protected Slot AddSlot() { Slot slot = Instantiate(SlotPrefab, SlotParent); slot.name = string.Format("Slot{0}", _slots.Count); _slots.Add(slot); slot.transform.localScale = new Vector3(1, 1, 1); slot.GetComponent <RectTransform>().anchoredPosition3D = new Vector3(0, 0, 0); return(slot); }
/// <summary> /// Add a Slot to the View.</summary> protected Slot AddSlot() { Slot slot = Instantiate(Slot); _slots.Add(slot); slot.transform.SetParent(SlotParent); slot.transform.localScale = new Vector3(1, 1, 1); slot.GetComponent <RectTransform>().anchoredPosition3D = new Vector3(0, 0, 0); return(slot); }