示例#1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="totalBmp"></param>
        /// <returns></returns>
        public static SkyboxNode Create(Bitmap totalBmp)
        {
            var vs       = new VertexShader(vertexCode);
            var fs       = new FragmentShader(fragmentCode);
            var provider = new ShaderArray(vs, fs);
            var map      = new AttributeMap();

            map.Add(inPosition, Skybox.strPosition);
            var builder = new RenderMethodBuilder(provider, map, new CullFaceState(CullFaceMode.Front));
            var model   = new Skybox();
            var node    = new SkyboxNode(model, Skybox.strPosition, totalBmp, builder);

            node.Initialize();

            return(node);
        }
示例#2
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(8, 6, 4) * 4;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.teapot = TeapotNode.Create(); this.teapot.Scale *= 3;
            teapot.Children.Add(new LegacyBoundingBoxNode(teapot.ModelSize));
            string folder   = System.Windows.Forms.Application.StartupPath;
            var    totalBmp = new Bitmap(System.IO.Path.Combine(folder, @"cubemaps_skybox.png"));

            this.skybox = SkyboxNode.Create(totalBmp); this.skybox.Scale *= 60;
            var group = new GroupNode(this.teapot, this.skybox);

            this.scene = new Scene(camera)

            {
                RootNode = group,
            };

            var list            = new ActionList();
            var transformAction = new TransformAction(scene.RootNode);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);

            this.pickingAction = new Picking(scene);

            this.triangleTip = new LegacyTriangleNode();
            this.quadTip     = new LegacyQuadNode();
            this.chkRenderWireframe_CheckedChanged(this.chkRenderWireframe, EventArgs.Empty);
            this.chkRenderBody_CheckedChanged(this.chkRenderBody, EventArgs.Empty);
        }