public int Rebuild(FileOutput o) { o.WriteString("DTON"); int sizeoff = o.Size(); o.WriteInt(0); int size = o.Size(); o.WriteInt(destone.Count); FileOutput dat = new FileOutput(); dat.endian = Endianness.Little; int start = destone.Count * 8 + 4; for (int i = 0; i < destone.Count; i++) { o.WriteInt(start + dat.Size()); o.WriteInt(destone[i].Rebuild(dat) + 4); if (i != destone.Count - 1) { dat.WriteInt(0); } } o.WriteInt(0); o.WriteOutput(dat); size = o.Size() - size; o.WriteIntAt(size, sizeoff); return(size); }
public int Rebuild(FileOutput o) { o.WriteString("TONE"); int sizeoff = o.Size(); o.WriteInt(0); int size = o.Size(); o.WriteInt(tones.Count); FileOutput dat = new FileOutput(); dat.endian = Endianness.Little; int start = tones.Count * 8 + 4; for (int i = 0; i < tones.Count; i++) { o.WriteInt(start + dat.Size()); o.WriteInt(tones[i].Rebuild(dat)); } o.WriteInt(0); o.WriteOutput(dat); size = o.Size() - size - 4; o.WriteIntAt(size, sizeoff); return(size); }
} // Read() #region serialization void writeSymbols(FileOutput o) { FileOutput tag = new FileOutput(); tag.WriteInt(Strings.Count); Console.WriteLine($"Strings = [ // offset=0x{o.Size():X2}"); for (int i = 0; i < Strings.Count; i++) { var str = Strings[i]; Console.WriteLine($"\t0x{i:X3}: \"{str}\""); var strBytes = Encoding.UTF8.GetBytes(str); tag.WriteInt(strBytes.Length); tag.WriteBytes(strBytes); int padSize = 4 - (tag.Size() % 4); for (int j = 0; j < padSize; j++) { tag.WriteByte(0); } } Console.WriteLine("]\n"); o.WriteInt((int)TagType.Symbols); o.WriteInt(tag.Size() / 4); o.WriteOutput(tag); }
public int Rebuild(FileOutput o) { int size = o.Size(); o.WriteInt(hash); o.WriteInt(unk1); o.WriteByte(name.Length + 1); o.WriteString(name); o.WriteByte(0); o.Align(4); o.WriteInt(0); o.WriteInt(8); o.WriteInt(offset); o.WriteInt(this.size); // write data foreach (float f in param) { o.WriteFloat(f); } o.WriteInt(offsets.Length); foreach (int f in offsets) { o.WriteInt(f); } o.WriteInt(unkvalues.Length); int v = 0; foreach (float f in unkvalues) { o.WriteInt(v++); o.WriteFloat(f); } foreach (int f in unkending) { o.WriteInt(f); } foreach (int f in end) { o.WriteInt(f); } return(o.Size() - size); }
private void SaveMaterialToFile(string fileName) { FileOutput m = new FileOutput(); FileOutput s = new FileOutput(); int[] c = Nud.WriteMaterial(m, currentMaterialList, s); FileOutput fin = new FileOutput(); fin.WriteInt(0); fin.WriteInt(20 + c[0]); for (int i = 1; i < 4; i++) { fin.WriteInt(c[i] == c[i - 1] ? 0 : 20 + c[i]); } for (int i = 0; i < 4 - c.Length; i++) { fin.WriteInt(0); } fin.WriteOutput(m); fin.Align(32, 0xFF); fin.WriteIntAt(fin.Size(), 0); fin.WriteOutput(s); fin.Save(fileName); }
void writeTransforms(FileOutput o) { Console.WriteLine($"Transforms = [ // offset=0x{o.Size():X2}"); o.WriteInt((int)TagType.Transforms); o.WriteInt(Transforms.Count * 6 + 1); o.WriteInt(Transforms.Count); for (int i = 0; i < Transforms.Count; i++) { var transform = Transforms[i]; Console.WriteLine($"\t[{transform.M11:f2}, {transform.M21:f2}] // offset=0x{o.Size():X2}"); Console.WriteLine($"\t[{transform.M12:f2}, {transform.M22:f2}]"); Console.WriteLine($"\t[{transform.M41:f2}, {transform.M42:f2}]\n"); o.WriteFloat(transform.M11); o.WriteFloat(transform.M21); o.WriteFloat(transform.M12); o.WriteFloat(transform.M22); o.WriteFloat(transform.M41); o.WriteFloat(transform.M42); } Console.WriteLine("]\n"); }
public void Write(FileOutput o) { Console.WriteLine($"Properties {{ // offset=0x{o.Size():X2}"); Console.WriteLine($"\tunk0: 0x{unk0:X8}"); Console.WriteLine($"\tunk1: 0x{unk1:X8}"); Console.WriteLine($"\tunk2: 0x{unk2:X8}"); Console.WriteLine($"\tmaxCharacterId: 0x{maxCharacterId:X8}"); Console.WriteLine($"\tunk4: 0x{unk4:X8}"); Console.WriteLine($"\tmaxCharacterId2: 0x{maxCharacterId2:X2}"); Console.WriteLine($"\tmaxDepth: 0x{maxDepth:X4}"); Console.WriteLine($"\tunk7: 0x{unk7:X4}"); Console.WriteLine($"\tframerate: {framerate}"); Console.WriteLine($"\tdimensions: {width}x{height}"); Console.WriteLine($"\tunk8: 0x{unk8:X8}"); Console.WriteLine($"\tunk9: 0x{unk9:X8}"); Console.WriteLine("}\n"); o.WriteInt((int)TagType.Properties); o.WriteInt(12); o.WriteInt((int)unk0); o.WriteInt((int)unk1); o.WriteInt((int)unk2); o.WriteInt((int)maxCharacterId); o.WriteInt(unk4); o.WriteInt((int)maxCharacterId2); o.WriteShort((short)maxDepth); o.WriteShort((short)unk7); o.WriteFloat(framerate); o.WriteFloat(width); o.WriteFloat(height); o.WriteInt((int)unk8); o.WriteInt((int)unk9); }
public int Rebuild(FileOutput o) { o.WriteString("GRP "); int sizeoff = o.Size(); o.WriteInt(0); int size = o.Size(); o.WriteInt(names.Count); int start = names.Count * 8 + 4; FileOutput name = new FileOutput(); name.endian = Endianness.Little; int c = 0; foreach (string na in names) { o.WriteInt(start + name.Size()); int ns = name.Pos(); name.WriteInt(1); name.WriteByte(na.Length == 0 ? 0xFF : na.Length + 1); name.WriteString(na); name.WriteByte(0); name.Align(4); if (c != names.Count - 1) { name.WriteInt(0); // padding } else { ns -= 4; } c++; o.WriteInt(name.Pos() - ns); } o.WriteInt(0); o.WriteOutput(name); size = o.Size() - size; o.WriteIntAt(size, sizeoff); return(size); }
public static void WriteKeyData(Animation.KeyGroup group, FileOutput boneHeader, FileOutput keyData, FileOutput d_Main3, int start, ref int track) { if (group.keys.Count == 1) { boneHeader.WriteFloat(group.keys[0].Value); } else if (group.keys.Count == 0) { boneHeader.WriteInt(0); } else { int off = (group.keys.Count * 4); boneHeader.WriteOffset(start + keyData.Size(), d_Main3); // bone offset keyData.WriteFloat(0); keyData.WriteFloat(group.FrameCount); keyData.WriteInt(track++ << 16); // track keyData.WriteInt((group.keys.Count << 16) | 0x0701); // 7 is quantinization and 1 is linear interpolation float minv = 999, maxv = -999; float minf = 999, maxf = -999; foreach (Animation.KeyFrame key in group.keys) { minv = Math.Min(key.Value, minv); maxv = Math.Max(key.Value, maxv); minf = Math.Min(key.Frame, minf); maxf = Math.Max(key.Frame, maxf); } maxv -= minv; keyData.WriteFloat(maxv / 0xFFFFF); // value scale keyData.WriteFloat(minv); // value offset keyData.WriteFloat(1f); // frame scale keyData.WriteFloat(minf); // frame offset keyData.WriteOffset(start + keyData.Size() + 4, d_Main3); // useless flags foreach (Animation.KeyFrame key in group.keys) { keyData.WriteInt((((int)(((key.Value - minv) / (maxv)) * 0xFFFFF)) << 12) | (((int)(key.Frame - minf)) & 0xFFF)); } } //------ }
public int Rebuild(FileOutput o) { int size = o.Size(); o.WriteInt(hash); o.WriteInt(unk1); o.WriteByte(name.Length + 1); o.WriteString(name); o.WriteByte(0); o.Align(4); // write data foreach (float f in data) { o.WriteFloat(f); } return(o.Size() - size); }
public int Rebuild(FileOutput o) { o.WriteString("BINF"); int sizeoff = o.Size(); o.WriteInt(0); int size = o.Size(); o.WriteInt(0); o.WriteInt(unk1); o.WriteByte(name.Length + 1); o.WriteString(name); o.WriteByte(0); o.Align(4); o.WriteInt(flag); size = o.Size() - size; o.WriteIntAt(size, sizeoff); return(size); }
void writeBounds(FileOutput o) { Console.WriteLine($"Bounds = [ // offset=0x{o.Size():X2}"); o.WriteInt((int)TagType.Bounds); o.WriteInt(Bounds.Count * 4 + 1); o.WriteInt(Bounds.Count); for (int i = 0; i < Bounds.Count; i++) { var bb = Bounds[i]; Console.WriteLine($"\t0x{i:X2}: {bb} // offset=0x{o.Size():X2}"); o.WriteFloat(bb.TopLeft.X); o.WriteFloat(bb.TopLeft.Y); o.WriteFloat(bb.BottomRight.X); o.WriteFloat(bb.BottomRight.Y); } Console.WriteLine("]\n"); }
public static byte[] FromIDSP(byte[] idsp) { File.WriteAllBytes("temp.idsp", idsp); IntPtr vgm = VGMStreamNative.InitVGMStream("temp.idsp"); if (vgm == IntPtr.Zero) { throw new Exception("Error loading idsp"); } int channelCount = VGMStreamNative.GetVGMStreamChannelCount(vgm); int bitsPerFrame = VGMStreamNative.GetVGMStreamFrameSize(vgm); int size = VGMStreamNative.GetVGMStreamTotalSamples(vgm); int samplerate = VGMStreamNative.GetVGMStreamSampleRate(vgm); int total = (int)((samplerate * bitsPerFrame * channelCount * (size / 24576000f)) / 8 * 1024); short[] buffer = new short[total]; VGMStreamNative.RenderVGMStream(buffer, buffer.Length / 2, vgm); FileOutput o = new FileOutput(); o.endian = Endianness.Little; o.WriteString("RIFF"); o.WriteInt(0); o.WriteString("WAVEfmt "); o.WriteInt(0x10); o.WriteShort(1); o.WriteShort(channelCount); o.WriteInt(samplerate); o.WriteInt(size); o.WriteShort(2); o.WriteShort(0x10); o.WriteString("data"); o.WriteInt(buffer.Length); for (int i = 0; i < buffer.Length / 2; i++) { o.WriteShort(buffer[i]); } o.WriteIntAt(o.Size() - 8, 4); VGMStreamNative.CloseVGMStream(vgm); File.Delete("temp.idsp"); return(o.GetBytes()); }
void writeAtlases(FileOutput o) { Console.WriteLine($"TextureAtlases = [ // offset=0x{o.Size():X2}"); o.WriteInt((int)TagType.TextureAtlases); o.WriteInt(Atlases.Count * 4 + 1); o.WriteInt(Atlases.Count); for (int i = 0; i < Atlases.Count; i++) { var atlas = Atlases[i]; Console.WriteLine($"\tatlas 0x{atlas.id:X2} {{ // offset=0x{o.Size():X2}"); Console.WriteLine($"\t\t\"name\": \"{Strings[atlas.nameId]}\""); Console.WriteLine($"\t\tdimensions: {atlas.width}x{atlas.height}"); Console.WriteLine("\t}\n"); o.WriteInt(atlas.id); o.WriteInt(atlas.nameId); o.WriteFloat(atlas.width); o.WriteFloat(atlas.height); } Console.WriteLine("]\n"); }
public override byte[] Rebuild() { FileOutput o = new FileOutput(); o.endian = Endianness.Little; FileOutput d = new FileOutput(); d.endian = Endianness.Little; o.WriteString("NUS3"); o.WriteInt(0); o.WriteString("BANKTOC "); o.WriteInt(0x3C); o.WriteInt(0x07); // write each section o.WriteString("PROP"); o.WriteInt(prop.Rebuild(d)); o.WriteString("BINF"); o.WriteInt(binf.Rebuild(d)); o.WriteString("GRP "); o.WriteInt(grp.Rebuild(d)); o.WriteString("DTON"); o.WriteInt(dton.Rebuild(d)); o.WriteString("TONE"); o.WriteInt(tone.Rebuild(d)); o.WriteString("JUNK"); o.WriteInt(4); //d.writeString("JUNK"); d.WriteInt(4); d.WriteInt(0); o.WriteString("PACK"); o.WriteInt(0); o.WriteOutput(d); o.WriteIntAt(o.Size(), 4); // something extra with bgm?? return(o.GetBytes()); }
public int Rebuild(FileOutput o) { o.WriteString("PROP"); int sizeoff = o.Size(); o.WriteInt(0); int size = o.Size(); o.WriteInt(0); o.WriteInt(unk1); o.WriteShort(0); o.WriteShort(unk2); o.WriteByte(project.Length + 1); o.WriteString(project); o.WriteByte(0); o.WriteByte(0); o.WriteByte(0); o.WriteByte(0); o.Align(4); o.WriteShort(unk3); o.Align(4); o.WriteByte(timestamp.Length + 1); o.WriteString(timestamp); o.WriteByte(0); o.WriteByte(0); o.WriteByte(0); o.WriteByte(0); o.Align(4); size = o.Size() - size; o.WriteIntAt(size, sizeoff); return(size); }
void writePositions(FileOutput o) { Console.WriteLine($"Positions = [ // offset=0x{o.Size():X2}"); o.WriteInt((int)TagType.Positions); o.WriteInt(Positions.Count * 2 + 1); o.WriteInt(Positions.Count); for (int i = 0; i < Positions.Count; i++) { var position = Positions[i]; Console.WriteLine($"\t0x{i:X4}: [{position.X}, {position.Y}] // offset=0x{o.Size():X2}"); o.WriteFloat(position.X); o.WriteFloat(position.Y); } Console.WriteLine("]\n"); }
void writeColors(FileOutput o) { Console.WriteLine($"Colors = [ // offset=0x{o.Size():X2}"); o.WriteInt((int)TagType.Colors); o.WriteInt(Colors.Count * 2 + 1); o.WriteInt(Colors.Count); for (int i = 0; i < Colors.Count; i++) { var color = Colors[i]; Console.WriteLine($"\t0x{i:X3}: #{(byte)(color.X * 255):X2}{(byte)(color.Z * 255):X2}{(byte)(color.Y * 255):X2}, {(byte)(color.W * 255):X2} // offset=0x{o.Size():X2}"); o.WriteShort((short)(color.X * 256)); o.WriteShort((short)(color.Y * 256)); o.WriteShort((short)(color.Z * 256)); o.WriteShort((short)(color.W * 256)); } Console.WriteLine("]\n"); }
public void Write(FileOutput o) { Console.WriteLine($"Properties2 {{ // offset=0x{o.Size():X2}"); Console.WriteLine($"\tnumShapes: 0x{numShapes:X8}"); Console.WriteLine($"\tunk1: 0x{unk1:X8}"); Console.WriteLine($"\tnumSprites: 0x{numSprites:X8}"); Console.WriteLine($"\tunk3: 0x{unk3:X8}"); Console.WriteLine($"\tnumTexts: 0x{numTexts:X8}"); Console.WriteLine($"\tunk5: 0x{unk5:X8}"); Console.WriteLine($"\tunk6: 0x{unk6:X8}"); Console.WriteLine($"\tunk7: 0x{unk7:X8}"); Console.WriteLine("}\n"); o.WriteInt((int)TagType.Defines); o.WriteInt(8); o.WriteInt((int)numShapes); o.WriteInt((int)unk1); o.WriteInt((int)numSprites); o.WriteInt((int)unk3); o.WriteInt((int)numTexts); o.WriteInt((int)unk5); o.WriteInt((int)unk6); o.WriteInt((int)unk7); }
public void Write(FileOutput o) { Console.WriteLine($"unk_{(int)Type:X4} (size=0x{Size * 4:X4}) // offset=0x{o.Size():X2}\n"); o.WriteInt((int)Type); o.WriteInt(Size); o.WriteBytes(Data); }
public override byte[] Rebuild() { FileOutput f = new FileOutput(); f.endian = Endianness.Little; FileOutput fv = new FileOutput(); fv.endian = Endianness.Little; f.WriteShort(format); f.WriteShort(unknown); f.WriteInt(flags); f.WriteInt(mode); bool hasNameTable = (flags & 2) > 0; f.WriteInt(mesh.Count); int vertSize = 0; // Vertex Bank for (int i = 0; i < 1; i++) { if (mode == 0 || i == 0) { Descriptor des = descript[i]; if (format != 4) { foreach (Vertex v in vertices) { for (int k = 0; k < des.type.Length; k++) { fv.Align(2, 0x00); switch (des.type[k]) { case 0: //Position writeType(fv, v.pos.X, des.format[k], des.scale[k]); writeType(fv, v.pos.Y, des.format[k], des.scale[k]); writeType(fv, v.pos.Z, des.format[k], des.scale[k]); break; case 1: //Normal writeType(fv, v.nrm.X, des.format[k], des.scale[k]); writeType(fv, v.nrm.Y, des.format[k], des.scale[k]); writeType(fv, v.nrm.Z, des.format[k], des.scale[k]); break; case 2: //Color writeType(fv, v.col.X, des.format[k], des.scale[k]); writeType(fv, v.col.Y, des.format[k], des.scale[k]); writeType(fv, v.col.Z, des.format[k], des.scale[k]); writeType(fv, v.col.W, des.format[k], des.scale[k]); break; case 3: //Tex0 writeType(fv, v.tx[0].X, des.format[k], des.scale[k]); writeType(fv, v.tx[0].Y, des.format[k], des.scale[k]); break; case 4: //Tex1 writeType(fv, v.tx[1].X, des.format[k], des.scale[k]); writeType(fv, v.tx[1].Y, des.format[k], des.scale[k]); break; case 5: //Bone Index fv.WriteByte(v.node[0]); fv.WriteByte(v.node[1]); break; case 6: //Bone Weight writeType(fv, v.weight[0], des.format[k], des.scale[k]); writeType(fv, v.weight[1], des.format[k], des.scale[k]); break; //default: // Console.WriteLine("WTF is this"); } } } vertSize = fv.Size(); fv.Align(32, 0xFF); } } for (int j = 0; j < mesh.Count; j++) { foreach (List <int> l in mesh[j].faces) { foreach (int index in l) { fv.WriteShort(index); } fv.Align(32, 0xFF); } } } for (int i = 0; i < mesh.Count; i++) { if (i == 0 && mode == 1) { descript[0].WriteDescription(f); f.WriteInt(vertSize); } f.WriteInt(mesh[i].nodeList.Count); //Console.WriteLine(mesh[i].faces.Count + " " + mesh[i].nodeList.Count); for (int j = 0; j < mesh[i].nodeList.Count; j++) { f.WriteInt(mesh[i].nodeList[j].Count); for (int k = 0; k < mesh[i].nodeList[j].Count; k++) { f.WriteInt(mesh[i].nodeList[j][k]); } f.WriteInt(mesh[i].faces[j].Count); // TODO: This stuff if (hasNameTable) { //int nameId = d.readInt(); } /*if (mode == 0) * { * if (format == 4) * { * int[] buffer = new int[primitiveCount]; * for (int k = 0; k < primitiveCount; k++) * { * buffer[k] = d.readShort(); * } * d.align(4); * List<int> buf = new List<int>(); * buf.AddRange(buffer); * m.faces.Add(buf); * } * else * { * Descriptor des = new Descriptor(); * des.ReadDescription(d); * descript.Add(des); * } * * }*/ } } // TODO: STRING TABLE /*if (hasNameTable) * { * for (int i = 0; i < mesh.Count; i++) * { * int index = d.readByte(); * nameTable.Add(d.readString()); * } * }*/ if (format != 4) { f.Align(32, 0xFF); } f.WriteOutput(fv); return(f.GetBytes()); }
public byte[] Rebuild(bool dump = false) { FileOutput o = new FileOutput(); TextWriter oldOut = Console.Out; MemoryStream ostrm = new MemoryStream(0xA00000); StreamWriter writer = new StreamWriter(ostrm); Console.SetOut(writer); // TODO: write correct filesize in header. // It isn't checked by the game, but what the hell, right? header.Write(o); writeSymbols(o); writeColors(o); writeTransforms(o); writePositions(o); writeBounds(o); Actionscript.Write(o); if (Actionscript2 != null) { Actionscript2.Write(o); } writeAtlases(o); unkF008.Write(o); unkF009.Write(o); unkF00A.Write(o); unk000A.Write(o); unkF00B.Write(o); properties.Write(o); Defines.numShapes = (uint)Shapes.Count; Defines.numSprites = (uint)Sprites.Count; Defines.numTexts = (uint)Texts.Count; Defines.Write(o); writeShapes(o); writeSprites(o); writeTexts(o); o.WriteInt((int)TagType.End); o.WriteInt(0); int padSize = (4 - (o.Size() % 4)) % 4; for (int i = 0; i < padSize; i++) { o.WriteByte(0); } if (dump) { writer.Flush(); using (var filestream = new FileStream("dump.txt", FileMode.Create)) ostrm.WriteTo(filestream); } Console.SetOut(oldOut); o.Save(Filename); return(o.GetBytes()); }
void writeShapes(FileOutput o) { Console.WriteLine($"Shapes = [ // offset=0x{o.Size():X2}"); for (int i = 0; i < Shapes.Count; i++) { var shape = Shapes[i]; Console.WriteLine($"\tCharacterId: 0x{shape.CharacterId:X4} // offset=0x{o.Size():X2}"); Console.WriteLine($"\tUnk1: 0x{shape.Unk1:X8}"); Console.WriteLine($"\tBounds: {Bounds[shape.BoundsId]} (0x{shape.BoundsId:X2})"); Console.WriteLine($"\tUnk3: 0x{shape.Unk3:X8}"); Console.WriteLine("\t["); o.WriteInt((int)TagType.Shape); o.WriteInt(5); o.WriteInt(shape.CharacterId); o.WriteInt(shape.Unk1); o.WriteInt(shape.BoundsId); o.WriteInt(shape.Unk3); o.WriteInt(shape.Graphics.Length); foreach (var graphic in shape.Graphics) { Console.WriteLine($"\t\tGraphic {{ // offset=0x{o.Size():X2}"); Console.WriteLine($"\t\t\tAtlasId: {graphic.AtlasId}"); Console.WriteLine($"\t\t\tFillType: {graphic.FillType} (0x{(short)graphic.FillType:X2})"); var graphicTag = new FileOutput(); graphicTag.WriteInt(graphic.AtlasId); graphicTag.WriteShort((short)graphic.FillType); graphicTag.WriteShort((short)graphic.Verts.Length); graphicTag.WriteInt(graphic.Indices.Length); foreach (var vert in graphic.Verts) { Console.WriteLine($"\t\t\t\t{vert}"); graphicTag.WriteFloat(vert.X); graphicTag.WriteFloat(vert.Y); graphicTag.WriteFloat(vert.U); graphicTag.WriteFloat(vert.V); } Console.Write("\t\t\t["); foreach (var index in graphic.Indices) { Console.Write($"{index}, "); graphicTag.WriteShort((short)index); } Console.WriteLine("]"); Console.WriteLine("\t\t}\n"); if ((graphic.Indices.Length % 2) != 0) { graphicTag.WriteShort(0); } o.WriteInt((int)TagType.Graphic); o.WriteInt(graphicTag.Size() / 4); o.WriteOutput(graphicTag); } Console.WriteLine("\t]\n"); } Console.WriteLine("]\n"); }
public static byte[] createOMO(SkelAnimation a, VBN vbn) { List <int> nodeid = a.GetNodes(true, vbn); int startNode = 0; int sizeNode = nodeid.Count; FileOutput o = new FileOutput(); o.endian = Endianness.Big; FileOutput t1 = new FileOutput(); t1.endian = Endianness.Big; FileOutput t2 = new FileOutput(); t2.endian = Endianness.Big; o.WriteString("OMO "); o.WriteShort(1); //idk o.WriteShort(3); //idk o.WriteInt(0x091E100C); //flags?? o.WriteShort(0); //padding o.WriteShort(sizeNode); // numOfNodes o.WriteShort(a.frames.Count); // frame size o.WriteShort(0); // frame start ?? o.WriteInt(0); o.WriteInt(0); o.WriteInt(0); o.WriteIntAt(o.Size(), 0x14); // ASSESSMENT KeyNode[] minmax = new KeyNode[sizeNode]; bool[] hasScale = new bool[sizeNode]; bool[] hasTrans = new bool[sizeNode]; bool[] hasRot = new bool[sizeNode]; bool[] conScale = new bool[sizeNode]; bool[] conTrans = new bool[sizeNode]; bool[] conRot = new bool[sizeNode]; a.SetFrame(0); List <List <Bone> > Frames = new List <List <Bone> >(); VBN tempvbn = new VBN(); for (int i = 0; i < a.Size(); i++) { a.NextFrame(vbn, true); List <Bone> bonelist = new List <Bone>(); for (int j = 0; j < nodeid.Count; j++) { Bone node = getNodeId(vbn, nodeid[j]); Bone f1 = new Bone(tempvbn); f1.pos = node.pos; f1.rot = node.rot; f1.sca = node.sca; bonelist.Add(f1); if (minmax[j] == null) { hasRot[j] = false; hasScale[j] = false; hasTrans[j] = false; KeyNode n = a.GetFirstNode(nodeid[j]); if (n != null) { if (n.rType != -1) { hasRot[j] = true; } if (n.tType != -1) { hasTrans[j] = true; } if (n.sType != -1) { hasScale[j] = true; } } minmax[j] = new KeyNode(); minmax[j].t = new Vector3(999f, 999f, 999f); minmax[j].r = new Quaternion(999f, 999f, 999f, 999f); minmax[j].s = new Vector3(999f, 999f, 999f); minmax[j].t2 = new Vector3(-999f, -999f, -999f); minmax[j].r2 = new Quaternion(-999f, -999f, -999f, -999f); minmax[j].s2 = new Vector3(-999f, -999f, -999f); } if (node.pos.X < minmax[j].t.X) { minmax[j].t.X = node.pos.X; } if (node.pos.X > minmax[j].t2.X) { minmax[j].t2.X = node.pos.X; } if (node.pos.Y < minmax[j].t.Y) { minmax[j].t.Y = node.pos.Y; } if (node.pos.Y > minmax[j].t2.Y) { minmax[j].t2.Y = node.pos.Y; } if (node.pos.Z < minmax[j].t.Z) { minmax[j].t.Z = node.pos.Z; } if (node.pos.Z > minmax[j].t2.Z) { minmax[j].t2.Z = node.pos.Z; } // float[] fix = Node.fix360(node.nrx, node.nry, node.nrz); //float[] f = Bone.CalculateRotation(node.nrx, node.nry, node.nrz); Quaternion r = node.rot; if (r.X < minmax[j].r.X) { minmax[j].r.X = r.X; } if (r.X > minmax[j].r2.X) { minmax[j].r2.X = r.X; } if (r.Y < minmax[j].r.Y) { minmax[j].r.Y = r.Y; } if (r.Y > minmax[j].r2.Y) { minmax[j].r2.Y = r.Y; } if (r.Z < minmax[j].r.Z) { minmax[j].r.Z = r.Z; } if (r.Z > minmax[j].r2.Z) { minmax[j].r2.Z = r.Z; } if (node.sca.X < minmax[j].s.X) { minmax[j].s.X = node.sca.X; } if (node.sca.X > minmax[j].s2.X) { minmax[j].s2.X = node.sca.X; } if (node.sca.Y < minmax[j].s.Y) { minmax[j].s.Y = node.sca.Y; } if (node.sca.Y > minmax[j].s2.Y) { minmax[j].s2.Y = node.sca.Y; } if (node.sca.Z < minmax[j].s.Z) { minmax[j].s.Z = node.sca.Z; } if (node.sca.Z > minmax[j].s2.Z) { minmax[j].s2.Z = node.sca.Z; } } } // NODE INFO int t2Size = 0; for (int i = 0; i < sizeNode; i++) { int flag = 0; conRot[i] = false; conScale[i] = false; conTrans[i] = false; // check for constant if (minmax[i].t.Equals(minmax[i].t2)) { conTrans[i] = true; } if (minmax[i].r.Equals(minmax[i].r2)) { conRot[i] = true; } if (minmax[i].s.Equals(minmax[i].s2)) { conScale[i] = true; } if (hasTrans[i]) { flag |= 0x01000000; } if (hasRot[i]) { flag |= 0x02000000; } if (hasScale[i]) { flag |= 0x04000000; } if (conTrans[i] && hasTrans[i]) { flag |= 0x00200000; } else { flag |= 0x00080000; } if (conRot[i] && hasRot[i]) { flag |= 0x00007000; } else { flag |= 0x00005000; } if (conScale[i] && hasScale[i]) { flag |= 0x00000200; } else { flag |= 0x00000080; } flag |= 0x00000001; int hash = -1; if (MainForm.hashes.names.ContainsKey(getNodeId(vbn, nodeid[i]).Text)) { hash = (int)MainForm.hashes.names[getNodeId(vbn, nodeid[i]).Text]; } //else hash = (int)FileData.crc12(getNodeId(vbn, nodeid[i]).Text); o.WriteInt(flag); // flags... o.WriteInt(hash); //hash o.WriteInt(t1.Size()); // Offset in 1 table o.WriteInt(t2Size); // Offset in 2 table // calculate size needed if (hasTrans[i]) { t1.WriteFloat(minmax[i].t.X); t1.WriteFloat(minmax[i].t.Y); t1.WriteFloat(minmax[i].t.Z); if (!conTrans[i]) { minmax[i].t2.X -= minmax[i].t.X; minmax[i].t2.Y -= minmax[i].t.Y; minmax[i].t2.Z -= minmax[i].t.Z; t1.WriteFloat(minmax[i].t2.X); t1.WriteFloat(minmax[i].t2.Y); t1.WriteFloat(minmax[i].t2.Z); t2Size += 6; } } if (hasRot[i]) { t1.WriteFloat(minmax[i].r.X); t1.WriteFloat(minmax[i].r.Y); t1.WriteFloat(minmax[i].r.Z); if (!conRot[i]) { minmax[i].r2.X -= minmax[i].r.X; minmax[i].r2.Y -= minmax[i].r.Y; minmax[i].r2.Z -= minmax[i].r.Z; t1.WriteFloat(minmax[i].r2.X); t1.WriteFloat(minmax[i].r2.Y); t1.WriteFloat(minmax[i].r2.Z); t2Size += 6; } } if (hasScale[i]) { t1.WriteFloat(minmax[i].s.X); t1.WriteFloat(minmax[i].s.Y); t1.WriteFloat(minmax[i].s.Z); if (!conScale[i]) { minmax[i].s2.X -= minmax[i].s.X; minmax[i].s2.Y -= minmax[i].s.Y; minmax[i].s2.Z -= minmax[i].s.Z; t1.WriteFloat(minmax[i].s2.X); t1.WriteFloat(minmax[i].s2.Y); t1.WriteFloat(minmax[i].s2.Z); t2Size += 6; } } } o.WriteIntAt(o.Size(), 0x18); o.WriteOutput(t1); o.WriteIntAt(o.Size(), 0x1C); // INTERPOLATION //a.setFrame(0); bool go = false; foreach (List <Bone> bonelist in Frames) { //a.nextFrame(vbn); int j = 0; foreach (Bone node in bonelist) { //Bone node = getNodeId(vbn, nodeid[j]); if (hasTrans[j] && !conTrans[j]) { t2.WriteShort((int)(((node.pos.X - minmax[j].t.X) / minmax[j].t2.X) * 0xFFFF)); t2.WriteShort((int)(((node.pos.Y - minmax[j].t.Y) / minmax[j].t2.Y) * 0xFFFF)); t2.WriteShort((int)(((node.pos.Z - minmax[j].t.Z) / minmax[j].t2.Z) * 0xFFFF)); } if (hasRot[j] && !conRot[j]) { // float[] fix = Node.fix360(node.nrx, node.nry, node.nrz); //float[] f = CalculateRotation(node.nrx, node.nry, node.nrz); Quaternion r = node.rot; t2.WriteShort((int)(((r.X - minmax[j].r.X) / minmax[j].r2.X) * 0xFFFF)); t2.WriteShort((int)(((r.Y - minmax[j].r.Y) / minmax[j].r2.Y) * 0xFFFF)); t2.WriteShort((int)(((r.Z - minmax[j].r.Z) / minmax[j].r2.Z) * 0xFFFF)); } if (hasScale[j] && !conScale[j]) { t2.WriteShort((int)(((node.sca.X - minmax[j].s.X) / minmax[j].s2.X) * 0xFFFF)); t2.WriteShort((int)(((node.sca.Y - minmax[j].s.Y) / minmax[j].s2.Y) * 0xFFFF)); t2.WriteShort((int)(((node.sca.Z - minmax[j].s.Z) / minmax[j].s2.Z) * 0xFFFF)); } j++; } if (!go) { o.WriteShortAt(t2.Size(), 0x12); go = true; } } o.WriteOutput(t2); return(o.GetBytes()); }
public static byte[] CreateOMOFromAnimation(Animation a, VBN vbn) { if (vbn == null || a == null) { return new byte[] { } } ; // Test Actual Bones //------------------------- List <Animation.KeyNode> toRem = new List <Animation.KeyNode>(); for (int j = 0; j < a.bones.Count; j++) { Animation.KeyNode keynode = ((Animation.KeyNode)a.bones[j]); Bone b = vbn.getBone(keynode.Text); if (b == null) { toRem.Add(keynode); } } foreach (Animation.KeyNode r in toRem) { Console.WriteLine("Removing " + r.Text); a.bones.Remove(r); } //------------------------- FileOutput o = new FileOutput(); o.endian = Endianness.Big; FileOutput t1 = new FileOutput(); t1.endian = Endianness.Big; FileOutput t2 = new FileOutput(); t2.endian = Endianness.Big; o.WriteString("OMO "); o.WriteShort(1); //idk o.WriteShort(3); //idk o.WriteInt(0x091E100C); //flags?? o.WriteShort(0); //padding o.WriteShort(a.bones.Count); // numOfNodes o.WriteShort(a.frameCount); // frame size o.WriteShort(0); // frame start ?? o.WriteInt(0); o.WriteInt(0); o.WriteInt(0); o.WriteIntAt(o.Size(), 0x14); // ASSESSMENT Vector3[] maxT = new Vector3[a.bones.Count], minT = new Vector3[a.bones.Count]; Vector4[] maxR = new Vector4[a.bones.Count], minR = new Vector4[a.bones.Count]; Vector3[] maxS = new Vector3[a.bones.Count], minS = new Vector3[a.bones.Count]; bool[] hasScale = new bool[a.bones.Count]; bool[] hasTrans = new bool[a.bones.Count]; bool[] hasRot = new bool[a.bones.Count]; bool[] conScale = new bool[a.bones.Count]; bool[] conTrans = new bool[a.bones.Count]; bool[] conRot = new bool[a.bones.Count]; a.SetFrame(0); List <List <Bone> > Frames = new List <List <Bone> >(); { for (int j = 0; j < a.bones.Count; j++) { Animation.KeyNode keynode = ((Animation.KeyNode)a.bones[j]); if (keynode.xpos.HasAnimation() || keynode.ypos.HasAnimation() || keynode.zpos.HasAnimation()) { hasTrans[j] = true; } if (keynode.xrot.HasAnimation()) { hasRot[j] = true; } if (keynode.xsca.HasAnimation() || keynode.ysca.HasAnimation() || keynode.zsca.HasAnimation()) { hasScale[j] = true; } maxT[j] = new Vector3(-999f, -999f, -999f); minT[j] = new Vector3(999f, 999f, 999f); maxS[j] = new Vector3(-999f, -999f, -999f); minS[j] = new Vector3(999f, 999f, 999f); maxR[j] = new Vector4(-999f, -999f, -999f, -999f); minR[j] = new Vector4(999f, 999f, 999f, 999f); foreach (Animation.KeyFrame key in keynode.xpos.keys) { maxT[j].X = Math.Max(maxT[j].X, key.Value); minT[j].X = Math.Min(minT[j].X, key.Value); } foreach (Animation.KeyFrame key in keynode.ypos.keys) { maxT[j].Y = Math.Max(maxT[j].Y, key.Value); minT[j].Y = Math.Min(minT[j].Y, key.Value); } foreach (Animation.KeyFrame key in keynode.zpos.keys) { maxT[j].Z = Math.Max(maxT[j].Z, key.Value); minT[j].Z = Math.Min(minT[j].Z, key.Value); } foreach (Animation.KeyFrame key in keynode.xsca.keys) { maxS[j].X = Math.Max(maxS[j].X, key.Value); minS[j].X = Math.Min(minS[j].X, key.Value); } foreach (Animation.KeyFrame key in keynode.ysca.keys) { maxS[j].Y = Math.Max(maxS[j].Y, key.Value); minS[j].Y = Math.Min(minS[j].Y, key.Value); } foreach (Animation.KeyFrame key in keynode.zsca.keys) { maxS[j].Z = Math.Max(maxS[j].Z, key.Value); minS[j].Z = Math.Min(minS[j].Z, key.Value); } Bone b = vbn.getBone(keynode.Text); for (int i = 0; i < a.frameCount; i++) { Quaternion r = new Quaternion(); if (keynode.rotType == Animation.RotationType.Quaternion) { Animation.KeyFrame[] x = keynode.xrot.GetFrame(i); Animation.KeyFrame[] y = keynode.yrot.GetFrame(i); Animation.KeyFrame[] z = keynode.zrot.GetFrame(i); Animation.KeyFrame[] w = keynode.wrot.GetFrame(i); Quaternion q1 = new Quaternion(x[0].Value, y[0].Value, z[0].Value, w[0].Value); Quaternion q2 = new Quaternion(x[1].Value, y[1].Value, z[1].Value, w[1].Value); if (x[0].Frame == i) { r = q1; } else if (x[1].Frame == i) { r = q2; } else { r = Quaternion.Slerp(q1, q2, (i - x[0].Frame) / (x[1].Frame - x[0].Frame)); } } else if (keynode.rotType == Animation.RotationType.Euler) { float x = keynode.xrot.HasAnimation() ? keynode.xrot.GetValue(i) : b.rotation[0]; float y = keynode.yrot.HasAnimation() ? keynode.yrot.GetValue(i) : b.rotation[1]; float z = keynode.zrot.HasAnimation() ? keynode.zrot.GetValue(i) : b.rotation[2]; r = Animation.EulerToQuat(z, y, x); } r.Normalize(); maxR[j].X = Math.Max(maxR[j].X, r.X); minR[j].X = Math.Min(minR[j].X, r.X); maxR[j].Y = Math.Max(maxR[j].Y, r.Y); minR[j].Y = Math.Min(minR[j].Y, r.Y); maxR[j].Z = Math.Max(maxR[j].Z, r.Z); minR[j].Z = Math.Min(minR[j].Z, r.Z); } //if (b == null)continue; if (b != null) { if (maxT[j].X == -999) { maxT[j].X = b.position[0]; } if (maxT[j].Y == -999) { maxT[j].Y = b.position[1]; } if (maxT[j].Z == -999) { maxT[j].Z = b.position[2]; } if (minT[j].X == -999) { minT[j].X = b.position[0]; } if (minT[j].Y == -999) { minT[j].Y = b.position[1]; } if (minT[j].Z == -999) { minT[j].Z = b.position[2]; } if (maxS[j].X == -999) { maxS[j].X = b.scale[0]; } if (maxS[j].Y == -999) { maxS[j].Y = b.scale[1]; } if (maxS[j].Z == -999) { maxS[j].Z = b.scale[2]; } if (minS[j].X == -999) { minS[j].X = b.scale[0]; } if (minS[j].Y == -999) { minS[j].Y = b.scale[1]; } if (minS[j].Z == -999) { minS[j].Z = b.scale[2]; } } } } //TODO: Euler Rotation Values /*VBN tempvbn = new VBN(); * a.SetFrame(0); * for (int i = 0; i < a.FrameCount; i++) * { * //Frames.Add(new List<Bone>()); * for (int j = 0; j < a.Bones.Count; j++) * { * Animation.KeyNode keynode = a.Bones[j]; * Bone b = vbn.getBone(keynode.Text); * //if(b == null) continue; * maxR[j].X = Math.Max(maxR[j].X, b.rot.X); * minR[j].X = Math.Min(minR[j].X, b.rot.X); * maxR[j].Y = Math.Max(maxR[j].Y, b.rot.Y); * minR[j].Y = Math.Min(minR[j].Y, b.rot.Y); * maxR[j].Z = Math.Max(maxR[j].Z, b.rot.Z); * minR[j].Z = Math.Min(minR[j].Z, b.rot.Z); * * Bone f1 = new Bone(tempvbn); * f1.pos = b.pos; * f1.rot = b.rot; * f1.sca = b.sca; * //Frames[i].Add(f1); * } * a.NextFrame(vbn); * }*/ // NODE INFO int t2Size = 0; for (int i = 0; i < a.bones.Count; i++) { int flag = 0; conRot[i] = false; conScale[i] = false; conTrans[i] = false; // check for constant if (maxT[i].Equals(minT[i])) { conTrans[i] = true; } if (maxR[i].Equals(minR[i])) { conRot[i] = true; } if (maxS[i].Equals(minS[i])) { conScale[i] = true; } if (hasTrans[i]) { flag |= 0x01000000; } if (hasRot[i]) { flag |= 0x02000000; } if (hasScale[i]) { flag |= 0x04000000; } if (conTrans[i] && hasTrans[i]) { flag |= 0x00200000; } else { flag |= 0x00080000; } if (conRot[i] && hasRot[i]) { flag |= 0x00007000; } else { flag |= 0x00005000; } if (conScale[i] && hasScale[i]) { flag |= 0x00000200; } else { flag |= 0x00000080; } flag |= 0x00000001; //uint id = 999; Bone b = vbn.getBone(a.bones[i].Text); int hash = -1; if (MainForm.hashes.names.ContainsKey(a.bones[i].Text)) { hash = (int)MainForm.hashes.names[a.bones[i].Text]; } else { if (b != null) { hash = (int)b.boneId; } else { continue; } } //if(hash == -1) //hash = (int)FileData.crc32(getNodeId(nodeid.get(i)).name); o.WriteInt(flag); // flags... o.WriteInt(hash); //hash o.WriteInt(t1.Size()); // Offset in 1 table o.WriteInt(t2Size); // Offset in 2 table // calculate size needed if (hasTrans[i]) { t1.WriteFloat(minT[i].X); t1.WriteFloat(minT[i].Y); t1.WriteFloat(minT[i].Z); if (!conTrans[i]) { maxT[i].X -= minT[i].X; maxT[i].Y -= minT[i].Y; maxT[i].Z -= minT[i].Z; t1.WriteFloat(maxT[i].X); t1.WriteFloat(maxT[i].Y); t1.WriteFloat(maxT[i].Z); t2Size += 6; } } if (hasRot[i]) { t1.WriteFloat(minR[i].X); t1.WriteFloat(minR[i].Y); t1.WriteFloat(minR[i].Z); if (!conRot[i]) { maxR[i].X -= minR[i].X; maxR[i].Y -= minR[i].Y; maxR[i].Z -= minR[i].Z; t1.WriteFloat(maxR[i].X); t1.WriteFloat(maxR[i].Y); t1.WriteFloat(maxR[i].Z); t2Size += 6; } } if (hasScale[i]) { t1.WriteFloat(minS[i].X); t1.WriteFloat(minS[i].Y); t1.WriteFloat(minS[i].Z); if (!conScale[i]) { maxS[i].X -= minS[i].X; maxS[i].Y -= minS[i].Y; maxS[i].Z -= minS[i].Z; t1.WriteFloat(maxS[i].X); t1.WriteFloat(maxS[i].Y); t1.WriteFloat(maxS[i].Z); t2Size += 6; } } } o.WriteIntAt(o.Size(), 0x18); o.WriteOutput(t1); o.WriteIntAt(o.Size(), 0x1C); // INTERPOLATION a.SetFrame(0); bool go = true; for (int i = 0; i < a.frameCount; i++) { //a.NextFrame(vbn); for (int j = 0; j < a.bones.Count; j++) { Bone node = vbn.getBone(a.bones[j].Text); Animation.KeyNode anode = a.bones[j]; //if (node == null) continue; if (hasTrans[j] && !conTrans[j]) { t2.WriteShort((int)(((anode.xpos.GetValue(i) - minT[j].X) / maxT[j].X) * 0xFFFF)); t2.WriteShort((int)(((anode.ypos.GetValue(i) - minT[j].Y) / maxT[j].Y) * 0xFFFF)); t2.WriteShort((int)(((anode.zpos.GetValue(i) - minT[j].Z) / maxT[j].Z) * 0xFFFF)); } if (hasRot[j] && !conRot[j]) { Quaternion r = new Quaternion(); if (anode.rotType == Animation.RotationType.Quaternion) { Animation.KeyFrame[] x = anode.xrot.GetFrame(i); Animation.KeyFrame[] y = anode.yrot.GetFrame(i); Animation.KeyFrame[] z = anode.zrot.GetFrame(i); Animation.KeyFrame[] w = anode.wrot.GetFrame(i); Quaternion q1 = new Quaternion(x[0].Value, y[0].Value, z[0].Value, w[0].Value); Quaternion q2 = new Quaternion(x[1].Value, y[1].Value, z[1].Value, w[1].Value); if (x[0].Frame == i) { r = q1; } else if (x[1].Frame == i) { r = q2; } else { r = Quaternion.Slerp(q1, q2, (i - x[0].Frame) / (x[1].Frame - x[0].Frame)); } } else if (anode.rotType == Animation.RotationType.Euler) { float x = anode.xrot.HasAnimation() ? anode.xrot.GetValue(i) : node.rotation[0]; float y = anode.yrot.HasAnimation() ? anode.yrot.GetValue(i) : node.rotation[1]; float z = anode.zrot.HasAnimation() ? anode.zrot.GetValue(i) : node.rotation[2]; r = Animation.EulerToQuat(z, y, x); } r.Normalize(); t2.WriteShort((int)(((r.X - minR[j].X) / maxR[j].X) * 0xFFFF)); t2.WriteShort((int)(((r.Y - minR[j].Y) / maxR[j].Y) * 0xFFFF)); t2.WriteShort((int)(((r.Z - minR[j].Z) / maxR[j].Z) * 0xFFFF)); } if (hasScale[j] && !conScale[j]) { t2.WriteShort((int)(((anode.xsca.GetValue(i) - minS[j].X) / maxS[j].X) * 0xFFFF)); t2.WriteShort((int)(((anode.ysca.GetValue(i) - minS[j].Y) / maxS[j].Y) * 0xFFFF)); t2.WriteShort((int)(((anode.zsca.GetValue(i) - minS[j].Z) / maxS[j].Z) * 0xFFFF)); } } if (go) { o.WriteShortAt(t2.Size(), 0x12); go = false; } } o.WriteOutput(t2); return(o.GetBytes()); } }
public void SaveAsMBN(string fname) { int format = 6; FileOutput o = new FileOutput(); o.endian = Endianness.Little; o.WriteShort(format); o.WriteShort(0xFFFF); o.WriteInt(0); //flags o.WriteInt(1); //mode o.WriteInt(Nodes.Count); // Write Vertex Attributes { o.WriteInt(attributes.Count); foreach (VertexAttribute va in attributes) { o.WriteInt(va.type); o.WriteInt(va.format); o.WriteFloat(va.scale); } } //Vertex Buffer FileOutput vertexBuffer = new FileOutput(); vertexBuffer.endian = Endianness.Little; for (int i = 0; i < vertices.Length; i++) { foreach (VertexAttribute va in attributes) { //Write Data va.WriteVertex(vertexBuffer, ref vertices[i]); } } o.WriteInt(vertexBuffer.Size()); // Vertex Buffer Size //Mesh Information FileOutput indexBuffer = new FileOutput(); indexBuffer.endian = Endianness.Little; foreach (BCH_Mesh mesh in Nodes) { o.WriteInt(mesh.Nodes.Count); foreach (BCH_PolyGroup pg in mesh.Nodes) { // Node List o.WriteInt(pg.BoneList.Length); foreach (int b in pg.BoneList) { o.WriteInt(b); } // Triangle Count o.WriteInt(pg.Faces.Length); // o.writeInt(0); something if format == 4 // Index Buffer foreach (int i in pg.Faces) { indexBuffer.WriteShort(i); } indexBuffer.Align(0x20, 0xFF); } } if (format != 4) { o.Align(0x20, 0xFF); } o.WriteOutput(vertexBuffer); o.Align(0x20, 0xFF); o.WriteOutput(indexBuffer); o.Save(fname); }
public static void Rebuild(string fname, List <Animation> animations) { // poopity doo da // headery deadery FileOutput o = new FileOutput(); o.WriteString("BCH"); o.Align(4); o.WriteByte(0x21); // version stuffs o.WriteByte(0x21); // version stuffs o.endian = System.IO.Endianness.Little; o.WriteShort(0xA755); // version FileOutput d_Main = new FileOutput(); d_Main.endian = System.IO.Endianness.Little; FileOutput d_Main2 = new FileOutput(); d_Main2.endian = System.IO.Endianness.Little; FileOutput d_Main3 = new FileOutput(); d_Main3.endian = System.IO.Endianness.Little; FileOutput d_String = new FileOutput(); d_String.endian = System.IO.Endianness.Little; FileOutput d_GPU = new FileOutput(); d_GPU.endian = System.IO.Endianness.Little; FileOutput d_Data = new FileOutput(); d_Data.endian = System.IO.Endianness.Little; FileOutput Reloc = new FileOutput(); Reloc.endian = System.IO.Endianness.Little; //Offsets o.WriteInt(0); //main o.WriteInt(0); //string o.WriteInt(0); //gpu o.WriteInt(0); //data o.WriteInt(0); //dataext o.WriteInt(0); //relocationtable //Length o.WriteInt(0); //main o.WriteInt(0); //string o.WriteInt(0); //gpu o.WriteInt(0); //data o.WriteInt(0); //dataext o.WriteInt(0); //relocationtable o.WriteInt(0); //datasection o.WriteInt(0); // o.WriteShort(1); //flag o.WriteShort(0); //addcount //Contents in the main header...... d_Main.WriteInt(0); // Model d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // Material d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // Shader d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // Texture d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // MaterialLUT d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // Lights d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // Camera d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // Fog d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); // SkeAnim { // Names need to be in patricia tree....... Dictionary <string, int> NameBank = new Dictionary <string, int>(); NameBank.Add("BustN", d_String.Size()); d_String.WriteString("BustN"); d_String.WriteByte(0); List <PatriciaTree.PatriciaTreeNode> Nodes = new List <PatriciaTree.PatriciaTreeNode>(); int maxlength = 0; foreach (Animation a in animations) { maxlength = Math.Max(maxlength, a.Text.Length); } Nodes.Add(new PatriciaTree.PatriciaTreeNode() { ReferenceBit = uint.MaxValue }); foreach (Animation a in animations) { PatriciaTree.Insert(Nodes, new PatriciaTree.PatriciaTreeNode() { Name = a.Text }, maxlength); } int nameOff = 0xb4 + d_Main2.Size(); foreach (PatriciaTree.PatriciaTreeNode node in Nodes) { d_Main2.WriteInt((int)node.ReferenceBit); d_Main2.WriteShort(node.LeftNodeIndex); d_Main2.WriteShort(node.RightNodeIndex); if (node.Name.Equals("")) { d_Main2.WriteInt(0); } else { NameBank.Add(node.Name, d_String.Size()); d_Main2.WriteOffset(d_String.Size(), d_String); d_String.WriteString(node.Name); d_String.WriteByte(0); } } // bones // Okay, first create the animation data then create the table pointng to it side by side int dataOff = 0xb4 + d_Main2.Size(); foreach (Animation a in animations) { d_Main2.WriteOffset(d_Main3.Size(), d_Main2); // now create the actual animation data I guess d_Main3.WriteOffset(NameBank[a.Text], d_String); // name offset d_Main3.WriteInt(0x2); // Flags TODO: What are these d_Main3.WriteFloat(a.frameCount + 1); d_Main3.WriteOffset(d_Main3.Size() + 12, d_Main3); // bone offset d_Main3.WriteInt(a.bones.Count); // bonecount d_Main3.WriteInt(0); // metadata nonsense FileOutput boneHeader = new FileOutput(); boneHeader.endian = System.IO.Endianness.Little; FileOutput keyData = new FileOutput(); keyData.endian = System.IO.Endianness.Little; int start = d_Main3.Size() + (a.bones.Count * 4); int track = 0; foreach (Animation.KeyNode node in a.bones) { d_Main3.WriteOffset(start + boneHeader.Size(), d_Main3); // bone offset // name type and flags if (!NameBank.ContainsKey(node.Text)) { NameBank.Add(node.Text, d_String.Size()); d_String.WriteString(node.Text); d_String.WriteByte(0); } boneHeader.WriteOffset(NameBank[node.Text], d_String); // name offset boneHeader.WriteInt(0x040000); // animation type flags, default is just simply transform // Actual Flags int flags = 0; flags |= (((node.xsca.keys.Count > 0) ? 0 : 1) << (16 + 0)); flags |= (((node.ysca.keys.Count > 0) ? 0 : 1) << (16 + 1)); flags |= (((node.zsca.keys.Count > 0) ? 0 : 1) << (16 + 2)); flags |= (((node.xrot.keys.Count > 0) ? 0 : 1) << (16 + 3)); flags |= (((node.yrot.keys.Count > 0) ? 0 : 1) << (16 + 4)); flags |= (((node.zrot.keys.Count > 0) ? 0 : 1) << (16 + 5)); flags |= (((node.xpos.keys.Count > 0) ? 0 : 1) << (16 + 6)); flags |= (((node.ypos.keys.Count > 0) ? 0 : 1) << (16 + 7)); flags |= (((node.zpos.keys.Count > 0) ? 0 : 1) << (16 + 8)); flags |= (((node.xsca.keys.Count == 1) ? 1 : 0) << (6 + 0)); flags |= (((node.ysca.keys.Count == 1) ? 1 : 0) << (6 + 1)); flags |= (((node.zsca.keys.Count == 1) ? 1 : 0) << (6 + 2)); flags |= (((node.xrot.keys.Count == 1) ? 1 : 0) << (6 + 3)); flags |= (((node.yrot.keys.Count == 1) ? 1 : 0) << (6 + 4)); flags |= (((node.zrot.keys.Count == 1) ? 1 : 0) << (6 + 5)); flags |= (((node.xpos.keys.Count == 1) ? 1 : 0) << (6 + 7)); flags |= (((node.ypos.keys.Count == 1) ? 1 : 0) << (6 + 8)); flags |= (((node.zpos.keys.Count == 1) ? 1 : 0) << (6 + 9)); boneHeader.WriteInt(flags); // Create KeyFrame Data int sta = start + (a.bones.Count * 12 * 4); WriteKeyData(node.xsca, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.ysca, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.zsca, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.xrot, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.yrot, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.zrot, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.xpos, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.ypos, boneHeader, keyData, d_Main3, sta, ref track); WriteKeyData(node.zpos, boneHeader, keyData, d_Main3, sta, ref track); } d_Main3.WriteOutput(boneHeader); d_Main3.WriteOutput(keyData); } d_Main.WriteOffset(dataOff, d_Main); d_Main.WriteInt(animations.Count); // d_Main.WriteOffset(nameOff, d_Main); // } d_Main.WriteInt(0); // MaterialAnim d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // VisAnim d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // LightAnim d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // CameraAnim d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // FogAnim d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteInt(0); // Scene d_Main.WriteInt(0); // d_Main.WriteOffset(0xB4 + d_Main2.Size(), d_Main); // d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main2.WriteInt(0); d_Main.WriteOutput(d_Main2); d_Main.WriteOutput(d_Main3); int headSize = o.Size(); o.WriteIntAt(headSize, 0x08); o.WriteIntAt(d_Main.Size(), 0x20); o.WriteOutput(d_Main); o.Align(4); int stringSize = o.Size(); o.WriteIntAt(stringSize, 0x0C); o.WriteIntAt(d_String.Size(), 0x24); o.WriteOutput(d_String); o.Align(4); int gpuSize = o.Size(); o.WriteIntAt(d_GPU.Size() > 0 ? gpuSize : 0, 0x10); o.WriteIntAt(d_GPU.Size(), 0x28); o.WriteOutput(d_GPU); o.Align(0x100); int dataSize = o.Size(); o.WriteIntAt(dataSize, 0x14); o.WriteIntAt(dataSize, 0x18); o.WriteIntAt(d_Data.Size(), 0x2C); o.WriteIntAt(d_Data.Size(), 0x30); o.WriteOutput(d_Data); //Create Relocation Table // Flag is 7 bits // 0 - main 1 - string 2 - gpu 3 - data foreach (FileOutput.RelocOffset off in o.offsets) { int size = 0; int code = 0; int div = 4; if (off.output == d_Main || off.output == d_Main2 || off.output == d_Main3) { size = headSize; code = 0; if (off.output == d_Main3) { off.value += headSize; } if (off.output == d_Main2) { off.value += d_Main2.Size() + headSize; } } if (off.output == d_String) { size = stringSize; code = 1; div = 1; } if (off.output == d_GPU) { size = gpuSize; code = 2; } if (off.output == d_Data) { size = dataSize; code = 3; } o.WriteIntAt(off.value - size, off.position); int reloc = (code << 25) | (((off.position - headSize) / div) & 0x1FFFFFF); Reloc.WriteInt(reloc); } int relocSize = o.Size(); o.WriteIntAt(relocSize, 0x1C); o.WriteIntAt(Reloc.Size(), 0x34); o.WriteOutput(Reloc); o.Save(fname); }
public override byte[] Rebuild() { FileOutput o = new FileOutput(); FileOutput data = new FileOutput(); //We always want BE for the first six bytes o.endian = Endianness.Big; data.endian = Endianness.Big; if (Endian == Endianness.Big) { o.WriteUInt(0x4E545033); //NTP3 } else if (Endian == Endianness.Little) { o.WriteUInt(0x4E545744); //NTWD } //Most NTWU NUTs are 0x020E, which isn't valid for NTP3/NTWD if (Version > 0x0200) { Version = 0x0200; } o.WriteUShort(Version); //After that, endian is used appropriately o.endian = Endian; data.endian = Endian; o.WriteUShort((ushort)Nodes.Count); o.WriteInt(0); o.WriteInt(0); //calculate total header size uint headerLength = 0; foreach (NutTexture texture in Nodes) { byte surfaceCount = (byte)texture.surfaces.Count; bool isCubemap = surfaceCount == 6; if (surfaceCount < 1 || surfaceCount > 6) { throw new NotImplementedException($"Unsupported surface amount {surfaceCount} for texture with hash 0x{texture.HashId:X}. 1 to 6 faces are required."); } else if (surfaceCount > 1 && surfaceCount < 6) { throw new NotImplementedException($"Unsupported cubemap face amount for texture with hash 0x{texture.HashId:X}. Six faces are required."); } byte mipmapCount = (byte)texture.surfaces[0].mipmaps.Count; ushort headerSize = 0x50; if (isCubemap) { headerSize += 0x10; } if (mipmapCount > 1) { headerSize += (ushort)(mipmapCount * 4); while (headerSize % 0x10 != 0) { headerSize += 1; } } headerLength += headerSize; } // write headers+data foreach (NutTexture texture in Nodes) { byte surfaceCount = (byte)texture.surfaces.Count; bool isCubemap = surfaceCount == 6; byte mipmapCount = (byte)texture.surfaces[0].mipmaps.Count; uint dataSize = 0; foreach (var mip in texture.GetAllMipmaps()) { dataSize += (uint)mip.Length; while (dataSize % 0x10 != 0) { dataSize += 1; } } ushort headerSize = 0x50; if (isCubemap) { headerSize += 0x10; } if (mipmapCount > 1) { headerSize += (ushort)(mipmapCount * 4); while (headerSize % 0x10 != 0) { headerSize += 1; } } o.WriteUInt(dataSize + headerSize); o.WriteUInt(0); o.WriteUInt(dataSize); o.WriteUShort(headerSize); o.WriteUShort(0); o.WriteByte(0); o.WriteByte(mipmapCount); o.WriteByte(0); o.WriteByte(texture.getNutFormat()); o.WriteShort(texture.Width); o.WriteShort(texture.Height); o.WriteInt(0); o.WriteUInt(texture.DdsCaps2); if (Version < 0x0200) { o.WriteUInt(0); } else if (Version >= 0x0200) { o.WriteUInt((uint)(headerLength + data.Size())); } headerLength -= headerSize; o.WriteInt(0); o.WriteInt(0); o.WriteInt(0); if (isCubemap) { o.WriteInt(texture.surfaces[0].mipmaps[0].Length); o.WriteInt(texture.surfaces[0].mipmaps[0].Length); o.WriteInt(0); o.WriteInt(0); } if (texture.getNutFormat() == 14 || texture.getNutFormat() == 17) { texture.SwapChannelOrderDown(); } for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel) { for (byte mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { int ds = data.Size(); data.WriteBytes(texture.surfaces[surfaceLevel].mipmaps[mipLevel]); data.Align(0x10); if (mipmapCount > 1 && surfaceLevel == 0) { o.WriteInt(data.Size() - ds); } } } o.Align(0x10); if (texture.getNutFormat() == 14 || texture.getNutFormat() == 17) { texture.SwapChannelOrderUp(); } o.WriteBytes(new byte[] { 0x65, 0x58, 0x74, 0x00 }); // "eXt\0" o.WriteInt(0x20); o.WriteInt(0x10); o.WriteInt(0x00); o.WriteBytes(new byte[] { 0x47, 0x49, 0x44, 0x58 }); // "GIDX" o.WriteInt(0x10); o.WriteInt(texture.HashId); o.WriteInt(0); if (Version < 0x0200) { o.WriteOutput(data); data = new FileOutput(); } } if (Version >= 0x0200) { o.WriteOutput(data); } return(o.GetBytes()); }