///<summary> /// Call this to associate a D3D volume with this pixel buffer ///</summary> public void Bind( D3D.Device device, D3D.Volume volume, bool update ) { this.device = device; this.volume = volume; D3D.VolumeDescription desc = volume.Description; Width = desc.Width; Height = desc.Height; Depth = desc.Depth; Format = D3DHelper.ConvertEnum( desc.Format ); // Default RowPitch = Width; SlicePitch = Height * Width; sizeInBytes = PixelUtil.GetMemorySize( Width, Height, Depth, Format ); if ( ( (int)usage & (int)TextureUsage.RenderTarget ) != 0 ) CreateRenderTextures( update ); }
public D3DHardwarePixelBuffer( BufferUsage usage ) : base( 0, 0, 0, Axiom.Media.PixelFormat.Unknown, usage, false, false ) { device = null; surface = null; volume = null; tempSurface = null; tempVolume = null; doMipmapGen = false; HWMipmaps = false; mipTex = null; sliceTRT = new List<RenderTexture>(); }