示例#1
0
        protected override void OnUpdate(float time, float previousTime)
        {
            if (steadyCamEffect > 0 && time != previousTime)
            {
                DirectorCamera.ApplyNoise(steadyCamEffect, GetClipWeight(time, 1f));
            }


            if (blendInEffect == BlendInEffectType.FadeIn)
            {
                if (time <= blendIn)
                {
                    var color = Color.black;
                    color.a = Easing.Ease(EaseType.QuadraticInOut, 1, 0, GetClipWeight(time));
                    DirectorGUI.UpdateFade(color);
                }
                else if (time < length - blendOut)
                {
                    DirectorGUI.UpdateFade(Color.clear);
                }
            }

            if (blendOutEffect == BlendOutEffectType.FadeOut)
            {
                if (time >= length - blendOut)
                {
                    var color = Color.black;
                    color.a = Easing.Ease(EaseType.QuadraticInOut, 1, 0, GetClipWeight(time));
                    DirectorGUI.UpdateFade(color);
                }
                else if (time > blendIn)
                {
                    DirectorGUI.UpdateFade(Color.clear);
                }
            }

            if (blendInEffect == BlendInEffectType.CrossDissolve && previousShot != null && previousShot.targetShot != null)
            {
                if (time <= blendIn)
                {
                    var res = new Vector2(Screen.width, Screen.height);
                                        #if UNITY_EDITOR
                    res = EditorTools.GetGameViewSize();
                                        #endif

                    var dissolver = previousShot.targetShot.GetRenderTexture((int)res.x, (int)res.y);
                    var ease      = Easing.Ease(EaseType.QuadraticInOut, 0, 1, GetClipWeight(time));
                    DirectorGUI.UpdateDissolve(dissolver, ease);
                }
                else
                {
                    DirectorGUI.UpdateDissolve(null, 0);
                }
            }
        }
示例#2
0
 protected override void OnReverse()
 {
     DirectorGUI.UpdateFade(lastFadeColor);
     DirectorGUI.UpdateDissolve(null, 0);
     track.currentShot = previousShot;
 }