示例#1
0
文件: CachedTile.cs 项目: i-e-b/Slick
 /// <summary>
 /// Set the raw image data to solid white
 /// </summary>
 public void AllocateEmptyImage()
 {
     RawImageData = RawDataPool.Capture();
     for (int i = 0; i < ByteSize; i++)
     {
         RawImageData[i] = 255;
     }
     State = TileState.Empty;
 }
示例#2
0
文件: TileCanvas.cs 项目: i-e-b/Slick
        private void WriteTileToBackingStoreSync(PositionKey key, CachedTile tile)
        {
            if (key == null)
            {
                return;
            }

            if (tile == null)
            {
                return;
            }
            if (tile.State == TileState.Locked)
            {
                return;
            }


            var red   = RawDataPool.Capture();
            var green = RawDataPool.Capture();
            var blue  = RawDataPool.Capture();

            try
            {
                var name = key.ToString();

                if (tile.ImageIsBlank())
                {
                    _tileStore.Delete(name, "img");
                    tile.SetState(TileState.Empty);
                }
                else
                {
                    var packed = tile.GetTileData();
                    if (packed == null)
                    {
                        return;
                    }

                    var end = TileImageSize * TileImageSize;
                    for (int i = 0; i < end; i++)
                    {
                        blue[i]  = packed[4 * i + 0];
                        green[i] = packed[4 * i + 1];
                        red[i]   = packed[4 * i + 2];
                    }

                    using (var ms = new MemoryStream())
                    {
                        WaveletCompress.Compress(red, green, blue, tile.Width, tile.Height).WriteToStream(ms);
                        ms.Seek(0, SeekOrigin.Begin);
                        var ok = _tileStore.Store(name, "img", ms);

                        if (ok.IsFailure)
                        {
                            throw new Exception("Storage error: DB might be corrupt.", ok.FailureCause);
                        }
                    }
                }
            }
            finally
            {
                RawDataPool.Release(red);
                RawDataPool.Release(green);
                RawDataPool.Release(blue);
            }
        }
示例#3
0
文件: TileCanvas.cs 项目: i-e-b/Slick
        private void LoadTileDataSync(PositionKey key, ICachedTile tile)
        {
            var red   = RawDataPool.Capture();
            var green = RawDataPool.Capture();
            var blue  = RawDataPool.Capture();

            try
            {
                if (key == null || tile == null)
                {
                    return;
                }

                var name = key.ToString();
                var res  = _tileStore.Exists(name);
                if (res.IsFailure)
                {
                    tile.SetState(TileState.Empty);
                    return;
                }

                var version = res.ResultData?.CurrentVersion ?? 1;
                var img     = _tileStore.Read(name, "img", version);

                if (img.IsFailure || img.ResultData == null)
                {
                    tile.SetState(TileState.Empty);
                    return;
                }

                var fileData = InterleavedFile.ReadFromStream(img.ResultData);
                if (fileData != null)
                {
                    WaveletCompress.Decompress(fileData, red, green, blue, 1);
                }

                tile.EnsureDataReady();
                var packed = tile.GetTileData() ?? throw new Exception("Byte pool allocation failed");

                var end = TileImageSize * TileImageSize;
                for (int i = 0; i < end; i++)
                {
                    packed[4 * i + 0] = blue[i];
                    packed[4 * i + 1] = green[i];
                    packed[4 * i + 2] = red[i];

                    if (blue[i] >= 254 && green[i] >= 254 && red[i] >= 254)
                    {
                        packed[4 * i + 3] = 0;
                    }
                    else
                    {
                        packed[4 * i + 3] = 255;
                    }
                }

                tile.SetState(TileState.Ready);
            }
            catch (Exception ex)
            {
                Logging.WriteLogMessage("Failed to load tile data\r\n" + ex);
                tile?.MarkCorrupted();
            }
            finally {
                RawDataPool.Release(red);
                RawDataPool.Release(green);
                RawDataPool.Release(blue);
            }
        }
示例#4
0
文件: CachedTile.cs 项目: i-e-b/Slick
 /// <summary>
 /// Remove the cache, and set state to empty
 /// </summary>
 public void Deallocate()
 {
     State = TileState.Empty;
     RawDataPool.Release(RawImageData);
     RawImageData = null;
 }