = d.readInt();

                //mipOffsets[0] is not in this list and is simply the start of the data (dataOffset)
                //mipOffsets[1] is relative to the start of the data (dataOffset + mipOffsets[1])
                //Other mipOffsets are relative to mipOffset[1] (dataOffset + mipOffsets[1] + mipOffsets[i])
                int[] mipOffsets = new int[mipMapCount];
                mipOffsets[0] = 0;
                for (byte mipLevel = 1; mipLevel < mipMapCount; ++mipLevel)
                {
                    mipOffsets[mipLevel] = 0;
                    mipOffsets[mipLevel] = mipOffsets[1] + d.readInt();
                }

                for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel)
                {
                    tex.surfaces.Add(new TextureSurface());
                }

                int w = tex.Width, h = tex.Height;
                for (byte mipLevel = 0; mipLevel < mipMapCount; ++mipLevel)
                {
                    int p = gtxHeader.pitch / (gtxHeader.width / w);

                    int size;
                    if (mipMapCount == 1)
                    {
                        size = imageSize;
                    }
                    else if (mipLevel + 1 == mipMapCount)
                    {
                        size = (mipSize + mipOffsets[1]) - mipOffsets[mipLevel];
                    }
                    else
                    {
                        size = mipOffsets[mipLevel + 1] - mipOffsets[mipLevel];
                    }

                    size /= surfaceCount;

                    for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel)
                    {
                        gtxHeader.data = d.getSection(dataOffset + mipOffsets[mipLevel] + (size * surfaceLevel), size);

                        //Real size
                        //Leave the below line commented for now because it breaks RGBA textures
                        //size = ((w + 3) >> 2) * ((h + 3) >> 2) * (GTX.getBPP(gtxHeader.format) / 8);
                        if (size < (GTX.getBPP(gtxHeader.format) / 8))
                        {
                            size = (GTX.getBPP(gtxHeader.format) / 8);
                        }

                        byte[] deswiz = GTX.swizzleBC(
                            gtxHeader.data,
                            w,
                            h,
                            gtxHeader.format,
                            gtxHeader.tileMode,
                            p,
                            gtxHeader.swizzle
                            );
                        tex.surfaces[surfaceLevel].mipmaps.Add(new FileData(deswiz).getSection(0, size));
                    }

                    w /= 2;
                    h /= 2;

                    if (w < 1)
                    {
                        w = 1;
                    }
                    if (h < 1)
                    {
                        h = 1;
                    }
                }

                headerPtr += headerSize;

                Nodes.Add(tex);
            }

            RefreshGlTexturesByHashId();

            //Console.WriteLine("\tMIP: " + size.ToString("x") + " " + dataOffset.ToString("x") + " " + mipSize.ToString("x") + " " + p + " " + (size == 0 ? ds + dataSize - dataOffset : size));

            //Console.WriteLine(tex.id.ToString("x") + " " + dataOffset.ToString("x") + " " + mipSize.ToString("x") + " " + p + " " + swizzle);
            //Console.WriteLine((tex.width >> mipLevel) + " " + (tex.height >> mipLevel));

            //File.WriteAllBytes("C:\\s\\Smash\\extract\\data\\fighter\\duckhunt\\model\\body\\mip1.bin", bytearray);

            //Console.WriteLine(GL.GetError());

            /*int j = 0;
             * foreach(byte[] b in textures[0].mipmaps)
             * {
             *  if (j == 3)
             *  {
             *      for(int w = 3; w < 8; w++)
             *      {
             *          for (int p = 3; p < 6; p++)
             *          {
             *              byte[] deswiz = GTX.swizzleBC(
             *                  b,
             *                  (int)Math.Pow(2, w),
             *                  64,
             *                  51,
             *                  4,
             *                   (int)Math.Pow(2, p),
             *                  197632
             *              );
             *              File.WriteAllBytes("C:\\s\\Smash\\extract\\data\\fighter\\duckhunt\\model\\body\\chunk_" + (int)Math.Pow(2, p) + "_" + (int)Math.Pow(2, w), deswiz);
             *          }
             *      }
             *
             *  }
             *  j++;
             * }*/
        }