void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 31 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Exit); #line default #line hidden return; case 2: #line 32 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 3: #line 33 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_NewGame); #line default #line hidden return; case 4: this.PlayerXBox = ((System.Windows.Controls.TextBlock)(target)); return; case 5: this.PlayerOBox = ((System.Windows.Controls.TextBlock)(target)); return; case 6: this.gameboard = ((Slutproject.Gameboard)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.gameboard = ((Slutproject.Gameboard)(target)); return; case 2: this.b00 = ((System.Windows.Controls.Button)(target)); #line 22 "..\..\..\Gameboard.xaml" this.b00.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 3: this.b10 = ((System.Windows.Controls.Button)(target)); #line 23 "..\..\..\Gameboard.xaml" this.b10.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 4: this.b20 = ((System.Windows.Controls.Button)(target)); #line 24 "..\..\..\Gameboard.xaml" this.b20.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 5: this.b01 = ((System.Windows.Controls.Button)(target)); #line 25 "..\..\..\Gameboard.xaml" this.b01.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 6: this.b11 = ((System.Windows.Controls.Button)(target)); #line 26 "..\..\..\Gameboard.xaml" this.b11.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 7: this.b21 = ((System.Windows.Controls.Button)(target)); #line 27 "..\..\..\Gameboard.xaml" this.b21.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 8: this.b02 = ((System.Windows.Controls.Button)(target)); #line 28 "..\..\..\Gameboard.xaml" this.b02.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 9: this.b12 = ((System.Windows.Controls.Button)(target)); #line 29 "..\..\..\Gameboard.xaml" this.b12.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 10: this.b22 = ((System.Windows.Controls.Button)(target)); #line 30 "..\..\..\Gameboard.xaml" this.b22.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; } this._contentLoaded = true; }