// temp stuff public static Dictionary <string, SkelAnimation> LoadAJ(string fname, VBN vbn) { // a note, I know that the main player file has the offsets for // animations, this is just for viewing FileData f = new FileData(fname); f.endian = System.IO.Endianness.Big; int pos = 0; Dictionary <string, SkelAnimation> animations = new Dictionary <string, SkelAnimation>(); AnimationGroupNode group = new AnimationGroupNode() { Text = fname }; MainForm.Instance.animList.treeView1.Nodes.Add(group); while (pos < f.Size()) { Console.WriteLine(pos.ToString("x")); int len = f.ReadInt(); DAT_Animation anim = new DAT_Animation(); anim.Read(new FileData(f.GetSection(pos, len))); AnimTrack track = new AnimTrack(anim); if (pos == 0) { //track.Show(); } group.Nodes.Add(track.ToAnimation(vbn)); SkelAnimation sa = track.BakeToSkel(vbn); //sa.Tag = track; //Runtime.Animations.Add(anim.Name, sa); // MainForm.Instance.animList.treeView1.Nodes.Add(anim.Name); animations.Add(anim.Name, sa); if (pos != 0) { track.Dispose(); track.Close(); } f.Skip(len - 4); f.Align(32); pos = f.Pos(); } return(animations); }