public ActionScreen(Game game, SpriteBatch spriteBatch) : base(game, spriteBatch) { tilemap = new Tilemap(game.Services); }
/// <summary> /// Constructs a new level. /// </summary> /// <param name="game"> /// The game object that will be used to contruct the level components /// </param> /// <param name="levelIndex"> /// The name of the level file to be loaded /// </param> public Level(IServiceProvider serviceProvider, Tilemap tilemap) { this.tilemap = tilemap; player = new Player(serviceProvider, Vector2.Zero); }