public static Material GetDefault() { Material material = new Material(); material.Flags = 0x94010161; material.cullMode = 0x0405; material.entries.Add("NU_colorSamplerUV", new float[] { 1, 1, 0, 0 }); material.entries.Add("NU_fresnelColor", new float[] { 1, 1, 1, 1 }); material.entries.Add("NU_blinkColor", new float[] { 0, 0, 0, 0 }); material.entries.Add("NU_aoMinGain", new float[] { 0, 0, 0, 0 }); material.entries.Add("NU_lightMapColorOffset", new float[] { 0, 0, 0, 0 }); material.entries.Add("NU_fresnelParams", new float[] { 1, 0, 0, 0 }); material.entries.Add("NU_alphaBlendParams", new float[] { 0, 0, 0, 0 }); material.entries.Add("NU_materialHash", new float[] { FileData.toFloat(0x7E538F65), 0, 0, 0 }); material.textures.Add(new MatTexture(0x10000000)); material.textures.Add(MatTexture.GetDefault()); return(material); }