// CRUD Operations public CmdArgItem AddNewItem(string command, bool enabled = true) { CmdArgItem item = new CmdArgItem() { Id = Guid.NewGuid(), Command = command, Enabled = enabled}; DataCollection.Add(item); return item; }
// CRUD Operations public CmdArgItem AddNewItem(string command, bool enabled = true) { CmdArgItem item = new CmdArgItem() { Id = Guid.NewGuid(), Command = command, Enabled = enabled }; DataCollection.Add(item); return(item); }
internal void ToogleEnabledForItem(CmdArgItem item, bool exclusiveMode) { bool newState = !item.Enabled; // If exclusiveMode is true only one item at a time should be enabled if (exclusiveMode) { using (DataCollection.OpenBulkChange()) { int enabledCount = 0; foreach (var cmdArgItem in DataCollection) { if (cmdArgItem.Enabled) { enabledCount++; } cmdArgItem.Enabled = false; } // If more than one items are enabled disable all, but not 'item' if (enabledCount > 1) { newState = true; } item.Enabled = newState; } } // If item is selected set enable state of all selected items else if (SelectedItems.Contains(item)) { using (DataCollection.OpenBulkChange()) { foreach (CmdArgItem i in SelectedItems) { i.Enabled = newState; } } } // Just toggle the item else { item.Enabled = newState; } }
internal void ToogleEnabledForItem(CmdArgItem item, bool exclusiveMode) { bool newState = !item.Enabled; // If exclusiveMode is true only one item at a time should be enabled if (exclusiveMode) { using (DataCollection.OpenBulkChange()) { int enabledCount = 0; foreach (var cmdArgItem in DataCollection) { if (cmdArgItem.Enabled) enabledCount++; cmdArgItem.Enabled = false; } // If more than one items are enabled disable all, but not 'item' if (enabledCount > 1) newState = true; item.Enabled = newState; } } // If item is selected set enable state of all selected items else if (SelectedItems.Contains(item)) { using (DataCollection.OpenBulkChange()) { foreach (CmdArgItem i in SelectedItems) { i.Enabled = newState; } } } // Just toggle the item else { item.Enabled = newState; } }