示例#1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="DetailViewItemAllOf" /> class.
 /// </summary>
 /// <param name="label">label (required).</param>
 /// <param name="displayType">Specify the type of UI component to use to display this action or state. The corresponding field must also be included. For example, if you specify \&quot;switch\&quot; here, you must also include the \&quot;switch\&quot; key and its object definition for this action or state. (required).</param>
 /// <param name="toggleSwitch">toggleSwitch.</param>
 /// <param name="standbyPowerSwitch">standbyPowerSwitch.</param>
 /// <param name="_switch">_switch.</param>
 /// <param name="slider">slider.</param>
 /// <param name="pushButton">pushButton.</param>
 /// <param name="playPause">playPause.</param>
 /// <param name="playStop">playStop.</param>
 /// <param name="list">list.</param>
 /// <param name="textField">textField.</param>
 /// <param name="numberField">numberField.</param>
 /// <param name="stepper">stepper.</param>
 /// <param name="state">state.</param>
 /// <param name="multiArgCommand">multiArgCommand.</param>
 public DetailViewItemAllOf(string label = default(string), DisplayTypeEnum displayType = default(DisplayTypeEnum), ToggleSwitch toggleSwitch = default(ToggleSwitch), StandbyPowerSwitch standbyPowerSwitch = default(StandbyPowerSwitch), SwitchObj _switch = default(SwitchObj), Slider slider = default(Slider), PushButton pushButton = default(PushButton), PlayPause playPause = default(PlayPause), PlayStop playStop = default(PlayStop), ListForDetailView list = default(ListForDetailView), TextField textField = default(TextField), NumberField numberField = default(NumberField), Stepper stepper = default(Stepper), State state = default(State), MultiArgCommand multiArgCommand = default(MultiArgCommand))
 {
     // to ensure "label" is required (not null)
     this.Label              = label ?? throw new ArgumentNullException("label is a required property for DetailViewItemAllOf and cannot be null");
     this.DisplayType        = displayType;
     this.ToggleSwitch       = toggleSwitch;
     this.StandbyPowerSwitch = standbyPowerSwitch;
     this.Switch             = _switch;
     this.Slider             = slider;
     this.PushButton         = pushButton;
     this.PlayPause          = playPause;
     this.PlayStop           = playStop;
     this.List            = list;
     this.TextField       = textField;
     this.NumberField     = numberField;
     this.Stepper         = stepper;
     this.State           = state;
     this.MultiArgCommand = multiArgCommand;
 }
示例#2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="DetailViewListItem" /> class.
 /// </summary>
 /// <param name="capability">capability (required).</param>
 /// <param name="version">The version number of the capability. (default to 1).</param>
 /// <param name="label">label (required).</param>
 /// <param name="displayType">To specify the type of UI component to display this action or state. The corresponding field must also be included. For example, if you specify \&quot;switch\&quot; here, you must also include the \&quot;switch\&quot; key and its object definition for this action or state. (required).</param>
 /// <param name="toggleSwitch">toggleSwitch.</param>
 /// <param name="standbyPowerSwitch">standbyPowerSwitch.</param>
 /// <param name="_switch">_switch.</param>
 /// <param name="slider">slider.</param>
 /// <param name="pushButton">pushButton.</param>
 /// <param name="textButton">textButton.</param>
 /// <param name="playPause">playPause.</param>
 /// <param name="playStop">playStop.</param>
 /// <param name="list">list.</param>
 /// <param name="textField">textField.</param>
 /// <param name="numberField">numberField.</param>
 /// <param name="stepper">stepper.</param>
 /// <param name="state">state.</param>
 /// <param name="multiArgCommand">multiArgCommand.</param>
 /// <param name="component">component (default to &quot;main&quot;).</param>
 /// <param name="visibleCondition">visibleCondition.</param>
 public DetailViewListItem(string capability = default(string), int version = 1, string label = default(string), DisplayTypeEnum displayType = default(DisplayTypeEnum), ToggleSwitch toggleSwitch = default(ToggleSwitch), StandbyPowerSwitch standbyPowerSwitch = default(StandbyPowerSwitch), Switch _switch = default(Switch), Slider slider = default(Slider), PushButton pushButton = default(PushButton), TextButton textButton = default(TextButton), PlayPause playPause = default(PlayPause), PlayStop playStop = default(PlayStop), ListForDetailView list = default(ListForDetailView), TextField textField = default(TextField), NumberField numberField = default(NumberField), Stepper stepper = default(Stepper), State state = default(State), MultiArgCommand multiArgCommand = default(MultiArgCommand), string component = "main", VisibleCondition visibleCondition = default(VisibleCondition))
 {
     // to ensure "capability" is required (not null)
     if (capability == null)
     {
         throw new ArgumentNullException("capability is a required property for DetailViewListItem and cannot be null");
     }
     this.Capability = capability;
     // to ensure "label" is required (not null)
     if (label == null)
     {
         throw new ArgumentNullException("label is a required property for DetailViewListItem and cannot be null");
     }
     this.Label              = label;
     this.DisplayType        = displayType;
     this._Version           = version;
     this.ToggleSwitch       = toggleSwitch;
     this.StandbyPowerSwitch = standbyPowerSwitch;
     this.Switch             = _switch;
     this.Slider             = slider;
     this.PushButton         = pushButton;
     this.TextButton         = textButton;
     this.PlayPause          = playPause;
     this.PlayStop           = playStop;
     this.List            = list;
     this.TextField       = textField;
     this.NumberField     = numberField;
     this.Stepper         = stepper;
     this.State           = state;
     this.MultiArgCommand = multiArgCommand;
     // use default value if no "component" provided
     this.Component        = component ?? "main";
     this.VisibleCondition = visibleCondition;
 }