示例#1
0
        private void Awake()
        {
            if (instance != null)
            {
                Destroy(this);
                return;
            }

            instance = this;

            if (this.EntityObjectPool == null)
            {
                this.EntityObjectPool = (EntityObjectPool)FindObjectOfType(typeof(EntityObjectPool));
            }

            if (this.GameBehaviour != null)
            {
                this.GameBehaviour.GameChanged += this.OnGameChanged;
            }
        }
示例#2
0
        private void OnDestroy()
        {
            if (this.GameBehaviour != null)
            {
                this.GameBehaviour.GameChanged -= this.OnGameChanged;
            }

            if (this.entities == null)
            {
                return;
            }

            foreach (KeyValuePair <int, GameObject> entityPair in this.entities)
            {
                GameObject entityObject = entityPair.Value;

                // Clear entity object.
                foreach (LogicToVisualMapping logicToVisualMapping in this.logicVisualMappings)
                {
                    Component component = entityObject.GetComponent(logicToVisualMapping.VisualType);
                    if (component != null)
                    {
                        Destroy(component);
                    }
                }

                if (this.EntityObjectPool != null)
                {
                    this.EntityObjectPool.Free(entityObject);
                }
            }
            this.entities.Clear();

            if (instance == this)
            {
                instance = null;
            }
        }
        private void OnDestroy()
        {
            if (this.GameBehaviour != null)
            {
                this.GameBehaviour.GameChanged -= this.OnGameChanged;
            }

            if (this.entities == null)
            {
                return;
            }

            foreach (KeyValuePair<int, GameObject> entityPair in this.entities)
            {
                GameObject entityObject = entityPair.Value;

                // Clear entity object.
                foreach (LogicToVisualMapping logicToVisualMapping in this.logicVisualMappings)
                {
                    Component component = entityObject.GetComponent(logicToVisualMapping.VisualType);
                    if (component != null)
                    {
                        Destroy(component);
                    }
                }

                if (this.EntityObjectPool != null)
                {
                    this.EntityObjectPool.Free(entityObject);
                }
            }
            this.entities.Clear();

            if (instance == this)
            {
                instance = null;
            }
        }
        private void Awake()
        {
            if (instance != null)
            {
                Destroy(this);
                return;
            }

            instance = this;

            if (this.EntityObjectPool == null)
            {
                this.EntityObjectPool = (EntityObjectPool)FindObjectOfType(typeof(EntityObjectPool));
            }

            if (this.GameBehaviour != null)
            {
                this.GameBehaviour.GameChanged += this.OnGameChanged;
            }
        }