/// <summary> /// Deinitialize this context, i.e. removing from all registered events. /// </summary> public virtual void Deinit() { // Clear event handlers. if (this.EventManager != null) { foreach (var gameEvent in this.events) { this.EventManager.RemoveListener(gameEvent.Key, gameEvent.Value); } this.EventManager = null; this.EntityManager = null; } }
/// <summary> /// Sets up the connection to the client logic. /// </summary> /// <param name="eventManager">Event manager to communicate with the client logic.</param> /// <param name="entityManager">Entity manager to access data from client logic.</param> public virtual void Init(EventManager eventManager, EntityManager entityManager) { // Setup event callbacks. this.EventManager = eventManager; this.EntityManager = entityManager; if (this.EventManager != null) { this.SetEventListeners(); } if (this.EventManager != null) { foreach (var gameEvent in this.events) { this.EventManager.RegisterListener(gameEvent.Key, gameEvent.Value); } } }
public ProcessManager(EntityManager entityManager, EventManager eventManager) { this.entityManager = entityManager; this.eventManager = eventManager; }
/// <summary> /// Initializes this process. /// </summary> public virtual void InitProcess(EntityManager entityManager, EventManager eventManager) { this.EntityManager = entityManager; this.EventManager = eventManager; }
/// <summary> /// Registers for the specified event at any future FreudBot games that might start. /// </summary> /// <param name="eventType">Type of the event to register for.</param> /// <param name="callback">Method to call when the event is raised.</param> protected void RegisterListener(object eventType, EventManager.EventDelegate callback) { this.events.Add(eventType, callback); }
public override void InitProcess(EntityManager entityManager, EventManager eventManager) { base.InitProcess(entityManager, eventManager); this.Initialized = true; }
/// <summary> /// Registers the passed callback for events with the specified key. /// </summary> /// <param name="eventKey">Key of the events to register to callback for.</param> /// <param name="callback">Callback to register.</param> protected void SetEventListener(object eventKey, EventManager.EventDelegate callback) { this.events.Add(eventKey, callback); }
/// <summary> /// Sets the passed callback for events with the specified key. /// The callback will automatically be added on enable, and removed on disable. /// </summary> /// <param name="eventKey">Key of events to set the callback for.</param> /// <param name="callback">Callback to automatically add on enable, and remove on disable.</param> protected virtual void SetListener(object eventKey, EventManager.EventDelegate callback) { this.listeners.Add(eventKey, callback); }
protected virtual void OnGameChanged(Game newGame, Game oldGame) { // Remove listeners from old event manager. this.RemoveListeners(); // Get new event manager. this.EventManager = newGame.EventManager; // Add listeners to new event manager. this.AddListeners(); }