public void RefreshDisplay() { Nodes.Clear(); foreach (DATRoot root in DatFile.Roots) { MeleeRootNode ro = new MeleeRootNode(root); Nodes.Add(ro); ro.RefreshDisplay(); } }
public void RefreshDisplay() { Nodes.Clear(); { MeleeRootNode n = new MeleeRootNode(ModelGroup.BoneRoot); n.Text = "Model"; Nodes.Add(n); n.RefreshDisplay(); } { Nodes.Add(new MeleeMapAnimNode(ModelGroup.QuakeRoot) { Text = "StageAnimation" }); } }