public virtual void Write(CharacterList characterList, string fileLocation) { StreamWriter writer = new StreamWriter(fileLocation); Write(characterList, writer); writer.Flush(); writer.Close(); }
public override void Write(CharacterList characterList, StreamWriter writer) { string headLine = "Character;SaveGameId;SaveGameLabel;Level;Location;SavingTime;"; writer.Write(headLine); WriteCategoryToHeadline(StatisticCategory.General, writer); WriteCategoryToHeadline(StatisticCategory.Quest, writer); WriteCategoryToHeadline(StatisticCategory.Combat, writer); WriteCategoryToHeadline(StatisticCategory.Magic, writer); WriteCategoryToHeadline(StatisticCategory.Crafting, writer); WriteCategoryToHeadline(StatisticCategory.Crime, writer); writer.WriteLine(); foreach (var skyrimCharacter in characterList.Character) { Write(skyrimCharacter, writer); } }
public override void Write(CharacterList characterList, StreamWriter writer) { XmlSerializer xs = new XmlSerializer(typeof(CharacterList)); XmlUtils.SetSpecifiedFlags(characterList, true); foreach (var skyrimCharacter in characterList.Character) { XmlUtils.SetSpecifiedFlags(skyrimCharacter, true); foreach (var snap in skyrimCharacter.Snapshot) { XmlUtils.SetSpecifiedFlags(snap, true); if (snap.StatisticValue != null) { foreach (var statItem in snap.StatisticValue) { XmlUtils.SetSpecifiedFlags(statItem, true); } } } } xs.Serialize(writer, characterList); }
public abstract void Write(CharacterList characterList, StreamWriter writer);