public void AddOpenPromt(SfbPromt promt) { openPromts.Add(promt); var panels = window.GetComponentsInChildren<SfbDisabledWindowOverlay>(true); foreach (var panel in panels) { panel.gameObject.SetActive(true); } }
public void AddOpenPromt(SfbPromt promt) { openPromts.Add(promt); var panels = window.GetComponentsInChildren <SfbDisabledWindowOverlay>(true); foreach (var panel in panels) { panel.gameObject.SetActive(true); } }
public void ClosingOpenPromt(SfbPromt promt) { openPromts.Remove(promt); if (openPromts.Count == 0) { var panels = window.GetComponentsInChildren <SfbDisabledWindowOverlay>(true); foreach (var panel in panels) { panel.gameObject.SetActive(false); } } }
public void ClosingOpenPromt(SfbPromt promt) { openPromts.Remove(promt); if (openPromts.Count == 0) { var panels = window.GetComponentsInChildren<SfbDisabledWindowOverlay>(true); foreach (var panel in panels) { panel.gameObject.SetActive(false); } } }