/// <summary> /// Constructor. /// </summary> public EditorContext() { this.blueprintManagerSerializer = new XmlSerializer(typeof(BlueprintManager)); this.projectSettingsSerializer = new XmlSerializer(typeof(ProjectSettings)); this.editorSettingsSerializer = new XmlSerializer(typeof(EditorSettings)); this.localizationContext = new LocalizationContext(this); this.AvailableLanguages = new ObservableCollection<string>(); this.editorSettings = new EditorSettings(); this.SetAvailableLanguages(new List<string>()); this.LoadEditorSettings(); }
private void LoadEditorSettings() { var fileInfo = new FileInfo(EditorSettingsSerializationPath); if (fileInfo.Exists) { using (var fileStream = fileInfo.OpenRead()) { this.editorSettings = (EditorSettings)this.editorSettingsSerializer.Deserialize(fileStream); } } else { this.editorSettings = new EditorSettings(); this.SaveEditorSettings(); } }