protected override void Render2D(Viewport2D vp) { base.Render2D(vp); if (_currentTool != null) _currentTool.Render2D(vp); // Render out the solid previews GL.Color3(Color.Pink); Matrix.Push(); var matrix = vp.GetModelViewMatrix(); GL.MultMatrix(ref matrix); MapObjectRenderer.DrawWireframe(_copies.Keys.SelectMany(x => x.Faces), true); Matrix.Pop(); // Draw in order by the unused coordinate (the up axis for this viewport) var ordered = (from point in Points let unused = vp.GetUnusedCoordinate(point.Coordinate) orderby point.IsSelected, unused.X + unused.Y + unused.Z select point).ToList(); // Render out the point handles var z = (double) vp.Zoom; GL.Begin(BeginMode.Quads); foreach (var point in ordered) { var c = vp.Flatten(point.Coordinate); GL.Color3(Color.Black); GLX.Square(new Vector2d(c.DX, c.DY), 4, z, true); GL.Color3(point.GetColour()); GLX.Square(new Vector2d(c.DX, c.DY), 3, z, true); } GL.End(); }
protected override void Render2D(Viewport2D viewport) { base.Render2D(viewport); if (ShouldDrawBox(viewport) && _preview != null) { GL.Color3(GetRenderColour()); Graphics.Helpers.Matrix.Push(); var matrix = viewport.GetModelViewMatrix(); GL.MultMatrix(ref matrix); MapObjectRenderer.DrawWireframe(_preview, true, false); Graphics.Helpers.Matrix.Pop(); } }
private void Render2D(Viewport2D vp) { if (_state == ClipState.None || _clipPlanePoint1 == null || _clipPlanePoint2 == null || _clipPlanePoint3 == null) return; // Nothing to draw at this point var z = (double) vp.Zoom; var p1 = vp.Flatten(_clipPlanePoint1); var p2 = vp.Flatten(_clipPlanePoint2); var p3 = vp.Flatten(_clipPlanePoint3); // Draw points GL.Begin(BeginMode.Quads); GL.Color3(Color.White); GLX.Square(new Vector2d(p1.DX, p1.DY), 4, z, true); GLX.Square(new Vector2d(p2.DX, p2.DY), 4, z, true); GLX.Square(new Vector2d(p3.DX, p3.DY), 4, z, true); GL.End(); GL.Enable(EnableCap.LineSmooth); GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest); // Draw lines between points and point outlines GL.Begin(BeginMode.Lines); GL.Color3(Color.White); GL.Vertex2(p1.DX, p1.DY); GL.Vertex2(p2.DX, p2.DY); GL.Vertex2(p2.DX, p2.DY); GL.Vertex2(p3.DX, p3.DY); GL.Vertex2(p3.DX, p3.DY); GL.Vertex2(p1.DX, p1.DY); GL.Color3(Color.Black); GLX.Square(new Vector2d(p1.DX, p1.DY), 4, z); GLX.Square(new Vector2d(p2.DX, p2.DY), 4, z); GLX.Square(new Vector2d(p3.DX, p3.DY), 4, z); GL.End(); // Draw the clipped brushes if (!_clipPlanePoint1.EquivalentTo(_clipPlanePoint2) && !_clipPlanePoint2.EquivalentTo(_clipPlanePoint3) && !_clipPlanePoint1.EquivalentTo(_clipPlanePoint3)) { var plane = new Plane(_clipPlanePoint1, _clipPlanePoint2, _clipPlanePoint3); var faces = new List<Face>(); var idg = new IDGenerator(); foreach (var solid in Document.Selection.GetSelectedObjects().OfType<Solid>().ToList()) { Solid back, front; if (solid.Split(plane, out back, out front, idg)) { faces.AddRange(back.Faces); faces.AddRange(front.Faces); } } GL.LineWidth(2); GL.Color3(Color.White); Matrix.Push(); var mat = vp.GetModelViewMatrix(); GL.MultMatrix(ref mat); DataStructures.Rendering.Rendering.DrawWireframe(faces, true); Matrix.Pop(); GL.LineWidth(1); } GL.Hint(HintTarget.LineSmoothHint, HintMode.Fastest); GL.Disable(EnableCap.LineSmooth); }