示例#1
0
        private void Drawing(DrawingContext ctx)
        {
            if (QuestLogManager.InCutscene)
            {
                return;
            }

            //Gameobject list is threadstatic, always need to pulse otherwise new objects wont show up
            GameObjectManager.Update();

            var debug = false;

            if (debug)
            {
                var obj = Core.Me;
                DrawCircleAttack(ctx, obj);
                DrawSideAttack(ctx, obj);
                DrawSliceAttack(ctx, obj);
            }

            if (debug && Core.Me.CurrentTarget != null)
            {
                var obj = Core.Me.CurrentTarget;
                DrawCircleAttack(ctx, obj);
                DrawSideAttack(ctx, obj);
                DrawSliceAttack(ctx, obj);
            }

            foreach (GameObject obj in GameObjectManager.GameObjects)
            {
                if (obj.NpcId == 2010779)
                {
                    // Gate "The Slise is Right" Circle attack
                    DrawCircleAttack(ctx, obj);
                    continue;
                }

                if (obj.NpcId == 2010778)
                {
                    // Gate "The Slise is Right" Side attack
                    DrawSideAttack(ctx, obj);
                    continue;
                }

                if (obj.NpcId == 2010777)
                {
                    // Gate "The Slise is Right" Slice(frontal?) attack
                    DrawSliceAttack(ctx, obj);
                    continue;
                }
            }
        }
示例#2
0
 private void DrawSliceAttack(DrawingContext ctx, GameObject obj)
 {
     ctx.DrawAgroLine(obj.Location, obj.Heading + (float)Math.PI / 2, 5.0f, 100.0f, Color.FromArgb(100, Color.Yellow), Color.FromArgb(100, Color.Yellow));
 }
示例#3
0
 private void DrawSideAttack(DrawingContext ctx, GameObject obj)
 {
     ctx.DrawSideAttackAgroLine(obj.Location, obj.Heading, 5.0f, 50.0f, Color.FromArgb(100, Color.Blue));
 }
示例#4
0
 private void DrawCircleAttack(DrawingContext ctx, GameObject obj)
 {
     ctx.DrawCircleWithPoint(obj.Location, obj.Heading, 11.0f, Color.FromArgb(100, Color.Red), Color.FromArgb(100, Color.Red));
 }