示例#1
0
        protected Slot AddSlot()
        {
            Slot slot = Instantiate(SlotPrefab, SlotParent);

            slot.name = string.Format("Slot{0}", _slots.Count);
            _slots.Add(slot);
            slot.transform.localScale = new Vector3(1, 1, 1);
            slot.GetComponent <RectTransform>().anchoredPosition3D = new Vector3(0, 0, 0);
            return(slot);
        }
示例#2
0
        /// <summary>
        /// Add a Slot to the View.</summary>
        protected Slot AddSlot()
        {
            Slot slot = Instantiate(Slot);

            _slots.Add(slot);
            slot.transform.SetParent(SlotParent);
            slot.transform.localScale = new Vector3(1, 1, 1);
            slot.GetComponent <RectTransform>().anchoredPosition3D = new Vector3(0, 0, 0);
            return(slot);
        }