public void PurchaseCell(int x, int y, Player player) { Cells[x,y].Owner = player; }
public bool IsOwner(Player player) { return player == Owner; }
public bool IsOwner(int x, int y, Player player) { return Cells[x, y].IsOwner(player); }
public Cell(Player playerOwner, int oilDepth, bool isWater, int drilledDepth, int cost, int baseDrillCost) { this.Owner = playerOwner; this.OilDepth = oilDepth; this.IsWater = isWater; this.DrilledDepth = drilledDepth; this.PurchaseCost = cost; this.baseDrillCost = baseDrillCost; }