internal override void DrawWindow(int id)
        {
            GUILayout.Label("Choose a Skin");

            if (GUILayout.Button(new GUIContent("KSP Style", "Sets the style to be the default KSPStyle")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.KSP);
            }
            if (GUILayout.Button(new GUIContent("Unity Style", "Sets the style to be the default Unity Style")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.Unity);
            }
            if (GUILayout.Button(new GUIContent("Custom Style", "Sets the style to be a custom style I just made up")))
            {
                SkinsLibrary.SetCurrent("CustomSkin");
            }

            GUILayout.Space(20);
            if (GUILayout.Button("Open New Window"))
            {
                SkinsWindow winTemp = gameObject.AddComponent <SkinsWindow>();
                skinsWindows.Add(winTemp);
            }
            if (GUILayout.Button("Destroy a Window"))
            {
                if (skinsWindows.Count > 0)
                {
                    skinsWindows[0].Visible = false;
                    skinsWindows[0]         = null;
                    skinsWindows.RemoveAt(0);
                }
            }
            if (GUILayout.Button("Toggle Drag for all TestWindows"))
            {
                foreach (SkinsWindow sw in skinsWindows)
                {
                    sw.DragEnabled = !sw.DragEnabled;
                }
            }

            GUILayout.Label("Tooltipwidth. 0 means nowrap");
            TooltipMaxWidth = Convert.ToInt32(GUILayout.TextField(TooltipMaxWidth.ToString()));
        }
示例#2
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        protected override void DrawWindow(int id)
        {
            GUILayout.Label("Choose a Skin");
            if (GUILayout.Button(textWithTT("KSP Style", "Sets the style to be the default KSPStyle.")))
            {
                SkinsLibrary.SetCurrent("KSP");
            }
            if (GUILayout.Button(textWithTT("Unity Style", "Sets the style to be the default Unity Style.")))
            {
                SkinsLibrary.SetCurrent("Unity");
            }
            if (GUILayout.Button(textWithTT("Custom Style", "Sets the style to be a custom style I just made up.")))
            {
                SkinsLibrary.SetCurrent("CustomSkin");
            }


            GUILayout.Space(20);
            if (GUILayout.Button(textWithTT("Open Skins Window", "Opens a window at a random location.")))
            {
                SkinsWindow winTemp = gameObject.AddComponent <SkinsWindow> ();
                skinsWindows.Add(winTemp);
            }
            if (GUILayout.Button(textWithTT("Destroy Skins Window", "Close a window (picks oldest first?).")))
            {
                if (skinsWindows.Count > 0)
                {
                    skinsWindows [0].Visible = false;
                    skinsWindows [0]         = null;
                    skinsWindows.RemoveAt(0);
                }
            }
            if (GUILayout.Button(textWithTT("Open Timer Window", "Opens a window at a random location.")))
            {
                LooperWindow winTemp = gameObject.AddComponent <LooperWindow> ();
                looperWindows.Add(winTemp);
            }
            if (GUILayout.Button(textWithTT("Destroy Timer Window", "Destroy one of the Timer Windows")))
            {
                if (looperWindows.Count > 0)
                {
                    looperWindows [0].Visible = false;
                    looperWindows [0]         = null;
                    looperWindows.RemoveAt(0);
                }
            }

            if (GUILayout.Button(textWithTT("Open Icons Window", "Opens a window at a random location.")))
            {
                IconWindow winTemp = gameObject.AddComponent <IconWindow> ();
                iconWindows.Add(winTemp);
            }
            if (GUILayout.Button(textWithTT("Destroy Icons Window", "Destroy one of the Icon Windows")))
            {
                if (iconWindows.Count > 0)
                {
                    iconWindows [0].Visible = false;
                    iconWindows [0]         = null;
                    iconWindows.RemoveAt(0);
                }
            }

            if (GUILayout.Button(textWithTT("Toggle Drag for all Windows", "Except this window, evidently.")))
            {
                foreach (SkinsWindow sw in skinsWindows)
                {
                    sw.DragEnabled = !sw.DragEnabled;
                }
                foreach (LooperWindow lw in looperWindows)
                {
                    lw.DragEnabled = !lw.DragEnabled;
                }
                foreach (IconWindow iw in iconWindows)
                {
                    iw.DragEnabled = !iw.DragEnabled;
                }
            }
            if (GUILayout.Button(textWithTT("Toggle Resize for all Windows", "This allows you to resize the window down to a minimum size and up to a maximum size.")))
            {
                foreach (SkinsWindow sw in skinsWindows)
                {
                    sw.ResizeEnabled = !sw.ResizeEnabled;
                }
                foreach (LooperWindow lw in looperWindows)
                {
                    lw.ResizeEnabled = !lw.ResizeEnabled;
                }
                foreach (IconWindow iw in iconWindows)
                {
                    iw.ResizeEnabled = !iw.ResizeEnabled;
                }
            }
            if (GUILayout.Button(textWithTT("Toggle Clamping for \" \" ", "Clamping prevents windows from going off of the screen.")))
            {
                foreach (SkinsWindow sw in skinsWindows)
                {
                    sw.ClampEnabled = !sw.ClampEnabled;
                }
                foreach (LooperWindow lw in looperWindows)
                {
                    lw.ClampEnabled = !lw.ClampEnabled;
                }
                foreach (IconWindow iw in iconWindows)
                {
                    iw.ClampEnabled = !iw.ClampEnabled;
                }
            }
            if (GUILayout.Button(textWithTT("Toggle Tooltips for \" \" ", "Tooltips are hovering help boxes which appear on mouseover.")))
            {
                foreach (SkinsWindow sw in skinsWindows)
                {
                    sw.TooltipsEnabled = !sw.TooltipsEnabled;
                }
                foreach (LooperWindow lw in looperWindows)
                {
                    lw.TooltipsEnabled = !lw.TooltipsEnabled;
                }
                foreach (IconWindow iw in iconWindows)
                {
                    iw.TooltipsEnabled = !iw.TooltipsEnabled;
                }
            }

            GUILayout.Label("Tooltipwidth. 0 means nowrap");
            var a = GUILayout.TextField(TooltipMaxWidth.ToString());

            TooltipMaxWidth = Convert.ToInt32(a);
        }