public MyMusicStageBGM CreateMyMusicStageBGM(int sEntryBGMID, ushort index) { MyMusicStageBGM myMusicStageBGM = new MyMusicStageBGM(this, sEntryBGMID); myMusicStageBGM.Index = (short)(index + 1); myMusicStageBGM.Rarity = 100; myMusicStageBGM.SubIndex = -1; myMusicStageBGM.Unk3 = -1; return(myMusicStageBGM); }
public object Clone() { SoundEntryCollection sCollection = new SoundEntryCollection(); foreach (BGMEntry sEntryBGM in _SoundEntriesBGMs) { BGMEntry newSEntryBGM = (BGMEntry)sEntryBGM.Clone(); sCollection._SoundEntriesBGMs.Add(newSEntryBGM); } sCollection.GenerateSoundEntriesBGMDictionary(); foreach (SoundEntry sEntry in _SoundEntries) { SoundEntry newSEntry = (SoundEntry)sEntry.Clone(); newSEntry.BGMFiles = new List <SoundEntryBGM>(); foreach (SoundEntryBGM sEntryBGM in sEntry.BGMFiles) { newSEntry.BGMFiles.Add(new SoundEntryBGM(sCollection, newSEntry, sEntryBGM.BGMID)); } newSEntry.SoundEntryCollection = sCollection; sCollection._SoundEntries.Add(newSEntry); } sCollection.GenerateSoundEntriesDictionary(); foreach (MyMusicStage myMusicStage in _MyMusicStages) { MyMusicStage nMyMusicStage = new MyMusicStage(myMusicStage.MyMusicStageID); foreach (MyMusicStageBGM sMusicStageBGM in myMusicStage.BGMs) { MyMusicStageBGM nMyMusicStageBGM = (MyMusicStageBGM)sMusicStageBGM.Clone(); nMyMusicStageBGM.SoundEntryCollection = sCollection; nMyMusicStage.BGMs.Add(nMyMusicStageBGM); } sCollection._MyMusicStages.Add(nMyMusicStage); } foreach (SoundDBStage soundDBStage in _SoundDBStages) { List <SoundDBStageSoundEntry> sEntries = new List <SoundDBStageSoundEntry>(); foreach (SoundDBStageSoundEntry sSoundDBStageSoundEntry in soundDBStage.SoundEntries) { sEntries.Add(new SoundDBStageSoundEntry(sCollection, sSoundDBStageSoundEntry.SoundID)); } SoundDBStage nSoundDBStage = new SoundDBStage(sCollection, soundDBStage.SoundDBStageID); nSoundDBStage.SoundEntries = sEntries; sCollection._SoundDBStages.Add(nSoundDBStage); } sCollection.GenerateStagesDictionaries(); return(sCollection); }
private void WriteBGMEntry(BinaryWriter w, MyMusicStageBGM myMusicStageBGM) { w.Write(myMusicStageBGM.BGMID); w.Write(myMusicStageBGM.Index); w.Write(myMusicStageBGM.SubIndex); w.Write(myMusicStageBGM.Rarity); w.Write(myMusicStageBGM.SaveMyMusic); w.Write(myMusicStageBGM.Unk4); w.Write(myMusicStageBGM.PlayDelay); w.Write(myMusicStageBGM.Unk6); w.Write(myMusicStageBGM.Unk7); w.Write(myMusicStageBGM.Unk8); w.Write(myMusicStageBGM.Unk9); for (int i = 0; i < 0x18; i++) //Padding?? { w.Write((byte)0x0); } }
private MyMusicStageBGM ParseBGMEntry(BinaryReader b) { int BGMID = b.ReadInt32(); MyMusicStageBGM sMyMusicBGM = new MyMusicStageBGM(SoundEntryCollection, BGMID); sMyMusicBGM.Index = b.ReadInt16(); sMyMusicBGM.SubIndex = b.ReadInt16(); sMyMusicBGM.Rarity = b.ReadInt32(); sMyMusicBGM.SaveMyMusic = b.ReadInt16(); sMyMusicBGM.Unk4 = b.ReadInt16(); sMyMusicBGM.PlayDelay = b.ReadInt32(); sMyMusicBGM.Unk6 = b.ReadInt32(); sMyMusicBGM.Unk7 = b.ReadInt32(); sMyMusicBGM.Unk8 = b.ReadInt32(); sMyMusicBGM.Unk9 = b.ReadInt32(); return(sMyMusicBGM); }