/// <summary> /// Returns true if the window should show, returns false if not. /// If false, it will draw an editor label that says the window is unavailable /// </summary> public static bool ShouldShowWindow(bool isAvailableInPlayMode = false) { if(Application.isPlaying && !isAvailableInPlayMode) { GUILayout.Label ("This Smart Localization Window is not available in play mode", EditorStyles.boldLabel); if(LanguageManager.HasInstance) { if(GUILayout.Button("Go to translation window")) { TranslateLanguageWindow.ShowWindow(LanguageManager.Instance.GetCultureInfo(LanguageManager.Instance.CurrentlyLoadedCulture.languageCode), null); } } return false; } else if(!LocalizationWorkspace.Exists()) { GUILayout.Label ("There is no localization workspace available in this project", EditorStyles.boldLabel); if(GUILayout.Button("Create localization workspace")) { if(LocalizationWorkspace.Create()) { return true; } } return false; } else { return true; } }
/// <summary> /// Returns if the key selector should be shown. /// </summary> /// <returns>Returns if the key selector should be shown.</returns> public static bool ShouldShowKeySelector() { if (Application.isPlaying) { GUILayout.Label("Feature not available in play mode.", EditorStyles.miniLabel); return(false); } if (!LocalizationWorkspace.Exists()) { GUILayout.Label("There is no Smart Localization workspace created", EditorStyles.miniLabel); //There is no language created if (GUILayout.Button("Create Workspace")) { LocalizationWorkspace.Create(); } return(false); } return(true); }