public AudioClip LoadAudioClip(string name) { AudioClip ac = null; clipCache.TryGetValue(name, out ac); if (ac == null) { ac = AssetsManager.LoadPrefabFromResources <AudioClip> ("Sound/" + name); //if (Application.platform == RuntimePlatform.OSXPlayer) { // ac = AssetsManager.Load<AudioClip> ("Sound/" + name); //} if (ac != null) { clipCache.Add(name, ac); } else { Debug.Log("Can`t load sound " + name); } } return(ac); }